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Merge: frontend: introduce `parse_annotations` phase
2017-06-16
Alexis Laferrière
gamnit: add an example to showcase fonts support
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2017-06-16
Alexis Laferrière
gamnit: implement new `TextSprites` settings in `BMFont`
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2017-06-16
Alexis Laferrière
gamnit: add customization settings to `TextSprites`
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2017-06-16
Alexis Laferrière
gamnit: fix actually using the attribute partial_line_skip
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2017-06-16
Alexis Laferrière
gamnit: accept float values in `BMFont`
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2017-06-14
Alexis Laferrière
core: move more servies to Text (receiver and args...
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2017-06-14
Alexis Laferrière
gamnit: intro `CustomTexture::fill`
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2017-06-14
Alexis Laferrière
gamnit: move `pixelated=` up to `Texture`
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2017-06-14
Alexis Laferrière
gamnit: intro custom textures, built programmatically...
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2017-06-12
Alexis Laferrière
gamnit: if a texture fails to load, use the checker...
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2017-06-12
Alexis Laferrière
gamnit: CheckerTexture with custom size and move up...
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2017-06-08
Alexis Laferrière
docker full: install missing package for SDL2 mixer
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2017-06-08
Alexis Laferrière
gamnit: don't recommend to install a package that is...
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2017-06-08
Alexis Laferrière
app: disable example leading to a threaded crash on...
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2017-06-08
Alexis Laferrière
gamnit: resize in dynamic resolution
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2017-06-08
Alexis Laferrière
gamnit: enable dynamic window resizing on desktop
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2017-06-08
Alexis Laferrière
gamnit: cache UICamera anchor points
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2017-06-08
Alexis Laferrière
geometry: move up `Point3d::offset` from gamnit
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2017-06-08
Alexis Laferrière
gamnit: fix `UICamera::height` doc and double assignation
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2017-06-08
Alexis Laferrière
gamnit: fix color buffer clearing issues on some computers
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2017-06-06
Alexis Laferrière
sdl2: intro window events
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2017-06-04
Alexis Laferrière
tinks, model_viewer & action_nitro: print model loading...
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2017-06-04
Alexis Laferrière
gamnit: collect errors when loading models and its...
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2017-06-04
Alexis Laferrière
gamnit: don't load the same .mat material more than...
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2017-06-04
Alexis Laferrière
gamnit: replace the Lambert shader by a Blinn-Phong...
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2017-06-04
Alexis Laferrière
geometry: rework `Float::angle_lerp` in the style of...
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2017-06-04
Alexis Laferrière
gamnit: 3 Euler rotation angles for actors
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2017-05-31
Alexis Laferrière
gamnit: extract Cuboid as super class to cube and intro...
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2017-05-31
Alexis Laferrière
gamnit: differentiate background from default material...
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2017-05-31
Alexis Laferrière
gamnit: implement `lock_cursor` using SDL2 `relative_mouse_mode`
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2017-05-30
Alexis Laferrière
gamnit: add server discovery or create example
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2017-05-30
Alexis Laferrière
gamnit: add more options to `accept_clients` & `broadcast`
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2017-05-30
Alexis Laferrière
gamnit: tweak network doc
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2017-05-30
Alexis Laferrière
gamnit: move up UDP discovery logic from Tinks! to...
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2017-05-28
Alexis Laferrière
geometry: implement `Point::dist` for 3D points
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2017-05-28
Alexis Laferrière
geometry: make `BoxedArray` a subclass of `Array`
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2017-05-28
Alexis Laferrière
geometry: make the attributes of points optional
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2017-05-28
Alexis Laferrière
geometry: move up custom `to_s` to the interfaces
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2017-05-26
Alexis Laferrière
gamnit: implement app::audio for desktop using SDL2...
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2017-05-26
Alexis Laferrière
sdl2: intro minimal bindings to SDL2 mixer
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2017-05-26
Alexis Laferrière
audio: move some services between the abstraction and...
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2017-05-23
Alexis Laferrière
gamnit: intro BMFont parser and drawing services
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2017-05-23
Alexis Laferrière
gamnit: extract general Font from TileSetFont
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2017-05-23
Alexis Laferrière
dom: intro `XMLTag::attributes_to_map` mapping `XMLStringAtt...
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2017-05-23
Alexis Laferrière
dom: return a more precise `Array[XMLTag]` as the doc...
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2017-05-16
Alexis Laferrière
gamnit and related: improve doc
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2017-05-16
Alexis Laferrière
core/text: fix input type in `replace`
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2017-05-09
Alexis Laferrière
matrix: use a custom low-level C structure to avoid...
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2017-05-09
Alexis Laferrière
gamnit: intro cache for `Camera::mvp_matrix`
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2017-05-09
Alexis Laferrière
tests: update error_class_glob
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2017-05-09
Alexis Laferrière
gamnit: support partial line forward and backward
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2017-05-09
Alexis Laferrière
core: add non-breaking space to `is_whitespace`
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2017-05-08
Alexis Laferrière
app.nit: add default behavior to `TextAsset::load`...
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2017-05-08
Alexis Laferrière
app.nit: exit and print an error if not bound to a...
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2017-05-07
Alexis Laferrière
app.nit: id the platform at runtime
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2017-05-07
Alexis Laferrière
gamnit: fix nitunit
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2017-05-07
Alexis Laferrière
highlight: new_dropdown accepts raw html
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2017-05-07
Alexis Laferrière
src: misc typos, doc and warning fixes
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2017-05-07
Alexis Laferrière
highlight: fix broken support for `MVirtualType`
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2017-05-07
Alexis Laferrière
model: bring back call site doc to highlight as `CallSite...
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2017-05-07
Alexis Laferrière
gamnit: remove `Gamnit` from `GamnitRootTexture` and...
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2017-05-07
Alexis Laferrière
gamnit: move `Model::uv_sphere` to `UVSphere`
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2017-05-07
Alexis Laferrière
gamnit: move `new SmoothMaterial::default` to `new...
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2017-05-07
Alexis Laferrière
gamnit: shorten template_flat to template and update...
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2017-05-07
Alexis Laferrière
gamnit: add the check rule to the template makefile...
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2017-05-07
Alexis Laferrière
gamnit & contrib: lower the Android target API
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2017-05-07
Alexis Laferrière
gamnit: template use `mkdir bin` instead of a .gitignore...
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2017-05-01
Alexis Laferrière
gamnit: fix virtual gamepad asset name
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2017-05-01
Alexis Laferrière
gamnit: lower transparency threshold to discard fragments
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2017-05-01
Alexis Laferrière
gamnit: fix X position of first char of a TextSprites
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2017-05-01
Alexis Laferrière
gamnit: fix pixelated changing only magnification behavior
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2017-04-10
Alexis Laferrière
gamnit: world_camera position defaults to 1080 pixels...
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2017-04-10
Alexis Laferrière
asteronits: change dynamic resolution with , and .
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2017-04-10
Alexis Laferrière
gamnit: intro dynamic resolution support
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2017-04-10
Alexis Laferrière
glesv2: intro param to get names of bound entities
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2017-04-10
Alexis Laferrière
glesv2: small (but important) fixes
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2017-04-06
Alexis Laferrière
gamnit: implement `camera_control` for linux
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2017-04-06
Alexis Laferrière
gamnit: intro `camera_control` an abstraction of `accept_two...
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2017-04-06
Alexis Laferrière
sdl2 & gamnit: add mouse wheel events
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2017-04-05
Alexis Laferrière
action_nitro: add f-droid package description file
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2017-04-05
Alexis Laferrière
gamnit: fix clearing reference to context in sprites too
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2017-04-05
Alexis Laferrière
gamnit: add example to `gamnit::keys`
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2017-04-04
Alexis Laferrière
action_nitro: intro Android client with gamepad and...
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2017-04-04
Alexis Laferrière
action_nitro: general gameplay tweaks
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2017-04-04
Alexis Laferrière
asteronits: use the new touch gamepad
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2017-04-04
Alexis Laferrière
gamnit: intro virtual gamepad
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2017-04-04
Alexis Laferrière
inkscape_tools: support Inkscape versions before and...
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2017-04-04
Alexis Laferrière
gamnit: intro more anchor points
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2017-04-04
Alexis Laferrière
gamnit: fix Y axis un `screen_to_ui`
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2017-04-04
Alexis Laferrière
mnit::input: move up pointer id
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2017-03-27
Alexis Laferrière
gamnit: make SpriteSet behave more like a Set
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2017-03-23
Alexis Laferrière
nitunit: intrude import modules to test private entities
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2017-03-23
Alexis Laferrière
gamnit: intro a template project for 2D games
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2017-03-23
Alexis Laferrière
gamnit: fix standalone triangle
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2017-03-23
Alexis Laferrière
action_nitro: update for the improved flat API and...
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2017-03-23
Alexis Laferrière
action_nitro: bug fix
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2017-03-23
Alexis Laferrière
gamnit: intro color services to `Sprite`
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2017-03-23
Alexis Laferrière
gamnit: rewrite implementation to use VBOs
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2017-03-23
Alexis Laferrière
c & matrix: make some services public for low level...
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2017-03-23
Alexis Laferrière
glesv2: add integer variants to operations on buffers
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