app :: App :: create_scene
# Hook for client programs to setup the scene
#
# Refine this method to build the game world or the main menu,
# creating instances of `Sprite` and `Actor` as needed.
#
# This method is called only once per execution of the program and it should
# be considered as the entry point of most game logic.
fun create_scene do end
lib/gamnit/gamnit.nit:62,2--69,24
redef fun create_scene
do
# Move the camera back a bit
world_camera.reset_height(10.0)
world_camera.near = 0.1
super
end
lib/gamnit/depth/depth.nit:28,2--35,4
redef fun create_scene
do
super
initialize_head_tracker
end
lib/gamnit/depth/cardboard.nit:83,2--87,4