Structure to hold information and state for a Libevent dispatch loop.

The event_base lies at the center of Libevent; every application will have one. It keeps track of all pending and active events, and notifies your application of the active ones.

Introduced properties

fun dispatch

libevent :: NativeEventBase :: dispatch

Event dispatching loop
fun is_valid: Bool

libevent :: NativeEventBase :: is_valid

Has self been correctly initialized?
fun loopexit

libevent :: NativeEventBase :: loopexit

Exit the event loop
init new: NativeEventBase

libevent :: NativeEventBase :: new

Create a new event_base to use with the rest of Libevent
fun reinit: Bool

libevent :: NativeEventBase :: reinit

Reinitialize the event base after a fork

Redefined properties

redef type SELF: NativeEventBase

libevent $ NativeEventBase :: SELF

Type of this instance, automatically specialized in every class
redef fun free

libevent $ NativeEventBase :: free

Free the memory pointed by this pointer

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun dispatch

libevent :: NativeEventBase :: dispatch

Event dispatching loop
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun is_valid: Bool

libevent :: NativeEventBase :: is_valid

Has self been correctly initialized?
fun loopexit

libevent :: NativeEventBase :: loopexit

Exit the event loop
init new: NativeEventBase

libevent :: NativeEventBase :: new

Create a new event_base to use with the rest of Libevent
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun reinit: Bool

libevent :: NativeEventBase :: reinit

Reinitialize the event base after a fork
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram libevent::NativeEventBase NativeEventBase core::Pointer Pointer libevent::NativeEventBase->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

libevent $ NativeEventBase
# Structure to hold information and state for a Libevent dispatch loop.
#
# The event_base lies at the center of Libevent; every application will
# have one.  It keeps track of all pending and active events, and
# notifies your application of the active ones.
extern class NativeEventBase `{ struct event_base * `}

	# Create a new event_base to use with the rest of Libevent
	new `{ return event_base_new(); `}

	# Has `self` been correctly initialized?
	fun is_valid: Bool do return not address_is_null

	# Reinitialize the event base after a fork
	#
	# Some event mechanisms do not survive across fork.
	# The event base needs to be reinitialized with the `reinit` method.
	#
	# Returns `true` if some events could not be re-added.
	fun reinit: Bool `{ return event_reinit(self); `}

	# Event dispatching loop
	#
	# This loop will run the event base until either there are no more added
	# events, or until something calls `loopexit`.
	fun dispatch `{ event_base_dispatch(self); `}

	# Exit the event loop
	#
	# TODO support timer
	fun loopexit `{ event_base_loopexit(self, NULL); `}

	redef fun free `{ event_base_free(self); `}
end
lib/libevent/libevent.nit:83,1--116,3