Mouse button click event

Introduced properties

Redefined properties

redef type SELF: SDLMouseButtonDownEvent

sdl2 $ SDLMouseButtonDownEvent :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
fun button: Int

sdl2 :: SDLMouseButtonEvent :: button

Index of the button
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun clicks: Int

sdl2 :: SDLMouseButtonEvent :: clicks

Number of clicks (1 or 2)
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun pressed: Bool

sdl2 :: SDLMouseButtonEvent :: pressed

Is the button currently pressed down?
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun which: Int

sdl2 :: SDLMouseEvent :: which

Which mouse, pointer or finger raised this event
abstract fun x: Int

sdl2 :: SDLMouseEvent :: x

X coordinate on screen of this event
abstract fun y: Int

sdl2 :: SDLMouseEvent :: y

Y coordinate on screen of this event
package_diagram sdl2::SDLMouseButtonDownEvent SDLMouseButtonDownEvent sdl2::SDLMouseButtonEvent SDLMouseButtonEvent sdl2::SDLMouseButtonDownEvent->sdl2::SDLMouseButtonEvent sdl2::SDLMouseEvent SDLMouseEvent sdl2::SDLMouseButtonEvent->sdl2::SDLMouseEvent ...sdl2::SDLMouseEvent ... ...sdl2::SDLMouseEvent->sdl2::SDLMouseEvent

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.
extern class SDLEvent

sdl2 :: SDLEvent

SDL 2 event, only the data and no metadata
extern class SDLMouseEvent

sdl2 :: SDLMouseEvent

Mouse event

Parents

extern class SDLMouseButtonEvent

sdl2 :: SDLMouseButtonEvent

Mouse button event

Class definitions

sdl2 $ SDLMouseButtonDownEvent
# Mouse button click event
extern class SDLMouseButtonDownEvent
	super SDLMouseButtonEvent
end
lib/sdl2/events.nit:229,1--232,3