A scene manage a bunch of live objects
scene2d :: Scene :: defaultinit
core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			scene2d :: LiveObject :: defaultinit
scene2d :: Scene :: defaultinit
core :: Object :: defaultinit
scene2d :: LiveObject :: draw
Redefine this method to asks how to draw on a viewscene2d :: LiveObject :: exists
Controls whetherupdate' anddraw' are automatically called by `LiveGroup'
			scene2d :: LiveObject :: exists=
Controls whetherupdate' anddraw' are automatically called by `LiveGroup'
			core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: output_class_name
Display class name on stdout (debug only).
# A state in the game logic
# A scene manage a bunch of live objects
class Scene
	super LiveObject
end
					lib/scene2d/scene2d.nit:141,1--145,3