Property definitions

sdl2 $ SDLSurface :: defaultinit
# A bitmap surface
extern class SDLSurface `{ SDL_Surface * `}

	# Load the BMP file at `path`
	new load_bmp(path: CString) `{ return SDL_LoadBMP(path); `}

	redef fun free `{ SDL_FreeSurface(self); `}

	# Save this texture to a BMP file
	fun save_bmp(path: CString) `{ SDL_SaveBMP(self, path); `}

	# Format of the pixels
	fun format: SDL_PixelFormat `{ return self->format; `}

	# Width in pixels
	fun w: Int `{ return self->w; `}

	# Height in pixels
	fun h: Int `{ return self->h; `}

	# Bytes in a row of pixels
	fun pitch: Int `{ return self->pitch; `}

	# Pointer to pixel data
	fun pixels: Pointer `{ return self->pixels; `}
end
lib/sdl2/sdl2_base.nit:397,1--422,3