Abstraction of proxies for threaded actors

Introduced properties

type E: Actor

actors :: Proxy :: E

Type of the actor self is proxiing
fun actor: E

actors :: Proxy :: actor

The proxied actor
protected fun actor=(actor: E)

actors :: Proxy :: actor=

The proxied actor
fun kill

actors :: Proxy :: kill

Kill actor without mercy
fun terminate

actors :: Proxy :: terminate

Tell actor to terminate properly
fun terminate_now

actors :: Proxy :: terminate_now

Tell actor to terminate now
fun wait_termination

actors :: Proxy :: wait_termination

Wait for actor to terminate

Redefined properties

redef type SELF: Proxy

actors $ Proxy :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type E: Actor

actors :: Proxy :: E

Type of the actor self is proxiing
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun actor: E

actors :: Proxy :: actor

The proxied actor
protected fun actor=(actor: E)

actors :: Proxy :: actor=

The proxied actor
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun kill

actors :: Proxy :: kill

Kill actor without mercy
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
fun terminate

actors :: Proxy :: terminate

Tell actor to terminate properly
fun terminate_now

actors :: Proxy :: terminate_now

Tell actor to terminate now
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun wait_termination

actors :: Proxy :: wait_termination

Wait for actor to terminate
package_diagram actors::Proxy Proxy core::Object Object actors::Proxy->core::Object actors::ProxyClockAgent ProxyClockAgent actors::ProxyClockAgent->actors::Proxy actors::ProxyAgent ProxyAgent actors::ProxyAgent->actors::Proxy actors::ProxyCreature ProxyCreature actors::ProxyCreature->actors::Proxy actors::ProxyFannkuchRedux ProxyFannkuchRedux actors::ProxyFannkuchRedux->actors::Proxy actors::ProxyWorker ProxyWorker actors::ProxyWorker->actors::Proxy actors::ProxyA ProxyA actors::ProxyA->actors::Proxy actors::ProxyThreadRing ProxyThreadRing actors::ProxyThreadRing->actors::Proxy

Parents

interface Object

core :: Object

The root of the class hierarchy.

Children

Class definitions

actors $ Proxy
# Abstraction of proxies for threaded actors
class Proxy

	# Type of the actor `self` is proxiing
	type E: Actor

	# The proxied actor
	var actor: E is noinit

	# Kill `actor` without mercy
	fun kill do actor.kill

	# Tell `actor` to terminate properly
	# Queueing a ShutDownMessage to the end of its mailbox
	fun terminate do
		var msg = new ShutDownMessage
		actor.mailbox.push(msg)
	end

	# Tell `actor` to terminate now
	# Queueing a ShutDownMessage before every other ones
	fun terminate_now do
		var msg = new ShutDownMessage
		actor.mailbox.unshift(msg)
	end

	# Wait for `actor` to terminate
	fun wait_termination do actor.join
end
lib/actors/actors.nit:132,1--160,3