# Event on pointer, mouse and finger input
class GamnitPointerEvent
	super GamnitInputEvent
	super PointerEvent
	redef type NATIVE: SDLMouseEvent
	redef fun x do return native.x.to_f
	redef fun y do return native.y.to_f
	redef fun is_move do return buffer.is_mouse_motion
	redef fun pressed
	do
		var native = native
		if native isa SDLMouseButtonEvent then
			return native.pressed and native.button == 1
		else if native isa SDLMouseMotionEvent then
			return native.state & 1 == 1
		else abort
	end
end
					lib/gamnit/gamnit_linux.nit:131,1--151,3