bench/engines: add a sanitary check to just run the various benched programs
[nit.git] / lib / gamnit /
2017-06-17 Jean PrivatMerge: gamnit: customize writing with BMFont
2017-06-16 Alexis Laferrièregamnit: add an example to showcase fonts support
2017-06-16 Alexis Laferrièregamnit: implement new `TextSprites` settings in `BMFont`
2017-06-16 Alexis Laferrièregamnit: add customization settings to `TextSprites`
2017-06-16 Alexis Laferrièregamnit: fix actually using the attribute partial_line_skip
2017-06-16 Alexis Laferrièregamnit: accept float values in `BMFont`
2017-06-15 Jean PrivatMerge: gamnit: replace missing textures by a checker...
2017-06-14 Alexis Laferrièregamnit: intro `CustomTexture::fill`
2017-06-14 Alexis Laferrièregamnit: move `pixelated=` up to `Texture`
2017-06-14 Alexis Laferrièregamnit: intro custom textures, built programmatically...
2017-06-12 Alexis Laferrièregamnit: if a texture fails to load, use the checker...
2017-06-12 Alexis Laferrièregamnit: CheckerTexture with custom size and move up...
2017-06-09 Jean PrivatMerge: gamnit: fix color buffer clearing issues on...
2017-06-09 Jean PrivatMerge: gamnit: dynamic window resize
2017-06-08 Jean PrivatMerge: gamnit: fix README and docker latest-full refere...
2017-06-08 Alexis Laferrièregamnit: don't recommend to install a package that is...
2017-06-08 Alexis Laferrièregamnit: resize in dynamic resolution
2017-06-08 Alexis Laferrièregamnit: enable dynamic window resizing on desktop
2017-06-08 Alexis Laferrièregamnit: cache UICamera anchor points
2017-06-08 Alexis Laferrièregeometry: move up `Point3d::offset` from gamnit
2017-06-08 Alexis Laferrièregamnit: fix `UICamera::height` doc and double assignation
2017-06-08 Alexis Laferrièregamnit: fix color buffer clearing issues on some computers
2017-06-07 Jean PrivatMerge: gamnit: Blinn-Phong specular lighting, 3 axes...
2017-06-06 Jean PrivatMerge: gamnit::network: add server discovery via UDP
2017-06-04 Alexis Laferrièregamnit: collect errors when loading models and its...
2017-06-04 Alexis Laferrièregamnit: don't load the same .mat material more than...
2017-06-04 Alexis Laferrièregamnit: replace the Lambert shader by a Blinn-Phong...
2017-06-04 Alexis Laferrièregamnit: 3 Euler rotation angles for actors
2017-05-31 Alexis Laferrièregamnit: extract Cuboid as super class to cube and intro...
2017-05-31 Alexis Laferrièregamnit: differentiate background from default material...
2017-05-31 Alexis Laferrièregamnit: implement `lock_cursor` using SDL2 `relative_mo...
2017-05-30 Alexis Laferrièregamnit: add server discovery or create example
2017-05-30 Alexis Laferrièregamnit: add more options to `accept_clients` & `broadcast`
2017-05-30 Alexis Laferrièregamnit: tweak network doc
2017-05-30 Alexis Laferrièregamnit: move up UDP discovery logic from Tinks! to...
2017-05-29 Jean PrivatMerge: gamnit & sdl2: implement app::audio using SDL2...
2017-05-26 Alexis Laferrièregamnit: implement app::audio for desktop using SDL2...
2017-05-23 Alexis Laferrièregamnit: intro BMFont parser and drawing services
2017-05-23 Alexis Laferrièregamnit: extract general Font from TileSetFont
2017-05-17 Jean PrivatMerge: gamnit: add documentation and standardize the API
2017-05-16 Alexis Laferrièregamnit and related: improve doc
2017-05-10 Jean PrivatMerge: gamnit: fix nitunit compatibility
2017-05-10 Jean PrivatMerge: core & gamnit: basic support for the characters...
2017-05-10 Jean PrivatMerge: gamnit: cache each camera matrix and avoid boxin...
2017-05-09 Alexis Laferrièrematrix: use a custom low-level C structure to avoid...
2017-05-09 Alexis Laferrièregamnit: intro cache for `Camera::mvp_matrix`
2017-05-09 Alexis Laferrièregamnit: support partial line forward and backward
2017-05-08 Alexis Laferrièreapp.nit: exit and print an error if not bound to a...
2017-05-07 Alexis Laferrièregamnit: fix nitunit
2017-05-07 Alexis Laferrièregamnit: remove `Gamnit` from `GamnitRootTexture` and...
2017-05-07 Alexis Laferrièregamnit: move `Model::uv_sphere` to `UVSphere`
2017-05-07 Alexis Laferrièregamnit: move `new SmoothMaterial::default` to `new...
2017-05-07 Alexis Laferrièregamnit: shorten template_flat to template and update...
2017-05-07 Alexis Laferrièregamnit: add the check rule to the template makefile...
2017-05-07 Alexis Laferrièregamnit & contrib: lower the Android target API
2017-05-07 Alexis Laferrièregamnit: template use `mkdir bin` instead of a .gitignor...
2017-05-01 Alexis Laferrièregamnit: fix virtual gamepad asset name
2017-05-01 Alexis Laferrièregamnit: lower transparency threshold to discard fragments
2017-05-01 Alexis Laferrièregamnit: fix X position of first char of a TextSprites
2017-05-01 Alexis Laferrièregamnit: fix pixelated changing only magnification behavior
2017-04-11 Jean PrivatMerge: gamnit: virtual gamepad
2017-04-11 Jean PrivatMerge: gamnit: abstract camera scroll and zoom service
2017-04-10 Alexis Laferrièregamnit: world_camera position defaults to 1080 pixels...
2017-04-10 Alexis Laferrièregamnit: intro dynamic resolution support
2017-04-06 Alexis Laferrièregamnit: implement `camera_control` for linux
2017-04-06 Alexis Laferrièregamnit: intro `camera_control` an abstraction of `accep...
2017-04-06 Alexis Laferrièresdl2 & gamnit: add mouse wheel events
2017-04-05 Alexis Laferrièregamnit: fix clearing reference to context in sprites too
2017-04-05 Alexis Laferrièregamnit: add example to `gamnit::keys`
2017-04-04 Alexis Laferrièregamnit: intro virtual gamepad
2017-04-04 Alexis Laferrièregamnit: intro more anchor points
2017-04-04 Alexis Laferrièregamnit: fix Y axis un `screen_to_ui`
2017-03-27 Alexis Laferrièregamnit: make SpriteSet behave more like a Set
2017-03-23 Alexis Laferrièregamnit: intro a template project for 2D games
2017-03-23 Alexis Laferrièregamnit: fix standalone triangle
2017-03-23 Alexis Laferrièregamnit: intro color services to `Sprite`
2017-03-23 Alexis Laferrièregamnit: rewrite implementation to use VBOs
2017-03-23 Alexis Laferrièregamnit: time the performance of the core services
2017-02-27 Alexis Laferrièregamnit: update doc
2017-02-27 Alexis Laferrièregamnit: use SDL2
2017-02-27 Alexis Laferrièregamnit: don't use `texture` as it may be a std function
2017-02-26 Alexis Laferrièreegl: standardize the name of the 2 different handles
2016-09-05 Alexis Laferrièregamnit: the magic number has been fixed by the fovy
2016-09-05 Alexis Laferrièregamnit: fix setting camera field of view
2016-08-07 Alexis Laferrièregamnit: flat imports android_two_fingers_motion with...
2016-08-07 Alexis Laferrièregamnit: intro two fingers motion service on EulerCamera
2016-07-08 Alexis Laferrièrelib/gamnit: intro tileset (partial copy of mnit::tileset)
2016-06-27 Jean PrivatMerge: gamnit: intro selection services using pixel...
2016-06-26 Alexis Laferrièregamnit: intro selection services, `visible_at` and...
2016-06-26 Alexis Laferrièregamnit: update users of glGet* functions
2016-06-26 Alexis Laferrièregamnit: intro `Model::dimensions & center`
2016-06-26 Alexis Laferrièregamnit: rewrite `Mesh::dimensions & center` and move...
2016-06-25 Alexis Laferrièregamnit: don't abort when failing to load a texture
2016-05-24 Jean PrivatMerge: Revamp Clock to return float values for easier...
2016-05-22 Alexis Laferrièrelib/gamnit: intro EulerCamera::camera_to_world
2016-05-21 Alexis Laferrièrelib & contrib: update users of Clock
2016-05-20 Alexis Laferrièrelib/gamnit: intro draw_mode
2016-05-20 Alexis Laferrièrelib/gamnit & egl: extract number of color bits as attri...
2016-05-20 Alexis Laferrièrelib/gamnit: fix order on the color bits count
2016-05-20 Alexis Laferrièrelib/gamnit: rename GamnitAssetTexture to TextureAsset
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