Hook for client programs to setup the scene

Refine this method to build the game world or the main menu, creating instances of Sprite and Actor as needed.

This method is called only once per execution of the program and it should be considered as the entry point of most game logic.

Property definitions

gamnit :: gamnit $ App :: create_scene
	# Hook for client programs to setup the scene
	#
	# Refine this method to build the game world or the main menu,
	# creating instances of `Sprite` and `Actor` as needed.
	#
	# This method is called only once per execution of the program and it should
	# be considered as the entry point of most game logic.
	fun create_scene do end
lib/gamnit/gamnit.nit:62,2--69,24

gamnit :: depth $ App :: create_scene
	redef fun create_scene
	do
		# Move the camera back a bit
		world_camera.reset_height(10.0)
		world_camera.near = 0.1

		super
	end
lib/gamnit/depth/depth.nit:28,2--35,4

gamnit :: cardboard $ App :: create_scene
	redef fun create_scene
	do
		super
		initialize_head_tracker
	end
lib/gamnit/depth/cardboard.nit:83,2--87,4