The framework handles resizing the viewport automatically.
	redef fun on_resize(display)
	do
		if dynamic_context_cache != null then dynamic_context.resize(display, max_dynamic_resolution_ratio)
		super
	end
					lib/gamnit/dynamic_resolution.nit:83,2--87,4
				
	redef fun on_resize(display)
	do
		super
		world_camera.mvp_matrix_cache = null
		ui_camera.mvp_matrix_cache = null
		# Update all sprites in the UI
		for sprite in ui_sprites do sprite.needs_update
	end
					lib/gamnit/flat/flat_core.nit:482,2--491,4