A state in the game logic

A scene manage a bunch of live objects

Introduced properties

Redefined properties

redef type SELF: Scene

scene2d $ Scene :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
abstract fun draw(view: View)

scene2d :: LiveObject :: draw

Redefine this method to asks how to draw on a view
fun exists: Bool

scene2d :: LiveObject :: exists

Controls whether update' anddraw' are automatically called by `LiveGroup'
fun exists=(exists: Bool)

scene2d :: LiveObject :: exists=

Controls whether update' anddraw' are automatically called by `LiveGroup'
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun update

scene2d :: LiveObject :: update

Compute the position, state and appearance.
package_diagram scene2d::Scene Scene scene2d::LiveObject LiveObject scene2d::Scene->scene2d::LiveObject core::Object Object scene2d::LiveObject->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

abstract class LiveObject

scene2d :: LiveObject

The root class of the living objects (sprites, group of sprites, etc.)

Class definitions

scene2d $ Scene
# A state in the game logic
# A scene manage a bunch of live objects
class Scene
	super LiveObject
end
lib/scene2d/scene2d.nit:141,1--145,3