Basic model with a single mesh and material

Only leaves are actually drawn by the material.

Introduced properties

init defaultinit(mesh: Mesh, material: Material)

gamnit :: LeafModel :: defaultinit

protected fun leaves=(leaves: Array[LeafModel])

gamnit :: LeafModel :: leaves=

fun material: Material

gamnit :: LeafModel :: material

Material applied on this model
protected fun material=(material: Material)

gamnit :: LeafModel :: material=

Material applied on this model
fun mesh: Mesh

gamnit :: LeafModel :: mesh

Mesh forming this model
protected fun mesh=(mesh: Mesh)

gamnit :: LeafModel :: mesh=

Mesh forming this model

Redefined properties

redef type SELF: LeafModel

gamnit $ LeafModel :: SELF

Type of this instance, automatically specialized in every class
redef fun center: Point3d[Float]

gamnit :: model_dimensions $ LeafModel :: center

Center coordinates of all the vertices
redef fun dimensions: Point3d[Float]

gamnit :: model_dimensions $ LeafModel :: dimensions

Dimensions of the bounding box containing all vertices
redef fun leaves: Array[LeafModel]

gamnit $ LeafModel :: leaves

All LeafModel composing this model

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun center: Point3d[Float]

gamnit :: Model :: center

Center coordinates of all the vertices
fun center=(center: Point3d[Float])

gamnit :: Model :: center=

Center coordinates of all the vertices
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
init defaultinit(mesh: Mesh, material: Material)

gamnit :: LeafModel :: defaultinit

fun dimensions: Point3d[Float]

gamnit :: Model :: dimensions

Dimensions of the bounding box containing all vertices
fun dimensions=(dimensions: Point3d[Float])

gamnit :: Model :: dimensions=

Dimensions of the bounding box containing all vertices
fun errors: Array[Error]

gamnit :: Model :: errors

Errors raised at loading
protected fun errors=(errors: Array[Error])

gamnit :: Model :: errors=

Errors raised at loading
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
abstract fun leaves: Array[LeafModel]

gamnit :: Model :: leaves

All LeafModel composing this model
protected fun leaves=(leaves: Array[LeafModel])

gamnit :: LeafModel :: leaves=

fun load

gamnit :: Model :: load

Load this model in memory
fun material: Material

gamnit :: LeafModel :: material

Material applied on this model
protected fun material=(material: Material)

gamnit :: LeafModel :: material=

Material applied on this model
fun max: Point3d[Float]

gamnit :: Model :: max

Maximum coordinates of all vertices on each axes
protected fun max=(max: Point3d[Float])

gamnit :: Model :: max=

Maximum coordinates of all vertices on each axes
fun mesh: Mesh

gamnit :: LeafModel :: mesh

Mesh forming this model
protected fun mesh=(mesh: Mesh)

gamnit :: LeafModel :: mesh=

Mesh forming this model
fun min: Point3d[Float]

gamnit :: Model :: min

Minimum coordinates of all vertices on each axes
protected fun min=(min: Point3d[Float])

gamnit :: Model :: min=

Minimum coordinates of all vertices on each axes
fun named_parts: Map[Text, Model]

gamnit :: Model :: named_parts

Sub-models with names, usually declared in the asset file
protected fun named_parts=(named_parts: Map[Text, Model])

gamnit :: Model :: named_parts=

Sub-models with names, usually declared in the asset file
init new(path: Text): Model

gamnit :: Model :: new

Prepare to load a model from the assets folder
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram gamnit::LeafModel LeafModel gamnit::Model Model gamnit::LeafModel->gamnit::Model core::Object Object gamnit::Model->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

abstract class Model

gamnit :: Model

3D model composed of Mesh and Material, loaded from the assets folder by default

Class definitions

gamnit $ LeafModel
# Basic model with a single `mesh` and `material`
#
# Only leaves are actually drawn by the `material`.
class LeafModel
	super Model

	# Mesh forming this model
	var mesh: Mesh

	# Material applied on this model
	var material: Material

	redef var leaves = [self]
end
lib/gamnit/depth/depth_core.nit:128,1--141,3

gamnit :: model_dimensions $ LeafModel
redef class LeafModel

	redef fun dimensions do return mesh.dimensions

	redef fun center do return mesh.center
end
lib/gamnit/depth/model_dimensions.nit:61,1--66,3