gamnit :: RoundButton :: defaultinit
# Simple action button
class RoundButton
super RoundControl
# Event name, should usually correspond to a keyboard key like "a" or "left"
var name: String
# Texture drawn for this button, may be from `app.gamepad_spritesheet`
var texture: Texture
redef fun radius do return 0.5*texture.height
redef fun hit(event, ui_pos)
do
if not event.is_move then
var e = new VirtualGamepadEvent(name.to_s)
e.is_down = event.pressed
app.accept_event e
if event.pressed then
down_names.add name
else down_names.clear
end
return true
end
redef var sprites = [new Sprite(texture, center)] is lazy
end
lib/gamnit/virtual_gamepad/virtual_gamepad.nit:285,1--312,3