android :: AndroidPointerEvent :: just_went_down
Does this pointer just began touching the screen?android $ AndroidPointerEvent :: SELF
Type of this instance, automatically specialized in every classandroid $ AndroidPointerEvent :: pointer_id
Unique id of this pointer since the beginning of the gestureandroid $ AndroidPointerEvent :: pressed
Is down? either going down or already downcore :: Object :: class_factory
Implementation used byget_class
to create the specific class.
core :: Object :: defaultinit
mnit :: PointerEvent :: defaultinit
mnit :: InputEvent :: defaultinit
mnit :: PointerEvent :: depressed
Is it not currently pressed down? The opposite ofpressed
.
core :: Object :: is_same_instance
Return true ifself
and other
are the same instance (i.e. same identity).
core :: Object :: is_same_serialized
Isself
the same as other
in a serialization context?
core :: Object :: is_same_type
Return true ifself
and other
have the same dynamic type.
android :: AndroidPointerEvent :: just_went_down
Does this pointer just began touching the screen?core :: Object :: output_class_name
Display class name on stdout (debug only).mnit :: PointerEvent :: pointer_id
Unique identifier of this pointer among other active pointersmnit :: PointerEvent :: pressed
Is down? either going down or already down
# A pointer event
class AndroidPointerEvent
super PointerEvent
super AndroidInputEvent
private var motion_event: AndroidMotionEvent
private var pointer_index: Int
redef fun x do return native_x(motion_event.native, pointer_index)
private fun native_x(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
return AMotionEvent_getX(motion_event, pointer_index);
`}
redef fun y do return native_y(motion_event.native, pointer_index)
private fun native_y(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
return AMotionEvent_getY(motion_event, pointer_index);
`}
# Pressure applied by this pointer
fun pressure: Float do return native_pressure(motion_event.native, pointer_index)
private fun native_pressure(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Float `{
return AMotionEvent_getPressure(motion_event, pointer_index);
`}
redef fun pressed
do
var action = motion_event.native.action
return action.is_down or action.is_move or action.is_pointer_down
end
redef fun is_move do return motion_event.acting_pointer == self and
motion_event.native.action.is_move
# Does this pointer just began touching the screen?
fun just_went_down: Bool do return motion_event.acting_pointer == self and
motion_event.just_went_down
# Unique id of this pointer since the beginning of the gesture
redef fun pointer_id do return native_pointer_id(motion_event.native, pointer_index)
private fun native_pointer_id(motion_event: NativeAndroidMotionEvent, pointer_index: Int): Int `{
return AMotionEvent_getPointerId(motion_event, pointer_index);
`}
end
lib/android/input_events.nit:161,1--208,3