sdl2 :: SDLInitFlags :: defaultinit
# Flags for `sys.sdl.initialize` and related methods
extern class SDLInitFlags `{ Uint32 `}
# Get the default empty flag set
new `{ return 0; `}
# Add the timer subsystem
fun timer: SDLInitFlags `{ return self | SDL_INIT_TIMER; `}
# Add the audio subsystem
fun audio: SDLInitFlags `{ return self | SDL_INIT_AUDIO; `}
# Add the video subsystem
fun video: SDLInitFlags `{ return self | SDL_INIT_VIDEO; `}
# Add the joystick subsystem
#
# Implied by `gamecontroller`
fun joystick: SDLInitFlags `{ return self | SDL_INIT_JOYSTICK; `}
# Add the haptic subsystem
fun haptic: SDLInitFlags `{ return self | SDL_INIT_HAPTIC; `}
# Add the gamecontroller subsystem
fun gamecontroller: SDLInitFlags `{ return self | SDL_INIT_GAMECONTROLLER; `}
# Add the events subsystem
#
# Implied by `video` and `joystick`
fun events: SDLInitFlags `{ return self | SDL_INIT_EVENTS; `}
# Add all subsystems
fun everything: SDLInitFlags `{ return self | SDL_INIT_EVERYTHING; `}
# Is this flag set empty?
fun is_empty: Bool `{ return self == 0; `}
# TODO add all other is_
end
lib/sdl2/sdl2_base.nit:100,1--137,3