scene2d :: LiveGroup :: defaultinit
# Organizational class to manage groups of sprites and other live objects.
class LiveGroup[E: LiveObject]
super LiveObject
super List[E]
# Recursively update each live objects that `exists'
redef fun update
do
for x in self do if x.exists then x.update
end
# Remove all live Objects that do not exists
# Call this to cleanup the live group
fun gc
do
var i = self.iterator
while i.is_ok do
var e = i.item
if not e.exists then
i.delete
else if e isa LiveGroup[LiveObject] then
e.gc
end
i.next
end
end
# Recursively draw each live objects that `exists'
redef fun draw(view)
do
for x in self do if x.exists then x.draw(view)
end
end
lib/scene2d/scene2d.nit:107,1--139,3