Master of the simulation, it initiates the steps and waits for them to terminate

Introduced properties

fun agents: Array[Agent]

actors :: ClockAgent :: agents

List of Agents in the simulation
protected fun agents=(agents: Array[Agent])

actors :: ClockAgent :: agents=

List of Agents in the simulation
abstract fun async: ProxyClockAgent

actors :: ClockAgent :: async

init defaultinit(nb_steps: Int, agents: Array[Agent])

actors :: ClockAgent :: defaultinit

fun nb_finished: Int

actors :: ClockAgent :: nb_finished

Number of agents that finished their step
protected fun nb_finished=(nb_finished: Int)

actors :: ClockAgent :: nb_finished=

Number of agents that finished their step
fun nb_steps: Int

actors :: ClockAgent :: nb_steps

Number of steps to do in the simulation
protected fun nb_steps=(nb_steps: Int)

actors :: ClockAgent :: nb_steps=

Number of steps to do in the simulation

Redefined properties

redef type SELF: ClockAgent

actors $ ClockAgent :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun agents: Array[Agent]

actors :: ClockAgent :: agents

List of Agents in the simulation
protected fun agents=(agents: Array[Agent])

actors :: ClockAgent :: agents=

List of Agents in the simulation
abstract fun async: ProxyClockAgent

actors :: ClockAgent :: async

protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
init defaultinit(nb_steps: Int, agents: Array[Agent])

actors :: ClockAgent :: defaultinit

fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun nb_finished: Int

actors :: ClockAgent :: nb_finished

Number of agents that finished their step
protected fun nb_finished=(nb_finished: Int)

actors :: ClockAgent :: nb_finished=

Number of agents that finished their step
fun nb_steps: Int

actors :: ClockAgent :: nb_steps

Number of steps to do in the simulation
protected fun nb_steps=(nb_steps: Int)

actors :: ClockAgent :: nb_steps=

Number of steps to do in the simulation
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram actors::ClockAgent ClockAgent core::Object Object actors::ClockAgent->core::Object

Parents

interface Object

core :: Object

The root of the class hierarchy.

Class definitions

actors $ ClockAgent
# Master of the simulation, it initiates the steps and waits for them to terminate
class ClockAgent
	actor

	# Number of steps to do in the simulation
	var nb_steps: Int

	# List of Agents in the simulation
	var agents: Array[Agent]

	# Number of agents that finished their step
	var nb_finished = 0

	fun do_step do
		for a in agents do a.async.do_step
		nb_steps -= 1
	end

	fun finished_step do
		nb_finished += 1
		if nb_finished == agents.length then
			nb_finished = 0
			if nb_steps != 0 then async.do_step
		end
	end
end
lib/actors/examples/agent_simulation/agent_simulation.nit:20,1--45,3