app :: App :: create_flat
# Prepare the flat framework services
fun create_flat
do
var display = display
assert display != null
assert glGetError == gl_NO_ERROR
# Prepare program
var program = simple_2d_program
program.compile_and_link
var gamnit_error = program.error
assert gamnit_error == null else print_error gamnit_error
# Enable blending
gl.capabilities.blend.enable
glBlendFunc(gl_ONE, gl_ONE_MINUS_SRC_ALPHA)
# Enable depth test
gl.capabilities.depth_test.enable
glDepthFunc gl_LEQUAL
glDepthMask true
# Prepare viewport and background color
glViewport(0, 0, display.width, display.height)
glClearColor(0.0, 0.0, 0.0, 1.0)
assert glGetError == gl_NO_ERROR
# Prepare to draw
for tex in all_root_textures do
tex.load
gamnit_error = tex.error
if gamnit_error != null then print_error gamnit_error
glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_LINEAR)
glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, gl_LINEAR)
end
sprites.reset
ui_sprites.reset
end
lib/gamnit/flat/flat_core.nit:429,2--471,4