gamnit: Portable game and multimedia framework for Nit (contrib/oot/gamnit/lib/gamnit)
android19: Variation using features from Android API 19 (contrib/oot/gamnit/lib/gamnit/android19.nit)
bmfont: Parse Angel Code BMFont format and draw text (contrib/oot/gamnit/lib/gamnit/bmfont.nit)
camera_control: Simple camera control for user, as the method accept_scroll_and_zoom (contrib/oot/gamnit/lib/gamnit/camera_control.nit)
camera_control_android: Two fingers camera manipulation, pinch to zoom and slide to scroll (contrib/oot/gamnit/lib/gamnit/camera_control_android.nit)
camera_control_linux: Mouse wheel and middle mouse button to control camera (contrib/oot/gamnit/lib/gamnit/camera_control_linux.nit)
cameras: Camera services producing Model-View-Projection matrices (contrib/oot/gamnit/lib/gamnit/cameras.nit)
cameras_cache: Cache the Matrix produced by Camera::mvp_matrix (contrib/oot/gamnit/lib/gamnit/cameras_cache.nit)
depth: gamnit depth, a framework to create portable 3D games in Nit. (contrib/oot/gamnit/lib/gamnit/depth)
cardboard: Update the orientation of world_camera at each frame using the head position given by android::cardboard (contrib/oot/gamnit/lib/gamnit/depth/cardboard.nit)
depth: Framework for 3D games in Nit (contrib/oot/gamnit/lib/gamnit/depth/depth.nit)
depth_core: Base entities of the depth 3D game framework (contrib/oot/gamnit/lib/gamnit/depth/depth_core.nit)
model_dimensions: Dimensions related services for Model and Mesh (contrib/oot/gamnit/lib/gamnit/depth/model_dimensions.nit)
more_lights: More implementations of Light (contrib/oot/gamnit/lib/gamnit/depth/more_lights.nit)
more_materials: Various material implementations (contrib/oot/gamnit/lib/gamnit/depth/more_materials.nit)
more_meshes: More simple geometric meshes (contrib/oot/gamnit/lib/gamnit/depth/more_meshes.nit)
more_models: Services to load models from the assets folder (contrib/oot/gamnit/lib/gamnit/depth/more_models.nit)
model_parser_base: Services to parse models from a text description (contrib/oot/gamnit/lib/gamnit/model_parsers/model_parser_base.nit)
mtl: Services to parse .mtl material files (contrib/oot/gamnit/lib/gamnit/model_parsers/mtl.nit)
obj: Services to parse .obj geometry files (contrib/oot/gamnit/lib/gamnit/model_parsers/obj.nit)
network (contrib/oot/gamnit/lib/gamnit/network)
client: Client-side network services for games and such (contrib/oot/gamnit/lib/gamnit/network/client.nit)
common: Services common to the client and server modules (contrib/oot/gamnit/lib/gamnit/network/common.nit)
network: Easy client/server logic for games and simple distributed applications (contrib/oot/gamnit/lib/gamnit/network/network.nit)
server: Server-side network services for games and such (contrib/oot/gamnit/lib/gamnit/network/server.nit)
portrait: Lock the application in the portrait orientation (contrib/oot/gamnit/lib/gamnit/portrait.nit)
programs: Services for graphical programs with shaders, attributes and uniforms (contrib/oot/gamnit/lib/gamnit/programs.nit)
texture_atlas_parser: Tool to parse XML texture atlas and generated Nit code to access subtextures (contrib/oot/gamnit/lib/gamnit/texture_atlas_parser.nit)
textures: Load textures, create subtextures and manage their life-cycle (contrib/oot/gamnit/lib/gamnit/textures.nit)
tileset: Support for TileSet, TileSetFont and drawing text with TextSprites (contrib/oot/gamnit/lib/gamnit/tileset.nit)
virtual_gamepad: Virtual gamepad mapped to keyboard keys for quick and dirty mobile support (contrib/oot/gamnit/lib/gamnit/virtual_gamepad/virtual_gamepad.nit)