Mouse motion event

Introduced properties

fun state: Int

sdl2 :: SDLMouseMotionEvent :: state

State of the buttons
fun xrel: Int

sdl2 :: SDLMouseMotionEvent :: xrel

Difference on the X axis between this event and the previous one
fun yrel: Int

sdl2 :: SDLMouseMotionEvent :: yrel

Difference on the Y axis between this event and the previous one

Redefined properties

redef type SELF: SDLMouseMotionEvent

sdl2 $ SDLMouseMotionEvent :: SELF

Type of this instance, automatically specialized in every class
redef fun x: Int

sdl2 $ SDLMouseMotionEvent :: x

X coordinate on screen of this event
redef fun y: Int

sdl2 $ SDLMouseMotionEvent :: y

Y coordinate on screen of this event

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun state: Int

sdl2 :: SDLMouseMotionEvent :: state

State of the buttons
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun which: Int

sdl2 :: SDLMouseEvent :: which

Which mouse, pointer or finger raised this event
abstract fun x: Int

sdl2 :: SDLMouseEvent :: x

X coordinate on screen of this event
fun xrel: Int

sdl2 :: SDLMouseMotionEvent :: xrel

Difference on the X axis between this event and the previous one
abstract fun y: Int

sdl2 :: SDLMouseEvent :: y

Y coordinate on screen of this event
fun yrel: Int

sdl2 :: SDLMouseMotionEvent :: yrel

Difference on the Y axis between this event and the previous one
package_diagram sdl2::SDLMouseMotionEvent SDLMouseMotionEvent sdl2::SDLMouseEvent SDLMouseEvent sdl2::SDLMouseMotionEvent->sdl2::SDLMouseEvent sdl2::SDLEvent SDLEvent sdl2::SDLMouseEvent->sdl2::SDLEvent ...sdl2::SDLEvent ... ...sdl2::SDLEvent->sdl2::SDLEvent

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.
extern class SDLEvent

sdl2 :: SDLEvent

SDL 2 event, only the data and no metadata

Parents

extern class SDLMouseEvent

sdl2 :: SDLMouseEvent

Mouse event

Class definitions

sdl2 $ SDLMouseMotionEvent
# Mouse motion event
extern class SDLMouseMotionEvent
	super SDLMouseEvent

	redef fun x `{ return self->motion.x; `}

	redef fun y `{ return self->motion.y; `}

	# State of the buttons
	#
	# ~~~raw
	# state & 1 == 1 -> left button down
	# state & 2 == 2 -> middle button down
	# state & 4 == 4 -> right button down
	# ~~~
	fun state: Int `{ return self->motion.state; `}

	# Difference on the X axis between this event and the previous one
	fun xrel: Int `{ return self->motion.xrel; `}

	# Difference on the Y axis between this event and the previous one
	fun yrel: Int `{ return self->motion.yrel; `}
end
lib/sdl2/events.nit:173,1--195,3