A color

Introduced properties

fun a: Int

sdl2 :: SDLColor :: a

The alpha component of this color [0..255]
fun a=(val: Int)

sdl2 :: SDLColor :: a=

Set the ralpha component of this color [0..255]
fun b: Int

sdl2 :: SDLColor :: b

The blue component of this color [0..255]
fun b=(val: Int)

sdl2 :: SDLColor :: b=

Set the blue component of this color [0..255]
fun g: Int

sdl2 :: SDLColor :: g

The green component of this color [0..255]
fun g=(val: Int)

sdl2 :: SDLColor :: g=

Set the green component of this color [0..255]
init malloc: SDLColor

sdl2 :: SDLColor :: malloc

Allocate the memory for a new SDLColor, it must then be freed with free
init new(r: Int, g: Int, b: Int, a: Int): SDLColor

sdl2 :: SDLColor :: new

Allocate the memory for a new SDLColor and fill it with r, g, b and a
fun r: Int

sdl2 :: SDLColor :: r

The red component of this color [0..255]
fun r=(val: Int)

sdl2 :: SDLColor :: r=

Set the red component of this color [0..255]
fun set(r: Int, g: Int, b: Int, a: Int)

sdl2 :: SDLColor :: set

Set this instance's r, g, b and a

Redefined properties

redef type SELF: SDLColor

sdl2 $ SDLColor :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun a: Int

sdl2 :: SDLColor :: a

The alpha component of this color [0..255]
fun a=(val: Int)

sdl2 :: SDLColor :: a=

Set the ralpha component of this color [0..255]
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
fun b: Int

sdl2 :: SDLColor :: b

The blue component of this color [0..255]
fun b=(val: Int)

sdl2 :: SDLColor :: b=

Set the blue component of this color [0..255]
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun g: Int

sdl2 :: SDLColor :: g

The green component of this color [0..255]
fun g=(val: Int)

sdl2 :: SDLColor :: g=

Set the green component of this color [0..255]
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init malloc: SDLColor

sdl2 :: SDLColor :: malloc

Allocate the memory for a new SDLColor, it must then be freed with free
init new(r: Int, g: Int, b: Int, a: Int): SDLColor

sdl2 :: SDLColor :: new

Allocate the memory for a new SDLColor and fill it with r, g, b and a
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun r: Int

sdl2 :: SDLColor :: r

The red component of this color [0..255]
fun r=(val: Int)

sdl2 :: SDLColor :: r=

Set the red component of this color [0..255]
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun set(r: Int, g: Int, b: Int, a: Int)

sdl2 :: SDLColor :: set

Set this instance's r, g, b and a
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram sdl2::SDLColor SDLColor core::Pointer Pointer sdl2::SDLColor->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

sdl2 $ SDLColor
# A color
extern class SDLColor `{ SDL_Color *`}
	# Allocate the memory for a new `SDLColor`, it must then be freed with `free`
	new malloc `{ return malloc(sizeof(SDL_Color)); `}

	# Allocate the memory for a new `SDLColor` and fill it with `r`, `g`, `b` and `a`
	#
	# As with `malloc`, the new instances must then be freed with `free`.
	new (r, g, b, a: Int)
	do
		var color = new SDLColor.malloc
		color.set(r, g, b, a)
		return color
	end

	# Set this instance's `r`, `g`, `b` and `a`
	fun set(r, g, b, a: Int)
	do
		self.r = r
		self.g = g
		self.b = b
		self.a = a
	end

	# The red component of this color `[0..255]`
	fun r: Int `{ return self->r; `}

	# Set the red component of this color `[0..255]`
	fun r=(val: Int) `{ self->r = val; `}

	# The green component of this color `[0..255]`
	fun g: Int `{ return self->g; `}

	# Set the green component of this color `[0..255]`
	fun g=(val: Int) `{ self->g = val; `}

	# The blue component of this color `[0..255]`
	fun b: Int `{ return self->b; `}

	# Set the blue component of this color `[0..255]`
	fun b=(val: Int) `{ self->b = val; `}

	# The alpha component of this color `[0..255]`
	fun a: Int `{ return self->a; `}

	# Set the ralpha component of this color `[0..255]`
	fun a=(val: Int) `{ self->a = val; `}

	# TODO implement the related `SDL_Palette` and related methods
end
lib/sdl2/sdl2_base.nit:326,1--375,3