gamnit :: ParticleSystem :: draw
# Draw all particles of this emitter
fun draw
do
if ots.is_empty then return
var program = program
program.use
var texture = texture
if texture != null then
glActiveTexture gl_TEXTURE0
glBindTexture(gl_TEXTURE_2D, texture.gl_texture)
program.use_texture.uniform true
program.texture.uniform 0
else
program.use_texture.uniform false
end
program.scale.array_enabled = true
program.scale.array(scales, 1)
program.center.array_enabled = true
program.center.array(centers, 3)
program.color.array_enabled = false
program.color.uniform(1.0, 1.0, 1.0, 1.0)
program.ot.array_enabled = true
program.ot.array(ots, 1)
program.ttl.array_enabled = true
program.ttl.array(ttls, 1)
program.t.uniform clock.total.to_f
program.mvp.uniform app.world_camera.mvp_matrix
glDrawArrays(gl_POINTS, 0, ots.length)
end
lib/gamnit/depth/particles.nit:125,2--162,4