A point with x and y

Introduced properties

init malloc: SDLPoint

sdl2 :: SDLPoint :: malloc

Allocate the memory for a new SDLPoint, it must the be freed with free
init new(x: Int, y: Int): SDLPoint

sdl2 :: SDLPoint :: new

Allocate the memory for a new SDLPoint and fill it with x and y
init nil: SDLPoint

sdl2 :: SDLPoint :: nil

Get a null rectangle (on the C side), should be used only internally
fun x: Int

sdl2 :: SDLPoint :: x

X coordinate of this point
fun x=(val: Int)

sdl2 :: SDLPoint :: x=

Set the X coordinate of this point
fun y: Int

sdl2 :: SDLPoint :: y

Y coordinate of this point
fun y=(val: Int)

sdl2 :: SDLPoint :: y=

Set the Y coordinate of this point

Redefined properties

redef type SELF: SDLPoint

sdl2 $ SDLPoint :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init malloc: SDLPoint

sdl2 :: SDLPoint :: malloc

Allocate the memory for a new SDLPoint, it must the be freed with free
init new(x: Int, y: Int): SDLPoint

sdl2 :: SDLPoint :: new

Allocate the memory for a new SDLPoint and fill it with x and y
init nil: SDLPoint

sdl2 :: SDLPoint :: nil

Get a null rectangle (on the C side), should be used only internally
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun x: Int

sdl2 :: SDLPoint :: x

X coordinate of this point
fun x=(val: Int)

sdl2 :: SDLPoint :: x=

Set the X coordinate of this point
fun y: Int

sdl2 :: SDLPoint :: y

Y coordinate of this point
fun y=(val: Int)

sdl2 :: SDLPoint :: y=

Set the Y coordinate of this point
package_diagram sdl2::SDLPoint SDLPoint core::Pointer Pointer sdl2::SDLPoint->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

sdl2 $ SDLPoint
# A point with `x` and `y`
extern class SDLPoint `{SDL_Point *`}
	# Get a null rectangle (on the C side), should be used only internally
	new nil `{ return NULL; `}

	# Allocate the memory for a new `SDLPoint`, it must the be freed with `free`
	new malloc`{ return malloc(sizeof(SDL_Point)); `}

	# Allocate the memory for a new `SDLPoint` and fill it with `x` and `y`
	#
	# As with `malloc`, the new instances must the be freed with `free`.
	new (x, y: Int) do
		var point = new SDLPoint.malloc
		point.x = x
		point.y = y
		return point
	end

	# X coordinate of this point
	fun x: Int `{ return self->x; `}

	# Set the X coordinate of this point
	fun x=(val: Int) `{ self->x = val; `}

	# Y coordinate of this point
	fun y: Int `{ return self->y; `}

	# Set the Y coordinate of this point
	fun y=(val: Int) `{ self->y = val; `}
end
lib/sdl2/sdl2_base.nit:535,1--564,3