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nit.git
2017-05-09
Alexis Laferrière
matrix: use a custom low-level C structure to avoid...
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2017-05-09
Alexis Laferrière
gamnit: intro cache for `Camera::mvp_matrix`
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2017-05-01
Jean Privat
Merge: gamnit: fix gamepad path, pixelated minification...
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2017-05-01
Jean Privat
Merge: opportunity: official docker image
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2017-05-01
Alexis Laferrière
gamnit: fix virtual gamepad asset name
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2017-05-01
Alexis Laferrière
gamnit: lower transparency threshold to discard fragments
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2017-05-01
Alexis Laferrière
gamnit: fix X position of first char of a TextSprites
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2017-05-01
Alexis Laferrière
gamnit: fix pixelated changing only magnification behavior
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2017-04-27
Jean Privat
Merge: Check binary files that might be wrongly commited
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2017-04-27
Jean Privat
opportunity: official docker image
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2017-04-27
Jean Privat
opportunity: optional argument is the iface
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2017-04-27
Jean Privat
popcorn/README: remove a unexpected control character ^S
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2017-04-27
Jean Privat
remove wrongly committed binary file `lib/core/collecti...
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2017-04-27
Jean Privat
jenkins: add checkbinaryfiles.sh
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2017-04-27
Jean Privat
Merge: Nitin catches the runtime errors
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2017-04-26
Jean Privat
nitin/README: runtime errors/aborts return to the inter...
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2017-04-26
Jean Privat
tests: add some runtime error in nitin.input
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2017-04-26
Jean Privat
nitin: use the secret `catch` block to intercept runtim...
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2017-04-26
Jean Privat
Merge: Catch em all
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2017-04-26
Jean Privat
Merge: Nitin tests
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2017-04-26
Jean Privat
misc: update highlighters and indenters
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2017-04-26
Jean Privat
tests: add test_catch_runtime
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2017-04-26
Jean Privat
nitc: add `add_raw_throw` so raw_abortions are caught
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2017-04-25
Jean Privat
nitc: document add_raw_abort
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2017-04-25
Jean Privat
niti: make `catch_count` writable
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2017-04-25
Jean Privat
niti: keep the fatal_error information
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2017-04-25
Jean Privat
niti: all fatal errors are catchable, not just aborts
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2017-04-25
Jean Privat
tests: to add a nitin engine
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2017-04-25
Jean Privat
nitin: add option --no-prompt to ease testing
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2017-04-25
Jean Privat
tests: add tests for nitin
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2017-04-24
Jean Privat
Merge: nitin, an interactive interpreter
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2017-04-24
Jean Privat
contrib/nitin: new interactive interpreter proof of...
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2017-04-21
Jean Privat
nitc/toolcontext: make error_count writable
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2017-04-21
Jean Privat
nitc/loader: always build the module importation
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2017-04-21
Jean Privat
nitc/loader: load_rt_module returns the MModule
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2017-04-21
Jean Privat
nitc/interpreter: NaiveInterpreter::mainmodule is writable
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2017-04-11
Jean Privat
Merge: gamnit: virtual gamepad
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2017-04-11
Jean Privat
Merge: gamnit: abstract camera scroll and zoom service
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2017-04-11
Jean Privat
Merge: gamnit: intro dynamic resolution support
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2017-04-10
Alexis Laferrière
gamnit: world_camera position defaults to 1080 pixels...
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2017-04-10
Alexis Laferrière
asteronits: change dynamic resolution with , and .
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2017-04-10
Alexis Laferrière
gamnit: intro dynamic resolution support
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2017-04-10
Alexis Laferrière
glesv2: intro param to get names of bound entities
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2017-04-10
Alexis Laferrière
glesv2: small (but important) fixes
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2017-04-06
Alexis Laferrière
gamnit: implement `camera_control` for linux
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2017-04-06
Alexis Laferrière
gamnit: intro `camera_control` an abstraction of `accep...
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2017-04-06
Alexis Laferrière
sdl2 & gamnit: add mouse wheel events
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2017-04-05
Alexis Laferrière
action_nitro: add f-droid package description file
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2017-04-05
Alexis Laferrière
gamnit: fix clearing reference to context in sprites too
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2017-04-05
Alexis Laferrière
gamnit: add example to `gamnit::keys`
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2017-04-05
Jean Privat
Merge: inkscape_tools: support Inkscape versions before...
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2017-04-05
Jean Privat
Merge: GC now collect cycles
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2017-04-05
Jean Privat
Merge: Some minor fixes to actors examples
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2017-04-04
Alexis Laferrière
action_nitro: intro Android client with gamepad and...
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2017-04-04
Alexis Laferrière
action_nitro: general gameplay tweaks
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2017-04-04
Alexis Laferrière
asteronits: use the new touch gamepad
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2017-04-04
Alexis Laferrière
gamnit: intro virtual gamepad
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2017-04-04
Alexis Laferrière
inkscape_tools: support Inkscape versions before and...
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2017-04-04
Alexis Laferrière
gamnit: intro more anchor points
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2017-04-04
Alexis Laferrière
gamnit: fix Y axis un `screen_to_ui`
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2017-04-04
Alexis Laferrière
mnit::input: move up pointer id
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2017-04-03
BlackMinou
fix the GC warning about cycles
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2017-04-03
BlackMinou
Update the doc for Finalizable
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2017-04-03
BlackMinou
Actors example Chameneos redux fixes
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2017-04-03
BlackMinou
Actors example Fannkuch redux fixes
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2017-03-29
BlackMinou
Actors example Mandelbrot fixes
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2017-03-29
BlackMinou
Actors example Thread ring fixes
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2017-03-28
Jean Privat
Merge: intrepreter: Fix the documentation of `Primitive...
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2017-03-28
Jean Privat
Merge: intrepreter: Fix the documentation of `Instance...
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2017-03-28
Jean Privat
Merge: compiler: Refactor
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2017-03-28
Jean Privat
Merge: gamnit: optimize the `flat` 2D api using GPU...
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2017-03-28
Jean-Christophe...
intrepreter: Fix the documentation of `PrimitiveInstance`
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2017-03-28
Jean-Christophe...
intrepreter: Fix the documentation of `Instance::is_true`
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2017-03-27
Alexis Laferrière
gamnit: make SpriteSet behave more like a Set
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2017-03-27
Jean Privat
Merge: mdoc_or_fallback: Refactor
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2017-03-26
Jean-Christophe...
model: Make the `anchor` parameter of `MType::anchor_to...
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2017-03-26
Jean-Christophe...
model: Add a constant for the bottom type
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2017-03-26
Jean-Christophe...
model: Add precision to the documentation of type metrics
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2017-03-26
Jean-Christophe...
model: Fix indentation
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2017-03-26
Jean-Christophe...
java_compiler: Fix the documentation of `is_java_primitive`
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2017-03-26
Jean-Christophe...
compiler: Merge `maybenull` and `maybe_null`
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2017-03-24
Jean Privat
Merge: hash_collections: Fix the documentation of ...
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2017-03-23
Alexis Laferrière
nitunit: intrude import modules to test private entities
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2017-03-23
Alexis Laferrière
gamnit: intro a template project for 2D games
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2017-03-23
Alexis Laferrière
gamnit: fix standalone triangle
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2017-03-23
Alexis Laferrière
action_nitro: update for the improved flat API and...
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2017-03-23
Alexis Laferrière
action_nitro: bug fix
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2017-03-23
Alexis Laferrière
gamnit: intro color services to `Sprite`
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2017-03-23
Alexis Laferrière
gamnit: rewrite implementation to use VBOs
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2017-03-23
Alexis Laferrière
c & matrix: make some services public for low level...
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2017-03-23
Alexis Laferrière
glesv2: add integer variants to operations on buffers
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2017-03-23
Alexis Laferrière
glesv2: intro buffer services
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2017-03-23
Alexis Laferrière
gamnit: time the performance of the core services
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2017-03-23
Alexis Laferrière
core: implement `MinHeap::clear` and intro `Pointer...
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2017-03-22
Jean-Christophe...
hash_collections: Fix the documentation of `Set::new`
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2017-03-22
Jean-Christophe...
model: Document base cases of `mdoc_or_fallback`
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2017-03-22
Jean-Christophe...
mdoc: Fix documentation of `mdoc_or_fallback`
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2017-03-22
Jean-Christophe...
highlight: Use `mdoc_or_fallback`
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2017-03-22
Jean-Christophe...
model: Promote definitions of `mdoc_or_fallback`
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2017-03-22
Jean Privat
Merge: oot: add Devil's Avocados, a Recipe Preparation...
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