Event fired by a VirtualGamepad

Introduced properties

protected fun is_down=(is_down: Bool)

gamnit :: VirtualGamepadEvent :: is_down=

protected fun name=(name: String)

gamnit :: VirtualGamepadEvent :: name=

Redefined properties

redef type SELF: VirtualGamepadEvent

gamnit $ VirtualGamepadEvent :: SELF

Type of this instance, automatically specialized in every class
redef fun is_down: Bool

gamnit $ VirtualGamepadEvent :: is_down

Key is currently down?
redef fun name: String

gamnit $ VirtualGamepadEvent :: name

Name of the key that raised self

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
abstract fun code: Int

mnit :: KeyEvent :: code

Key code, is plateform specific
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
abstract fun is_arrow_down: Bool

mnit :: KeyEvent :: is_arrow_down

Key is the down arrow key?
abstract fun is_arrow_left: Bool

mnit :: KeyEvent :: is_arrow_left

Key is the left arrow key?
abstract fun is_arrow_right: Bool

mnit :: KeyEvent :: is_arrow_right

Key is the right arrow key?
abstract fun is_arrow_up: Bool

mnit :: KeyEvent :: is_arrow_up

Key is the up arrow key?
abstract fun is_down: Bool

mnit :: KeyEvent :: is_down

Key is currently down?
protected fun is_down=(is_down: Bool)

gamnit :: VirtualGamepadEvent :: is_down=

intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun is_up: Bool

mnit :: KeyEvent :: is_up

Key is currently up?
abstract fun name: String

mnit :: KeyEvent :: name

Name of the key that raised self
protected fun name=(name: String)

gamnit :: VirtualGamepadEvent :: name=

intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_c: nullable Char

mnit :: KeyEvent :: to_c

Get Char value of key, if any
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram gamnit::VirtualGamepadEvent VirtualGamepadEvent mnit::KeyEvent KeyEvent gamnit::VirtualGamepadEvent->mnit::KeyEvent mnit::InputEvent InputEvent mnit::KeyEvent->mnit::InputEvent ...mnit::InputEvent ... ...mnit::InputEvent->mnit::InputEvent

Ancestors

interface InputEvent

mnit :: InputEvent

Input to the App, propagated through App::input.
interface Object

core :: Object

The root of the class hierarchy.

Parents

interface KeyEvent

mnit :: KeyEvent

Keyboard or other keys event

Class definitions

gamnit $ VirtualGamepadEvent
# Event fired by a `VirtualGamepad`
class VirtualGamepadEvent
	super KeyEvent

	redef var name

	redef var is_down is noautoinit
end
lib/gamnit/virtual_gamepad/virtual_gamepad.nit:231,1--238,3