glesv2 -
OpenGL graphics rendering library for embedded systems, version 2.0
This is a low-level wrapper, it can be useful for developers already familiar
with the C API of OpenGL. Most developers will prefer to use the higher level
graphic API gammit
.
Defines the annotations glsl_vertex_shader
and glsl_fragment_shader
applicable on string literals to check shader code using glslangValidator
.
The tool must be in PATH. It can be downloaded from
https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
Most services of this module are a direct wrapper of the underlying C library. If a method or class is not documented in Nit, refer to the official documentation by the Khronos Group at: http://www.khronos.org/opengles/sdk/docs/man/
Content
- glesv2 (lib/glesv2)
- examples (lib/glesv2/examples)
- opengles2_hello_triangle: Basic example of OpenGL ES 2.0 usage using SDL 2 (lib/glesv2/examples/opengles2_hello_triangle.nit)
- glesv2: OpenGL graphics rendering library for embedded systems, version 2.0 (lib/glesv2/glesv2.nit)
- examples (lib/glesv2/examples)