app :: App :: frame_core_draw
glDraw...
calls should be executed here
# Draw the whole screen, all `glDraw...` calls should be executed here
protected fun frame_core_draw(display: GamnitDisplay)
do
frame_core_dynamic_resolution_before display
perf_clock_main.lapse
frame_core_world_sprites display
perfs["gamnit flat world_sprites"].add perf_clock_main.lapse
frame_core_ui_sprites display
perfs["gamnit flat ui_sprites"].add perf_clock_main.lapse
frame_core_dynamic_resolution_after display
end
lib/gamnit/flat/flat_core.nit:521,2--534,4
redef fun frame_core_draw(display) do frame_core_depth display
lib/gamnit/depth/depth.nit:53,2--63
redef fun frame_core_draw(display) do frame_core_stereoscopic display
lib/gamnit/depth/stereoscopic_view.nit:64,2--70