gamnit $ GamnitPointerEvent :: NATIVE
Type of thenative underlying SDL 2 event
			gamnit $ GamnitPointerEvent :: SELF
Type of this instance, automatically specialized in every classgamnit $ GamnitPointerEvent :: pressed
Is down? either going down or already downgamnit :: GamnitInputEvent :: NATIVE
Type of thenative underlying SDL 2 event
			gamnit :: GamnitInputEvent :: buffer
Native SDL 2 event buffer with the pseudo class hierarchy metadatagamnit :: GamnitInputEvent :: buffer=
Native SDL 2 event buffer with the pseudo class hierarchy metadatacore :: Object :: class_factory
Implementation used byget_class to create the specific class.
			mnit :: InputEvent :: defaultinit
mnit :: PointerEvent :: defaultinit
core :: Object :: defaultinit
mnit :: PointerEvent :: depressed
Is it not currently pressed down? The opposite ofpressed.
			core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).mnit :: PointerEvent :: pointer_id
Unique identifier of this pointer among other active pointersmnit :: PointerEvent :: pressed
Is down? either going down or already down
# Event on pointer, mouse and finger input
class GamnitPointerEvent
	super GamnitInputEvent
	super PointerEvent
	redef type NATIVE: SDLMouseEvent
	redef fun x do return native.x.to_f
	redef fun y do return native.y.to_f
	redef fun is_move do return buffer.is_mouse_motion
	redef fun pressed
	do
		var native = native
		if native isa SDLMouseButtonEvent then
			return native.pressed and native.button == 1
		else if native isa SDLMouseMotionEvent then
			return native.state & 1 == 1
		else abort
	end
end
					lib/gamnit/gamnit_linux.nit:131,1--151,3