# Event on pointer, mouse and finger input
class GamnitPointerEvent
super GamnitInputEvent
super PointerEvent
redef type NATIVE: SDLMouseEvent
redef fun x do return native.x.to_f
redef fun y do return native.y.to_f
redef fun is_move do return buffer.is_mouse_motion
redef fun pressed
do
var native = native
if native isa SDLMouseButtonEvent then
return native.pressed and native.button == 1
else if native isa SDLMouseMotionEvent then
return native.state & 1 == 1
else abort
end
end
lib/gamnit/gamnit_linux.nit:131,1--151,3