A Bootstrap panel component.

See http://getbootstrap.com/components/#panels

Example:

var p = new BSPanel("default", body = "Panel content")

assert p.write_to_string == """
<div class="panel panel-default">
<div class="panel-body">
Panel content
</div>
</div>
"""

Panel with heading:

p = new BSPanel("danger", heading = "Panel heading", body = "Panel content")

assert p.write_to_string == """
<div class="panel panel-danger">
<div class="panel-heading">
Panel heading
</div>
<div class="panel-body">
Panel content
</div>
</div>
"""

Introduced properties

fun body: nullable Writable

html :: BSPanel :: body

Body to display in the panel.
fun body=(body: nullable Writable)

html :: BSPanel :: body=

Body to display in the panel.
fun color: String

html :: BSPanel :: color

Panel color.
fun color=(color: String)

html :: BSPanel :: color=

Panel color.
init defaultinit(color: String, heading: nullable Writable, body: nullable Writable, footer: nullable Writable, css_classes: nullable Array[String])

html :: BSPanel :: defaultinit

fun footer: nullable Writable

html :: BSPanel :: footer

Panel footer is any.
fun footer=(footer: nullable Writable)

html :: BSPanel :: footer=

Panel footer is any.
fun heading: nullable Writable

html :: BSPanel :: heading

Panel header if any.
fun heading=(heading: nullable Writable)

html :: BSPanel :: heading=

Panel header if any.

Redefined properties

redef type SELF: BSPanel

html $ BSPanel :: SELF

Type of this instance, automatically specialized in every class
redef init init

html $ BSPanel :: init

redef fun rendering

html $ BSPanel :: rendering

Service used to render the content of the template.

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun add(element: Writable)

template :: Template :: add

Append an element (String, other Template, etc.) at the end of the template.
fun add_all(elements: Collection[Writable])

template :: Template :: add_all

Append a bunch of elements at the end of the template.
fun add_list(elements: Collection[Writable], sep: Writable, last_sep: Writable)

template :: Template :: add_list

Append a bunch of elements at the end of the template with separations.
fun addn(element: Writable)

template :: Template :: addn

Append element and the end of the template then append a "\n".
fun body: nullable Writable

html :: BSPanel :: body

Body to display in the panel.
fun body=(body: nullable Writable)

html :: BSPanel :: body=

Body to display in the panel.
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun color: String

html :: BSPanel :: color

Panel color.
fun color=(color: String)

html :: BSPanel :: color=

Panel color.
fun css_classes: Array[String]

html :: BSComponent :: css_classes

CSS classes to add on this element.
protected fun css_classes=(css_classes: nullable Array[String])

html :: BSComponent :: css_classes=

CSS classes to add on this element.
init defaultinit(css_classes: nullable Array[String])

html :: BSComponent :: defaultinit

init defaultinit(color: String, heading: nullable Writable, body: nullable Writable, footer: nullable Writable, css_classes: nullable Array[String])

html :: BSPanel :: defaultinit

fun footer: nullable Writable

html :: BSPanel :: footer

Panel footer is any.
fun footer=(footer: nullable Writable)

html :: BSPanel :: footer=

Panel footer is any.
fun force_render

template :: Template :: force_render

Call rendering, if not already done
fun freeze

template :: Template :: freeze

Disable further modification: no more add is allowed
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
fun heading: nullable Writable

html :: BSPanel :: heading

Panel header if any.
fun heading=(heading: nullable Writable)

html :: BSPanel :: heading=

Panel header if any.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun is_frozen: Bool

template :: Template :: is_frozen

Is the template allowing more modification (add)
protected fun is_frozen=(is_frozen: Bool)

template :: Template :: is_frozen=

Is the template allowing more modification (add)
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun new_sub: Template

template :: Template :: new_sub

Return a new basic template that is automatically added in self (using add)
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun render_css_classes: String

html :: BSComponent :: render_css_classes

Render self css clases as a class attribute.
protected fun rendering

template :: Template :: rendering

Service used to render the content of the template.
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
abstract fun write_to(stream: Writer)

core :: Writable :: write_to

Write itself to a stream
fun write_to_bytes: Bytes

core :: Writable :: write_to_bytes

Like write_to but return a new Bytes (may be quite large)
fun write_to_file(filepath: String)

core :: Writable :: write_to_file

Like write_to but take care of creating the file
fun write_to_string: String

core :: Writable :: write_to_string

Like write_to but return a new String (may be quite large).
package_diagram html::BSPanel BSPanel html::BSComponent BSComponent html::BSPanel->html::BSComponent template::Template Template html::BSComponent->template::Template ...template::Template ... ...template::Template->template::Template

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
class Template

template :: Template

Templates are simple hierarchical pieces of text used for efficient stream writing.
interface Writable

core :: Writable

Things that can be efficienlty written to a Writer

Parents

abstract class BSComponent

html :: BSComponent

Bootstrap component abstraction.

Class definitions

html $ BSPanel
# A Bootstrap panel component.
#
# See http://getbootstrap.com/components/#panels
#
# Example:
#
# ~~~
# var p = new BSPanel("default", body = "Panel content")
#
# assert p.write_to_string == """
# <div class="panel panel-default">
# <div class="panel-body">
# Panel content
# </div>
# </div>
# """
# ~~~
#
# Panel with heading:
#
# ~~~
# p = new BSPanel("danger", heading = "Panel heading", body = "Panel content")
#
# assert p.write_to_string == """
# <div class="panel panel-danger">
# <div class="panel-heading">
# Panel heading
# </div>
# <div class="panel-body">
# Panel content
# </div>
# </div>
# """
# ~~~
class BSPanel
	super BSComponent
	autoinit(color, heading, body, footer, css_classes)

	# Panel color.
	#
	# Can be one of `default`, `primary`, `success`, `info`, `warning` or `danger`.
	var color: String is writable

	# Panel header if any.
	var heading: nullable Writable = null is optional, writable

	# Body to display in the panel.
	var body: nullable Writable = null is optional, writable

	# Panel footer is any.
	var footer: nullable Writable = null is optional, writable

	init do css_classes.add "panel panel-{color}"

	redef fun rendering do
		addn "<div{render_css_classes}>"
		var heading = self.heading
		if heading != null then
			addn "<div class=\"panel-heading\">"
			addn heading.write_to_string
			addn "</div>"
		end
		var body = self.body
		if body != null then
			addn "<div class=\"panel-body\">"
			addn body.write_to_string
			addn "</div>"
		end
		var footer = self.footer
		if footer != null then
			addn "<div class=\"panel-footer\">"
			addn footer.write_to_string
			addn "</div>"
		end
		addn "</div>"
	end
end
lib/html/bootstrap.nit:395,1--471,3