Flags for sys.sdl.initialize and related methods

Introduced properties

fun audio: SDLInitFlags

sdl2 :: SDLInitFlags :: audio

Add the audio subsystem
fun events: SDLInitFlags

sdl2 :: SDLInitFlags :: events

Add the events subsystem
fun everything: SDLInitFlags

sdl2 :: SDLInitFlags :: everything

Add all subsystems
fun gamecontroller: SDLInitFlags

sdl2 :: SDLInitFlags :: gamecontroller

Add the gamecontroller subsystem
fun haptic: SDLInitFlags

sdl2 :: SDLInitFlags :: haptic

Add the haptic subsystem
fun is_empty: Bool

sdl2 :: SDLInitFlags :: is_empty

Is this flag set empty?
fun joystick: SDLInitFlags

sdl2 :: SDLInitFlags :: joystick

Add the joystick subsystem
init new: SDLInitFlags

sdl2 :: SDLInitFlags :: new

Get the default empty flag set
fun timer: SDLInitFlags

sdl2 :: SDLInitFlags :: timer

Add the timer subsystem
fun video: SDLInitFlags

sdl2 :: SDLInitFlags :: video

Add the video subsystem

Redefined properties

redef type SELF: SDLInitFlags

sdl2 $ SDLInitFlags :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
fun audio: SDLInitFlags

sdl2 :: SDLInitFlags :: audio

Add the audio subsystem
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun events: SDLInitFlags

sdl2 :: SDLInitFlags :: events

Add the events subsystem
fun everything: SDLInitFlags

sdl2 :: SDLInitFlags :: everything

Add all subsystems
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun gamecontroller: SDLInitFlags

sdl2 :: SDLInitFlags :: gamecontroller

Add the gamecontroller subsystem
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun haptic: SDLInitFlags

sdl2 :: SDLInitFlags :: haptic

Add the haptic subsystem
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun is_empty: Bool

sdl2 :: SDLInitFlags :: is_empty

Is this flag set empty?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun joystick: SDLInitFlags

sdl2 :: SDLInitFlags :: joystick

Add the joystick subsystem
init new: SDLInitFlags

sdl2 :: SDLInitFlags :: new

Get the default empty flag set
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
fun timer: SDLInitFlags

sdl2 :: SDLInitFlags :: timer

Add the timer subsystem
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun video: SDLInitFlags

sdl2 :: SDLInitFlags :: video

Add the video subsystem
package_diagram sdl2::SDLInitFlags SDLInitFlags core::Pointer Pointer sdl2::SDLInitFlags->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

sdl2 $ SDLInitFlags
# Flags for `sys.sdl.initialize` and related methods
extern class SDLInitFlags `{ Uint32 `}
	# Get the default empty flag set
	new `{ return 0; `}

	# Add the timer subsystem
	fun timer: SDLInitFlags `{ return self | SDL_INIT_TIMER; `}

	# Add the audio subsystem
	fun audio: SDLInitFlags `{ return self | SDL_INIT_AUDIO; `}

	# Add the video subsystem
	fun video: SDLInitFlags `{ return self | SDL_INIT_VIDEO; `}

	# Add the joystick subsystem
	#
	# Implied by `gamecontroller`
	fun joystick: SDLInitFlags `{ return self | SDL_INIT_JOYSTICK; `}

	# Add the haptic subsystem
	fun haptic: SDLInitFlags `{ return self | SDL_INIT_HAPTIC; `}

	# Add the gamecontroller subsystem
	fun gamecontroller: SDLInitFlags `{ return self | SDL_INIT_GAMECONTROLLER; `}

	# Add the events subsystem
	#
	# Implied by `video` and `joystick`
	fun events: SDLInitFlags `{ return self | SDL_INIT_EVENTS; `}

	# Add all subsystems
	fun everything: SDLInitFlags `{ return self | SDL_INIT_EVERYTHING; `}

	# Is this flag set empty?
	fun is_empty: Bool `{ return self == 0; `}

	# TODO add all other is_
end
lib/sdl2/sdl2_base.nit:100,1--137,3