A window created by SDL

Introduced properties

fun destroy

sdl2 :: SDLWindow :: destroy

Destroy this window
fun flags: SDLWindowFlags

sdl2 :: SDLWindow :: flags

Get the SDLWindowFlags describing the status of the window
fun icon=(icon: SDLSurface)

sdl2 :: SDLWindow :: icon=

Set the icon of this window
fun initialized: Bool

sdl2 :: SDLWindow :: initialized

Has this window been correctly initialized?
init new(title: CString, width: Int, height: Int, flags: SDLWindowFlags): SDLWindow

sdl2 :: SDLWindow :: new

Create a window with the given title, width and height, also apply the flags
fun show_simple_message_box(level: SDLMessageBoxFlags, title: CString, content: CString)

sdl2 :: SDLWindow :: show_simple_message_box

Show a simple message box
fun wm_info: SDLSysWMInfo

sdl2 :: SDLWindow :: wm_info

Get the SDLSysVMInfo for the system running this window

Redefined properties

redef type SELF: SDLWindow

sdl2 $ SDLWindow :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun destroy

sdl2 :: SDLWindow :: destroy

Destroy this window
fun flags: SDLWindowFlags

sdl2 :: SDLWindow :: flags

Get the SDLWindowFlags describing the status of the window
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
fun icon=(icon: SDLSurface)

sdl2 :: SDLWindow :: icon=

Set the icon of this window
init init

core :: Object :: init

fun initialized: Bool

sdl2 :: SDLWindow :: initialized

Has this window been correctly initialized?
fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
init new(title: CString, width: Int, height: Int, flags: SDLWindowFlags): SDLWindow

sdl2 :: SDLWindow :: new

Create a window with the given title, width and height, also apply the flags
init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun show_simple_message_box(level: SDLMessageBoxFlags, title: CString, content: CString)

sdl2 :: SDLWindow :: show_simple_message_box

Show a simple message box
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun wm_info: SDLSysWMInfo

sdl2 :: SDLWindow :: wm_info

Get the SDLSysVMInfo for the system running this window
package_diagram sdl2::SDLWindow SDLWindow core::Pointer Pointer sdl2::SDLWindow->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

sdl2 $ SDLWindow
# A window created by SDL
extern class SDLWindow `{ SDL_Window * `}
	# Create a window with the given `title`, `width` and `height`, also apply the `flags`
	new (title: CString, width, height: Int, flags: SDLWindowFlags) `{
		return SDL_CreateWindow(title,
			SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
			width, height, flags);
	`}

	# Has this window been correctly initialized?
	fun initialized: Bool do return not address_is_null

	# Destroy this window
	fun destroy `{ SDL_DestroyWindow(self); `}

	# Get the `SDLWindowFlags` describing the status of the window
	fun flags: SDLWindowFlags `{ return SDL_GetWindowFlags(self); `}

	# Show a simple message box
	#
	# Similar to `sys.sdl.show_simple_message_box` but attached to this window
	fun show_simple_message_box(level: SDLMessageBoxFlags, title, content: CString) `{
		SDL_ShowSimpleMessageBox(level, title, content, self);
	`}

	# Set the icon of this window
	fun icon=(icon: SDLSurface) `{ SDL_SetWindowIcon(self, icon); `}
end
lib/sdl2/sdl2_base.nit:139,1--166,3

sdl2 :: syswm $ SDLWindow
redef extern class SDLWindow
	# Get the `SDLSysVMInfo` for the system running this window
	#
	# The returned value must be freed.
	fun wm_info: SDLSysWMInfo `{
		SDL_SysWMinfo *val = malloc(sizeof(SDL_SysWMinfo));

		SDL_VERSION(&val->version);

		if(SDL_GetWindowWMInfo(self, val) <= 0) {
			free(val);
			return NULL;
		}

		return val;
	`}
end
lib/sdl2/syswm.nit:26,1--42,3