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tests: Update nit test args
[nit.git]
/
lib
/
gamnit
/
depth
/
2018-01-14
Alexis Laferrière
gamnit: don't check status of the FBO at 0, breaks...
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2018-01-14
Alexis Laferrière
gamnit: intro and use indirection to bind the screen...
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2018-01-04
Alexis Laferrière
gamnit: fix doc of `ModelAsset` to represent the curren...
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2017-11-29
Jean Privat
Merge: gamnit: new services and a lot of bug fixes...
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2017-11-27
Alexis Laferrière
gamnit: don't apply dynamic resolution to UI sprites
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2017-11-21
Alexis Laferrière
gamnit: remove duplicated perf stats in shadow
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2017-11-21
Alexis Laferrière
gamnit: use shorter names to avoid unpredictable truncation
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2017-11-21
Alexis Laferrière
gamnit: tweak doc of Mesh
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2017-11-21
Alexis Laferrière
gamnit: tweak BlinPhongProgram to support drawing many...
tree
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2017-11-21
Alexis Laferrière
gamnit: remove unused parameters to `SmoothMaterial...
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2017-11-21
Alexis Laferrière
gamnit: rename versatile_program to blinn_phong_program
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2017-11-21
Alexis Laferrière
gamnit: intro `ParticleSystem::clear`
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2017-11-21
Alexis Laferrière
gamnit: move camera default settings to create_scene
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2017-11-21
Alexis Laferrière
gamnit: check for more errors
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2017-11-21
Alexis Laferrière
gamnit: split use of App::on_create between create_gamn...
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2017-09-25
Alexis Laferrière
gamnit: fix "mismatching precision qualifiers" error...
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2017-09-25
Alexis Laferrière
gamnit: cache the light mvp_matrix
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2017-09-25
Alexis Laferrière
gamnit: keep the named sub-object composing an obj...
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2017-08-31
Alexis Laferrière
gamnit: intro basic shadow mapping
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2017-08-29
Alexis Laferrière
gamnit: add camera parameter to `draw` method
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2017-08-29
Alexis Laferrière
gamnit: cull back faces
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2017-08-19
Alexis Laferrière
glesv2 & gamnit: fix typos and minor issues
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2017-06-29
Alexis Laferrière
gamnit: `flat` includes more optional modules
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2017-06-28
Alexis Laferrière
gamnit: leave it up to the clients to set premultiplied...
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2017-06-28
Alexis Laferrière
gamnit: use premultiplied alpha
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2017-06-09
Jean Privat
Merge: gamnit: dynamic window resize
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commitdiff
2017-06-08
Alexis Laferrière
gamnit: enable dynamic window resizing on desktop
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2017-06-04
Alexis Laferrière
gamnit: collect errors when loading models and its...
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2017-06-04
Alexis Laferrière
gamnit: don't load the same .mat material more than...
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commitdiff
2017-06-04
Alexis Laferrière
gamnit: replace the Lambert shader by a Blinn-Phong...
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2017-06-04
Alexis Laferrière
gamnit: 3 Euler rotation angles for actors
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2017-05-31
Alexis Laferrière
gamnit: extract Cuboid as super class to cube and intro...
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2017-05-16
Alexis Laferrière
gamnit and related: improve doc
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2017-05-07
Alexis Laferrière
gamnit: remove `Gamnit` from `GamnitRootTexture` and...
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2017-05-07
Alexis Laferrière
gamnit: move `Model::uv_sphere` to `UVSphere`
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2017-05-07
Alexis Laferrière
gamnit: move `new SmoothMaterial::default` to `new...
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2017-04-10
Alexis Laferrière
gamnit: intro dynamic resolution support
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2017-03-23
Alexis Laferrière
gamnit: time the performance of the core services
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2017-02-27
Alexis Laferrière
gamnit: don't use `texture` as it may be a std function
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2016-06-27
Jean Privat
Merge: gamnit: intro selection services using pixel...
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2016-06-26
Alexis Laferrière
gamnit: intro selection services, `visible_at` and...
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2016-06-26
Alexis Laferrière
gamnit: intro `Model::dimensions & center`
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2016-06-26
Alexis Laferrière
gamnit: rewrite `Mesh::dimensions & center` and move...
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2016-05-20
Alexis Laferrière
lib/gamnit: intro draw_mode
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2016-05-20
Alexis Laferrière
lib/gamnit: rename GamnitAssetTexture to TextureAsset
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2016-05-20
Alexis Laferrière
lib/gamnit: fix wrap of subtextures on models
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2016-05-20
Alexis Laferrière
lib/gamnit: fix `cube::tex_coords`
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2016-05-20
Alexis Laferrière
lib/gamnit: extract placeholder model
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2016-02-02
Alexis Laferrière
lib/gamnit: divide frame_core_flat in 2 parts to draw...
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2016-02-02
Alexis Laferrière
lib/gamnit: intro static particles, the default most...
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2016-01-25
Alexis Laferrière
lib/gamnit depth: intro particle systems
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2016-01-25
Alexis Laferrière
lib/gamnit depth: discard fragments with a low alpha...
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2016-01-25
Alexis Laferrière
lib/gamnit depth: fix ambient color, multiply with...
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2016-01-25
Alexis Laferrière
lib/gamnit depth: intro `Plane::repeat_x|y`
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2016-01-25
Alexis Laferrière
lib/gamnit depth: make colors in SmoothMaterial writable
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2016-01-25
Alexis Laferrière
lib/gamnit depth: TextureMaterial supports subtexture
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2016-01-25
Alexis Laferrière
lib/gamnit depth: solve the mysterious bug "Why is...
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commitdiff
2016-01-21
Jean Privat
Merge: Small improvements to the gamnit README
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2016-01-21
Jean Privat
Merge: contrib/model_viewer: refactor the globe standal...
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commitdiff
2016-01-20
Alexis Laferrière
lib/gamnit: improve the gamnit README and fix the typo...
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2016-01-20
Alexis Laferrière
lib/gamnit depth: intro VR for Android with head tracking
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2016-01-19
Alexis Laferrière
lib/gamnit depth: add stereoscopic view module
tree
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2016-01-19
Alexis Laferrière
lib/gamnit depth&flat: extract implementations of frame...
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2016-01-19
Alexis Laferrière
lib/gamnit depth: make scale and translation uniforms
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2016-01-19
Alexis Laferrière
lib/gamnit depth: add texture_coords to Cube
tree
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2016-01-19
Alexis Laferrière
lib/gamnit depth: fix Plane drawing using indices for...
tree
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2016-01-18
Alexis Laferrière
lib/gamnit: intro gamnit depth
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