Abstract 3d point, strongly linked to its implementation Point3d

Introduced properties

fun offset(x: Numeric, y: Numeric, z: Numeric): Point3d[Float]

geometry :: IPoint3d :: offset

Get a new Point3d[Float] at an offset of x, y, z from self
abstract fun z: N

geometry :: IPoint3d :: z

Depth coordinate

Redefined properties

redef type SELF: IPoint3d[N]

geometry $ IPoint3d :: SELF

Type of this instance, automatically specialized in every class
redef fun back: N

geometry :: boxes $ IPoint3d :: back

Back bound
redef fun core_serialize_to(v: Serializer)

geometry $ IPoint3d :: core_serialize_to

Actual serialization of self to serializer
redef fun dist2(other: Point[Numeric]): N

geometry $ IPoint3d :: dist2

Square of the distance with other
redef init from_deserializer(v: Deserializer)

geometry $ IPoint3d :: from_deserializer

Create an instance of this class from the deserializer
redef fun front: N

geometry :: boxes $ IPoint3d :: front

Front bound
redef fun to_s: String

geometry $ IPoint3d :: to_s

User readable representation of self.

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun accept_json_serializer(v: JsonSerializer)

serialization :: Serializable :: accept_json_serializer

Refinable service to customize the serialization of this class to JSON
protected fun accept_msgpack_attribute_counter(v: AttributeCounter)

serialization :: Serializable :: accept_msgpack_attribute_counter

Hook to customize the behavior of the AttributeCounter
protected fun accept_msgpack_serializer(v: MsgPackSerializer)

serialization :: Serializable :: accept_msgpack_serializer

Hook to customize the serialization of this class to MessagePack
protected fun add_to_bundle(bundle: NativeBundle, key: JavaString)

serialization :: Serializable :: add_to_bundle

Called by []= to dynamically choose the appropriate method according
abstract fun back: N

geometry :: Boxed3d :: back

Back bound
abstract fun bottom: N

geometry :: Boxed :: bottom

Bottom bound
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun contains(other: Boxed[N]): Bool

geometry :: Boxed :: contains

Is other contained within self?
fun core_serialize_to(serializer: Serializer)

serialization :: Serializable :: core_serialize_to

Actual serialization of self to serializer
fun dist(other: Point[Numeric]): N

geometry :: IPoint :: dist

Distance with other
fun dist2(other: Point[Numeric]): N

geometry :: IPoint :: dist2

Square of the distance with other
init from_deserializer(deserializer: Deserializer)

serialization :: Serializable :: from_deserializer

Create an instance of this class from the deserializer
abstract fun front: N

geometry :: Boxed3d :: front

Front bound
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun intersects(other: Boxed[N]): Bool

geometry :: Boxed :: intersects

Does self intersect with other?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
abstract fun left: N

geometry :: Boxed :: left

Left bound
fun lerp(other: Point[Numeric], p: Float): Point[N]

geometry :: IPoint :: lerp

Linear interpolation between self and other at p out of 1.0
protected fun msgpack_extra_array_items: Int

serialization :: Serializable :: msgpack_extra_array_items

Hook to request a larger than usual metadata array
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun offset(x: Numeric, y: Numeric, z: Numeric): Point3d[Float]

geometry :: IPoint3d :: offset

Get a new Point3d[Float] at an offset of x, y, z from self
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun padded(dist: N): Box[N]

geometry :: Boxed :: padded

Create a bounding box that encloses the actual bounding box.
abstract fun right: N

geometry :: Boxed :: right

Right bound
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun serialize_msgpack(plain: nullable Bool): Bytes

serialization :: Serializable :: serialize_msgpack

Serialize self to MessagePack bytes
fun serialize_to(serializer: Serializer)

serialization :: Serializable :: serialize_to

Serialize self to serializer
fun serialize_to_json(plain: nullable Bool, pretty: nullable Bool): String

serialization :: Serializable :: serialize_to_json

Serialize self to JSON
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
fun to_json: String

serialization :: Serializable :: to_json

Serialize self to plain JSON
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_mesh: Cuboid

geometry :: Boxed3d :: to_mesh

Create a Cuboid mesh with the dimension of self
fun to_pretty_json: String

serialization :: Serializable :: to_pretty_json

Serialize self to plain pretty JSON
fun to_s: String

core :: Object :: to_s

User readable representation of self.
abstract fun top: N

geometry :: Boxed :: top

Top bound
abstract fun x: N

geometry :: IPoint :: x

Horizontal coordinate
abstract fun y: N

geometry :: IPoint :: y

Vertical coordinate
abstract fun z: N

geometry :: IPoint3d :: z

Depth coordinate
package_diagram geometry::IPoint3d IPoint3d geometry::IPoint IPoint geometry::IPoint3d->geometry::IPoint geometry::Boxed3d Boxed3d geometry::IPoint3d->geometry::Boxed3d serialization::Serializable Serializable geometry::IPoint->serialization::Serializable geometry::Boxed Boxed geometry::IPoint->geometry::Boxed geometry::Boxed3d->geometry::Boxed ...serialization::Serializable ... ...serialization::Serializable->serialization::Serializable ...geometry::Boxed ... ...geometry::Boxed->geometry::Boxed geometry::Point3d Point3d geometry::Point3d->geometry::IPoint3d

Ancestors

interface Boxed[N: Numeric]

geometry :: Boxed

An 2d abstract bounded object
interface Object

core :: Object

The root of the class hierarchy.
interface Serializable

serialization :: Serializable

Instances of this class can be passed to Serializer::serialize

Parents

interface Boxed3d[N: Numeric]

geometry :: Boxed3d

An 3d abstract bounded object
interface IPoint[N: Numeric]

geometry :: IPoint

Abstract 2d point, strongly linked to its implementation Point

Children

class Point3d[N: Numeric]

geometry :: Point3d

3D point with x, y and z

Class definitions

geometry $ IPoint3d
# Abstract 3d point, strongly linked to its implementation `Point3d`
interface IPoint3d[N: Numeric]
	super IPoint[N]

	# Depth coordinate
	fun z: N is abstract

	redef fun to_s do return "({x}, {y}, {z})"

	redef fun dist2(other)
	do return x.value_of(other.dist2_with_3d(self))

	redef fun dist2_with_2d(other)
	do return dist2_xy(other).add(z.mul(z))

	redef fun dist2_with_3d(other)
	do
		var dz = other.z.sub(z)
		var s = dist2_xy(other).add(dz.mul(dz))
		return x.value_of(s)
	end

	# Get a new `Point3d[Float]` at an offset of `x, y, z` from `self`
	#
	# ~~~
	# var origin = new Point3d[Float](1.0, 1.0, 1.0)
	# assert origin.offset(1.0, 2.0, 3.0).to_s == "(2.0, 3.0, 4.0)"
	# ~~~
	fun offset(x, y, z: Numeric): Point3d[Float]
	do return new Point3d[Float](self.x.to_f+x.to_f,
	                             self.y.to_f+y.to_f,
	                             self.z.to_f+z.to_f)
end
lib/geometry/points_and_lines.nit:124,1--156,3

geometry :: boxes $ IPoint3d
redef class IPoint3d[N]
	super Boxed3d[N]

	redef fun front do return z
	redef fun back do return z
end
lib/geometry/boxes.nit:294,1--299,3