Source of light

Introduced properties

fun position: Point3d[Float]

gamnit :: Light :: position

Center of this light source in world coordinates
protected fun position=(position: Point3d[Float])

gamnit :: Light :: position=

Center of this light source in world coordinates

Redefined properties

redef type SELF: Light

gamnit $ Light :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun position: Point3d[Float]

gamnit :: Light :: position

Center of this light source in world coordinates
protected fun position=(position: Point3d[Float])

gamnit :: Light :: position=

Center of this light source in world coordinates
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram gamnit::Light Light core::Object Object gamnit::Light->core::Object gamnit::PointLight PointLight gamnit::PointLight->gamnit::Light gamnit::LightCastingShadows LightCastingShadows gamnit::LightCastingShadows->gamnit::Light gamnit::ParallelLight ParallelLight gamnit::ParallelLight->gamnit::LightCastingShadows gamnit::ParallelLight... ... gamnit::ParallelLight...->gamnit::ParallelLight

Parents

interface Object

core :: Object

The root of the class hierarchy.

Children

abstract class LightCastingShadows

gamnit :: LightCastingShadows

Source of light casting shadows
class PointLight

gamnit :: PointLight

Basic light projected from a single point

Descendants

class ParallelLight

gamnit :: ParallelLight

Sun-like light projecting parallel rays

Class definitions

gamnit $ Light
# Source of light
abstract class Light

	# Center of this light source in world coordinates
	var position = new Point3d[Float](0.0, 1000.0, 0.0)
end
lib/gamnit/depth/depth_core.nit:211,1--216,3