Adding code smell detection :
[nit.git] / lib /
2017-05-11 Jean PrivatMerge: Nitweb: api for code highlighter and nitpicker
2017-05-10 Jean PrivatMerge: gamnit: fix nitunit compatibility
2017-05-10 Jean PrivatMerge: core & gamnit: basic support for the characters...
2017-05-10 Jean PrivatMerge: gamnit: cache each camera matrix and avoid boxin...
2017-05-09 Alexis Laferrièrematrix: use a custom low-level C structure to avoid...
2017-05-09 Jean Privatpopcorn/pop_handlers: HttpResponse::json_* accepts...
2017-05-09 Alexis Laferrièregamnit: intro cache for `Camera::mvp_matrix`
2017-05-09 Alexis Laferrièregamnit: support partial line forward and backward
2017-05-09 Alexis Laferrièrecore: add non-breaking space to `is_whitespace`
2017-05-08 Alexis Laferrièreapp.nit: add default behavior to `TextAsset::load`...
2017-05-08 Alexis Laferrièreapp.nit: exit and print an error if not bound to a...
2017-05-07 Alexis Laferrièreapp.nit: id the platform at runtime
2017-05-07 Alexis Laferrièregamnit: fix nitunit
2017-05-07 Alexis Laferrièregamnit: shorten template_flat to template and update...
2017-05-07 Alexis Laferrièregamnit: add the check rule to the template makefile...
2017-05-07 Alexis Laferrièregamnit & contrib: lower the Android target API
2017-05-07 Alexis Laferrièregamnit: template use `mkdir bin` instead of a .gitignor...
2017-05-01 Alexis Laferrièregamnit: fix virtual gamepad asset name
2017-05-01 Alexis Laferrièregamnit: lower transparency threshold to discard fragments
2017-05-01 Alexis Laferrièregamnit: fix X position of first char of a TextSprites
2017-05-01 Alexis Laferrièregamnit: fix pixelated changing only magnification behavior
2017-04-27 Jean PrivatMerge: Check binary files that might be wrongly commited
2017-04-27 Jean Privatpopcorn/README: remove a unexpected control character ^S
2017-04-27 Jean Privatremove wrongly committed binary file `lib/core/collecti...
2017-04-11 Jean PrivatMerge: gamnit: virtual gamepad
2017-04-11 Jean PrivatMerge: gamnit: abstract camera scroll and zoom service
2017-04-10 Alexis Laferrièregamnit: world_camera position defaults to 1080 pixels...
2017-04-10 Alexis Laferrièregamnit: intro dynamic resolution support
2017-04-10 Alexis Laferrièreglesv2: intro param to get names of bound entities
2017-04-10 Alexis Laferrièreglesv2: small (but important) fixes
2017-04-06 Alexis Laferrièregamnit: implement `camera_control` for linux
2017-04-06 Alexis Laferrièregamnit: intro `camera_control` an abstraction of `accep...
2017-04-06 Alexis Laferrièresdl2 & gamnit: add mouse wheel events
2017-04-05 Alexis Laferrièregamnit: fix clearing reference to context in sprites too
2017-04-05 Alexis Laferrièregamnit: add example to `gamnit::keys`
2017-04-05 Jean PrivatMerge: GC now collect cycles
2017-04-04 Alexis Laferrièregamnit: intro virtual gamepad
2017-04-04 Alexis Laferrièregamnit: intro more anchor points
2017-04-04 Alexis Laferrièregamnit: fix Y axis un `screen_to_ui`
2017-04-04 Alexis Laferrièremnit::input: move up pointer id
2017-04-03 BlackMinouUpdate the doc for Finalizable
2017-04-03 BlackMinouActors example Chameneos redux fixes
2017-04-03 BlackMinouActors example Fannkuch redux fixes
2017-03-29 BlackMinouActors example Mandelbrot fixes
2017-03-29 BlackMinouActors example Thread ring fixes
2017-03-28 Jean PrivatMerge: gamnit: optimize the `flat` 2D api using GPU...
2017-03-27 Alexis Laferrièregamnit: make SpriteSet behave more like a Set
2017-03-23 Alexis Laferrièregamnit: intro a template project for 2D games
2017-03-23 Alexis Laferrièregamnit: fix standalone triangle
2017-03-23 Alexis Laferrièregamnit: intro color services to `Sprite`
2017-03-23 Alexis Laferrièregamnit: rewrite implementation to use VBOs
2017-03-23 Alexis Laferrièrec & matrix: make some services public for low level...
2017-03-23 Alexis Laferrièreglesv2: add integer variants to operations on buffers
2017-03-23 Alexis Laferrièreglesv2: intro buffer services
2017-03-23 Alexis Laferrièregamnit: time the performance of the core services
2017-03-23 Alexis Laferrièrecore: implement `MinHeap::clear` and intro `Pointer...
2017-03-22 Jean-Christophe... hash_collections: Fix the documentation of `Set::new`
2017-03-20 Jean PrivatMerge: Docker, portability and crosscompiling tweaks
2017-03-17 Alexis Laferrièreexec: close child pipes from the parent process
2017-03-17 Alexis Laferrièrecore: split PATH on ; on Windows
2017-03-17 Alexis Laferrièrecore: standardize Windows path handling
2017-03-14 Alexis Laferrièrecore: 32 bits fixes
2017-03-09 Jean PrivatMerge: realtime: 32 bits compatibility
2017-03-06 Alexandre Terrasalib/json: fix array serialization
2017-03-04 Alexis Laferrièrerealtime: 32 bits safe
2017-03-01 Jean Privatlib/ini: do not abort when lines does not have "="
2017-02-28 Jean PrivatMerge: Counter: fixes
2017-02-28 Jean PrivatMerge: gamnit: use SDL2 windows and events
2017-02-28 Jean PrivatMerge: Nit Actor Model, with some examples
2017-02-28 Alexis Laferrièrekernel: intro `Pointer::==` and `Pointer::hash`
2017-02-27 Alexis Laferrièreapp: minor refactor of the audio services
2017-02-27 Alexis Laferrièregamnit: update doc
2017-02-27 Alexis Laferrièregamnit: use SDL2
2017-02-27 Alexis Laferrièregamnit: don't use `texture` as it may be a std function
2017-02-27 Alexis Laferrièreglesv2: use SDL2 for a portable hello triangle example
2017-02-27 Alexis Laferrièreglesv2: minor improvements to the hello_triangle example
2017-02-27 Alexis Laferrièresdl2: implement more events
2017-02-27 Alexis Laferrièresdl2: more display and surface services
2017-02-27 Alexis Laferrièresdl2: fix initialization services
2017-02-27 Alexandre Terrasacounter: fix add all behavior
2017-02-27 Alexandre Terrasacounter: fix NPE on nullable element to_s
2017-02-27 Jean PrivatMerge: Windows: implement the `exec` module using ...
2017-02-27 Jean PrivatMerge: lib/github: GitHub loader
2017-02-27 BlackMinouignoring actors_*.nit files generated by nitc
2017-02-27 BlackMinouA very simple example using actors
2017-02-27 BlackMinouAdding a README to the actors group
2017-02-26 Alexis Laferrièresdl2: update window_handle to support Windows and intro...
2017-02-26 Alexis Laferrièreegl: standardize the name of the 2 different handles
2017-02-26 Alexis Laferrièreegl: clean up `initialize` and `make_current`, and...
2017-02-23 Alexis Laferrièrewindows: flush after each write
2017-02-23 Alexis Laferrièrewindows: implement services of the exec module
2017-02-21 BlackMinouFannkuch-redux actor example
2017-02-21 BlackMinouChameneos-redux actor example
2017-02-21 BlackMinouMandelbrot example from benchmarks game
2017-02-21 BlackMinouAdds an atomic Int to pthreads
2017-02-21 BlackMinouthread ring example from benchmarksgame
2017-02-21 BlackMinouAdding a Nitty version of a condition variable
2017-02-21 BlackMinouActors abstraction
2017-02-20 Alexandre Terrasalib/github: introduce loader
2017-02-20 Alexandre Terrasalib/github: fix deserialization of empty branch arrays
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