A pointer event

Introduced properties

init defaultinit(motion_event: AndroidMotionEvent, pointer_index: Int)

android :: AndroidPointerEvent :: defaultinit

fun just_went_down: Bool

android :: AndroidPointerEvent :: just_went_down

Does this pointer just began touching the screen?
fun pressure: Float

android :: AndroidPointerEvent :: pressure

Pressure applied by this pointer

Redefined properties

redef type SELF: AndroidPointerEvent

android $ AndroidPointerEvent :: SELF

Type of this instance, automatically specialized in every class
redef fun is_move: Bool

android $ AndroidPointerEvent :: is_move

Is this a movement event?
redef fun pointer_id: Int

android $ AndroidPointerEvent :: pointer_id

Unique id of this pointer since the beginning of the gesture
redef fun pressed: Bool

android $ AndroidPointerEvent :: pressed

Is down? either going down or already down
redef fun x: Float

android $ AndroidPointerEvent :: x

X position on screen (in pixels)
redef fun y: Float

android $ AndroidPointerEvent :: y

Y position on screen (in pixels)

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
init defaultinit(motion_event: AndroidMotionEvent, pointer_index: Int)

android :: AndroidPointerEvent :: defaultinit

fun depressed: Bool

mnit :: PointerEvent :: depressed

Is it not currently pressed down? The opposite of pressed.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
abstract fun is_move: Bool

mnit :: PointerEvent :: is_move

Is this a movement event?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun just_went_down: Bool

android :: AndroidPointerEvent :: just_went_down

Does this pointer just began touching the screen?
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun pointer_id: Int

mnit :: PointerEvent :: pointer_id

Unique identifier of this pointer among other active pointers
abstract fun pressed: Bool

mnit :: PointerEvent :: pressed

Is down? either going down or already down
fun pressure: Float

android :: AndroidPointerEvent :: pressure

Pressure applied by this pointer
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
abstract fun x: Float

mnit :: PointerEvent :: x

X position on screen (in pixels)
abstract fun y: Float

mnit :: PointerEvent :: y

Y position on screen (in pixels)
package_diagram android::AndroidPointerEvent AndroidPointerEvent mnit::PointerEvent PointerEvent android::AndroidPointerEvent->mnit::PointerEvent android::AndroidInputEvent AndroidInputEvent android::AndroidPointerEvent->android::AndroidInputEvent mnit::InputEvent InputEvent mnit::PointerEvent->mnit::InputEvent android::AndroidInputEvent->mnit::InputEvent ...mnit::InputEvent ... ...mnit::InputEvent->mnit::InputEvent

Ancestors

interface InputEvent

mnit :: InputEvent

Input to the App, propagated through App::input.
interface Object

core :: Object

The root of the class hierarchy.

Parents

interface AndroidInputEvent

android :: AndroidInputEvent

An input event on Android
interface PointerEvent

mnit :: PointerEvent

Mouse and touch input events

Class definitions

android $ AndroidPointerEvent
# A pointer event
class AndroidPointerEvent
	super PointerEvent
	super AndroidInputEvent

	private var motion_event: AndroidMotionEvent

	private var pointer_index: Int

	redef fun x do return native_x(motion_event.native, pointer_index)

	private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
		return AMotionEvent_getX(motion_event, pointer_index);
	`}

	redef fun y do return native_y(motion_event.native, pointer_index)

	private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
		return AMotionEvent_getY(motion_event, pointer_index);
	`}

	# Pressure applied by this pointer
	fun pressure: Float do return native_pressure(motion_event.native, pointer_index)

	private fun native_pressure(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
		return AMotionEvent_getPressure(motion_event, pointer_index);
	`}

	redef fun pressed
	do
		var action = motion_event.native.action
		return action.is_down or action.is_move or action.is_pointer_down
	end

	redef fun is_move do return motion_event.acting_pointer == self and
		motion_event.native.action.is_move

	# Does this pointer just began touching the screen?
	fun just_went_down: Bool do return motion_event.acting_pointer == self and
		motion_event.just_went_down

	# Unique id of this pointer since the beginning of the gesture
	redef fun pointer_id do return native_pointer_id(motion_event.native, pointer_index)

	private fun native_pointer_id(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Int `{
		return AMotionEvent_getPointerId(motion_event, pointer_index);
	`}
end
lib/android/input_events.nit:161,1--208,3