mnit :: PointerEvent
mnit :: PointerEvent :: defaultinit
mnit :: PointerEvent :: depressed
Is it not currently pressed down? The opposite ofpressed.
			mnit :: PointerEvent :: pointer_id
Unique identifier of this pointer among other active pointersmnit :: PointerEvent :: pressed
Is down? either going down or already downmnit $ PointerEvent :: SELF
Type of this instance, automatically specialized in every classcore :: Object :: class_factory
Implementation used byget_class to create the specific class.
			mnit :: PointerEvent :: defaultinit
core :: Object :: defaultinit
mnit :: InputEvent :: defaultinit
mnit :: PointerEvent :: depressed
Is it not currently pressed down? The opposite ofpressed.
			core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).mnit :: PointerEvent :: pointer_id
Unique identifier of this pointer among other active pointersmnit :: PointerEvent :: pressed
Is down? either going down or already down
# Mouse and touch input events
interface PointerEvent
	super InputEvent
	# X position on screen (in pixels)
	fun x: Float is abstract
	# Y position on screen (in pixels)
	fun y: Float is abstract
	# Is down? either going down or already down
	fun pressed: Bool is abstract
	# Is it not currently pressed down? The opposite of `pressed`.
	fun depressed: Bool do return not pressed
	# Is this a movement event?
	fun is_move: Bool is abstract
	# Unique identifier of this pointer among other active pointers
	#
	# This value is useful to differentiate between pointers (or fingers) on
	# multi-touch systems. This value does not change for the same pointer
	# while it touches the screen.
	fun pointer_id: Int do return 0
end
					lib/mnit/input.nit:25,1--50,3