OpenGL ES 2.0 services

Introduced properties

fun capabilities: GLCapabilities

glesv2 :: GLES :: capabilities

OpenGL server-side capabilities
protected fun capabilities=(capabilities: GLCapabilities)

glesv2 :: GLES :: capabilities=

OpenGL server-side capabilities
fun shader_compiler: Bool

glesv2 :: GLES :: shader_compiler

Does this driver support shader compilation?

Redefined properties

redef type SELF: GLES

glesv2 $ GLES :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun capabilities: GLCapabilities

glesv2 :: GLES :: capabilities

OpenGL server-side capabilities
protected fun capabilities=(capabilities: GLCapabilities)

glesv2 :: GLES :: capabilities=

OpenGL server-side capabilities
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun shader_compiler: Bool

glesv2 :: GLES :: shader_compiler

Does this driver support shader compilation?
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram glesv2::GLES GLES core::Object Object glesv2::GLES->core::Object

Parents

interface Object

core :: Object

The root of the class hierarchy.

Class definitions

glesv2 $ GLES
# OpenGL ES 2.0 services
class GLES

	# Query the boolean value at `key`
	private fun get_bool(key: Int): Bool `{
		GLboolean val;
		glGetBooleanv(key, &val);
		return val == GL_TRUE;
	`}

	# Query the floating point value at `key`
	private fun get_float(key: Int): Float `{
		GLfloat val;
		glGetFloatv(key, &val);
		return val;
	`}

	# Query the integer value at `key`
	private fun get_int(key: Int): Int `{
		GLint val;
		glGetIntegerv(key, &val);
		return val;
	`}

	# Does this driver support shader compilation?
	#
	# Should always return `true` in OpenGL ES 2.0 and 3.0.
	fun shader_compiler: Bool do return get_bool(0x8DFA)

	# OpenGL server-side capabilities
	var capabilities = new GLCapabilities is lazy
end
lib/glesv2/glesv2.nit:805,1--836,3