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geometry: make the attributes of points optional
2017-05-28
Alexis Laferrière
geometry: make the attributes of points optional
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2017-05-28
Alexis Laferrière
geometry: move up custom `to_s` to the interfaces
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2017-05-23
Alexis Laferrière
gamnit: intro BMFont parser and drawing services
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2017-05-23
Alexis Laferrière
gamnit: extract general Font from TileSetFont
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2017-05-23
Alexis Laferrière
dom: intro `XMLTag::attributes_to_map` mapping `XMLStringAtt...
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2017-05-23
Alexis Laferrière
dom: return a more precise `Array[XMLTag]` as the doc...
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2017-05-16
Alexis Laferrière
gamnit and related: improve doc
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2017-05-16
Alexis Laferrière
core/text: fix input type in `replace`
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2017-05-09
Alexis Laferrière
matrix: use a custom low-level C structure to avoid...
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2017-05-09
Alexis Laferrière
gamnit: intro cache for `Camera::mvp_matrix`
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2017-05-09
Alexis Laferrière
tests: update error_class_glob
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2017-05-09
Alexis Laferrière
gamnit: support partial line forward and backward
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2017-05-09
Alexis Laferrière
core: add non-breaking space to `is_whitespace`
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2017-05-08
Alexis Laferrière
app.nit: add default behavior to `TextAsset::load`...
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2017-05-08
Alexis Laferrière
app.nit: exit and print an error if not bound to a...
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2017-05-07
Alexis Laferrière
app.nit: id the platform at runtime
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2017-05-07
Alexis Laferrière
gamnit: fix nitunit
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2017-05-07
Alexis Laferrière
highlight: new_dropdown accepts raw html
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2017-05-07
Alexis Laferrière
src: misc typos, doc and warning fixes
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2017-05-07
Alexis Laferrière
highlight: fix broken support for `MVirtualType`
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2017-05-07
Alexis Laferrière
model: bring back call site doc to highlight as `CallSite...
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2017-05-07
Alexis Laferrière
gamnit: remove `Gamnit` from `GamnitRootTexture` and...
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2017-05-07
Alexis Laferrière
gamnit: move `Model::uv_sphere` to `UVSphere`
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2017-05-07
Alexis Laferrière
gamnit: move `new SmoothMaterial::default` to `new...
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2017-05-07
Alexis Laferrière
gamnit: shorten template_flat to template and update...
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2017-05-07
Alexis Laferrière
gamnit: add the check rule to the template makefile...
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2017-05-07
Alexis Laferrière
gamnit & contrib: lower the Android target API
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2017-05-07
Alexis Laferrière
gamnit: template use `mkdir bin` instead of a .gitignore...
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2017-05-01
Alexis Laferrière
gamnit: fix virtual gamepad asset name
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2017-05-01
Alexis Laferrière
gamnit: lower transparency threshold to discard fragments
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2017-05-01
Alexis Laferrière
gamnit: fix X position of first char of a TextSprites
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2017-05-01
Alexis Laferrière
gamnit: fix pixelated changing only magnification behavior
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2017-04-10
Alexis Laferrière
gamnit: world_camera position defaults to 1080 pixels...
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2017-04-10
Alexis Laferrière
asteronits: change dynamic resolution with , and .
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2017-04-10
Alexis Laferrière
gamnit: intro dynamic resolution support
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2017-04-10
Alexis Laferrière
glesv2: intro param to get names of bound entities
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2017-04-10
Alexis Laferrière
glesv2: small (but important) fixes
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2017-04-06
Alexis Laferrière
gamnit: implement `camera_control` for linux
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2017-04-06
Alexis Laferrière
gamnit: intro `camera_control` an abstraction of `accept_two...
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2017-04-06
Alexis Laferrière
sdl2 & gamnit: add mouse wheel events
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2017-04-05
Alexis Laferrière
action_nitro: add f-droid package description file
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2017-04-05
Alexis Laferrière
gamnit: fix clearing reference to context in sprites too
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2017-04-05
Alexis Laferrière
gamnit: add example to `gamnit::keys`
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2017-04-04
Alexis Laferrière
action_nitro: intro Android client with gamepad and...
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2017-04-04
Alexis Laferrière
action_nitro: general gameplay tweaks
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2017-04-04
Alexis Laferrière
asteronits: use the new touch gamepad
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2017-04-04
Alexis Laferrière
gamnit: intro virtual gamepad
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2017-04-04
Alexis Laferrière
inkscape_tools: support Inkscape versions before and...
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2017-04-04
Alexis Laferrière
gamnit: intro more anchor points
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2017-04-04
Alexis Laferrière
gamnit: fix Y axis un `screen_to_ui`
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2017-04-04
Alexis Laferrière
mnit::input: move up pointer id
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2017-03-27
Alexis Laferrière
gamnit: make SpriteSet behave more like a Set
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2017-03-23
Alexis Laferrière
nitunit: intrude import modules to test private entities
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2017-03-23
Alexis Laferrière
gamnit: intro a template project for 2D games
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2017-03-23
Alexis Laferrière
gamnit: fix standalone triangle
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2017-03-23
Alexis Laferrière
action_nitro: update for the improved flat API and...
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2017-03-23
Alexis Laferrière
action_nitro: bug fix
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2017-03-23
Alexis Laferrière
gamnit: intro color services to `Sprite`
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2017-03-23
Alexis Laferrière
gamnit: rewrite implementation to use VBOs
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2017-03-23
Alexis Laferrière
c & matrix: make some services public for low level...
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2017-03-23
Alexis Laferrière
glesv2: add integer variants to operations on buffers
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2017-03-23
Alexis Laferrière
glesv2: intro buffer services
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2017-03-23
Alexis Laferrière
gamnit: time the performance of the core services
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2017-03-23
Alexis Laferrière
core: implement `MinHeap::clear` and intro `Pointer...
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2017-03-17
Alexis Laferrière
tests: add basic MINGW64 skip list
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2017-03-17
Alexis Laferrière
exec: close child pipes from the parent process
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2017-03-17
Alexis Laferrière
core: split PATH on ; on Windows
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2017-03-17
Alexis Laferrière
core: standardize Windows path handling
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2017-03-14
Alexis Laferrière
core: 32 bits fixes
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2017-03-14
Alexis Laferrière
nitc: let CC, CXX and NO_STACKTRACE use env value
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2017-03-14
Alexis Laferrière
nitc: clean up makefile header generation
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2017-03-11
Alexis Laferrière
docker: add missing libsdl2-image-dev
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2017-03-04
Alexis Laferrière
realtime: 32 bits safe
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2017-03-02
Alexis Laferrière
csrc: regen for 32 bits platforms and Windows
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2017-03-02
Alexis Laferrière
compiler: detect many versions of mingw64
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2017-03-01
Alexis Laferrière
tests: fix listfull.sh
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2017-02-28
Alexis Laferrière
kernel: intro `Pointer::==` and `Pointer::hash`
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2017-02-27
Alexis Laferrière
app: minor refactor of the audio services
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2017-02-27
Alexis Laferrière
model_viewer: update to new gamnit API with move events
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2017-02-27
Alexis Laferrière
gamnit: update doc
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2017-02-27
Alexis Laferrière
gamnit: use SDL2
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2017-02-27
Alexis Laferrière
gamnit: don't use `texture` as it may be a std function
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2017-02-27
Alexis Laferrière
glesv2: use SDL2 for a portable hello triangle example
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2017-02-27
Alexis Laferrière
glesv2: minor improvements to the hello_triangle example
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2017-02-27
Alexis Laferrière
sdl2: implement more events
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2017-02-27
Alexis Laferrière
sdl2: more display and surface services
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2017-02-27
Alexis Laferrière
sdl2: fix initialization services
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2017-02-26
Alexis Laferrière
sdl2: update window_handle to support Windows and intro...
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2017-02-26
Alexis Laferrière
egl: standardize the name of the 2 different handles
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2017-02-26
Alexis Laferrière
egl: clean up `initialize` and `make_current`, and...
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2017-02-23
Alexis Laferrière
windows: flush after each write
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2017-02-23
Alexis Laferrière
windows: implement services of the exec module
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2017-02-20
Alexis Laferrière
inkscape_tools: update expected default DPI
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2017-02-16
Alexis Laferrière
json: optimize writing strings
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2017-02-11
Alexis Laferrière
core: simplify_path supports Windows style path
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2017-02-10
Alexis Laferrière
toolcontext: support Windows PATH separator ';'
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2017-02-10
Alexis Laferrière
nitc: silence pointer to int cast warnings on Windows
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2017-02-10
Alexis Laferrière
nitc: link with pcreposix but not rt on Windows when...
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2017-02-10
Alexis Laferrière
nitc: use '> nul' on windows
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2017-02-09
Alexis Laferrière
ios: remove temporary Unicode fix
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