Merge: doc: fixed some typos and other misc. corrections
[nit.git] / lib / gamnit /
2019-02-18 Jean Privatlib&contrib: add some raw and nitish in READMEs
2018-06-08 Lucas Bajoletlib/core: remove uses of Byte for Text
2018-05-10 Alexandre Terrasalib: generate `package.desc` keys to all packages
2018-02-16 Alexis LaferrièreMerge branch 'explain-assert' into master
2018-01-25 Jean PrivatMerge: Gamnit on iOS
2018-01-18 Alexis Laferrièregamnit: import gamnit_android from android19 for a...
2018-01-17 Alexis Laferrièregamnit: intro basic input event supports for iOS
2018-01-17 Alexis Laferrièreios: implement TextAsset for iOS
2018-01-17 Alexis Laferrièregamnit: intro core gamnit graphics services for iOS
2018-01-17 Alexis Laferrièregamnit: move landscape & portrait from the android...
2018-01-17 Alexis Laferrièregamnit: request 4x antialiasing
2018-01-17 Alexis Laferrièregamnit: rewrite android support
2018-01-17 Alexis Laferrièregamnit: differentiate create_display and recreate_gamni...
2018-01-14 Alexis Laferrièregamnit: document how to get glslangValidator on macOS
2018-01-14 Alexis Laferrièregamnit: don't delete simple_2d_program at on_stop,...
2018-01-14 Alexis Laferrièregamnit: don't check status of the FBO at 0, breaks...
2018-01-14 Alexis Laferrièregamnit: intro and use indirection to bind the screen...
2018-01-14 Alexis Laferrièregamnit: don't touch the dynamic_resolution FBO if it...
2018-01-14 Alexis Laferrièregamnit: reset the dynamic_resolution context when gamni...
2018-01-04 Alexis Laferrièregamnit: fix parsing .obj models without an explicit...
2018-01-04 Alexis Laferrièregamnit: print gl_MAX_TEXTURE_SIZE with other driver...
2018-01-04 Alexis Laferrièregamnit: fix draw order of the DPad background
2018-01-04 Alexis Laferrièregamnit: fix doc of `ModelAsset` to represent the curren...
2017-12-20 Alexis Laferrièregamnit: lapse clock on resume, so `update` ignores...
2017-12-20 Alexis Laferrièregamnit: set resolution at 1080p for splash screens...
2017-12-20 Alexis Laferrièregamnit: don't delete uninitialized programs
2017-12-04 Jean PrivatMerge: annotations: introduce `example` annotation
2017-11-29 Jean PrivatMerge: gamnit: new services and a lot of bug fixes...
2017-11-28 Alexandre Terrasaexamples: annotate examples
2017-11-27 Alexis Laferrièregamnit: don't apply dynamic resolution to UI sprites
2017-11-27 Alexis Laferrièregamnit: dynamic_resolution_ratio should be writable
2017-11-27 Alexis Laferrièregamnit: free images pixel data from RAM after loading...
2017-11-21 Alexis Laferrièregamnit: don't limit fps by default as most mobile syste...
2017-11-21 Alexis Laferrièregamnit: remove duplicated perf stats in shadow
2017-11-21 Alexis Laferrièregamnit: use shorter names to avoid unpredictable truncation
2017-11-21 Alexis Laferrièregamnit: fix name of parameters visible in free constructor
2017-11-21 Alexis Laferrièregamnit: allow modification of CustomTextures after...
2017-11-21 Alexis Laferrièregamnit: keep source data for CustomTexture to support...
2017-11-21 Alexis Laferrièregamnit: fix subtexture references to the parent's GL...
2017-11-21 Alexis Laferrièrematrix: optimize loops
2017-11-21 Alexis Laferrièregamnit: fix camera anchors left and right
2017-11-21 Alexis Laferrièregamnit: tweak doc of Mesh
2017-11-21 Alexis Laferrièregamnit: tweak BlinPhongProgram to support drawing many...
2017-11-21 Alexis Laferrièregamnit: remove unused parameters to `SmoothMaterial...
2017-11-21 Alexis Laferrièregamnit: rename versatile_program to blinn_phong_program
2017-11-21 Alexis Laferrièregamnit: intro `ParticleSystem::clear`
2017-11-21 Alexis Laferrièreglesv2: optimize `GLfloatArray` by a custom implementat...
2017-11-21 Alexis Laferrièregamnit: fix error between comment and code in template...
2017-11-21 Alexis Laferrièregamnit: move camera default settings to create_scene
2017-11-21 Alexis Laferrièregamnit: check for more errors
2017-11-21 Alexis Laferrièregamnit: split use of App::on_create between create_gamn...
2017-11-21 Alexis Laferrièregamnit: reset SpriteSet at create to support recreating...
2017-11-21 Alexis Laferrièregamnit: fix sprite set management in flat_core
2017-11-21 Alexis Laferrièregamnit: fix propagation of on_stop
2017-09-28 Alexis Laferrièregamnit: simplify asserts on GL errors
2017-09-25 Jean PrivatMerge: gamnit: fluid API, named 3D models, faster nitpi...
2017-09-25 Alexis Laferrièregamnit: fix "mismatching precision qualifiers" error...
2017-09-25 Alexis Laferrièregamnit: disable our premultiplication on Android
2017-09-25 Alexis Laferrièregamnit: compute a more precise `TextSprites::height`
2017-09-25 Alexis Laferrièregamnit: fix code duplication in BMFont
2017-09-25 Alexis Laferrièregamnit: add size info to font_showcase
2017-09-25 Alexis Laferrièregamnit: cache the light mvp_matrix
2017-09-25 Alexis Laferrièregamnit: fix crash on character missing from font
2017-09-25 Alexis Laferrièregamnit: more precise error when a texture is too large
2017-09-25 Alexis Laferrièregamnit: `CustomTexture::fill` returns self for easier...
2017-09-25 Alexis Laferrièregamnit: keep the named sub-object composing an obj...
2017-09-25 Alexis Laferrièregamnit: virtual gamepad services return the created...
2017-09-18 Alexis Laferrièregamnit: use the msgpack engines instead of binary
2017-09-07 Jean PrivatMerge: gamnit: shadow mapping
2017-08-31 Alexis Laferrièregamnit: don't crash if there is no sound
2017-08-31 Alexis Laferrièregamnit: intro basic shadow mapping
2017-08-29 Alexis Laferrièregamnit: add camera parameter to `draw` method
2017-08-29 Alexis Laferrièregamnit: intro UniformInt
2017-08-29 Alexis Laferrièregamnit: cull back faces
2017-08-29 Alexis Laferrièregamnit: fix 3D objects in dynamic resolution
2017-08-19 Alexis Laferrièregamnit: print current config and list extensions
2017-08-19 Alexis Laferrièreglesv2 & gamnit: fix typos and minor issues
2017-07-28 Alexis Laferrièregamnit: don't remap sprites removed from a set after...
2017-07-28 Alexis Laferrièregamnit: fix div by zero when there is no animation
2017-07-28 Alexis Laferrièregamnit: fix animations with a single frame
2017-07-28 Alexis Laferrièregamnit: make `SpriteSet` public so clients can use...
2017-07-28 Alexis Laferrièregamnit: `UICamera::camera_to_ui` returns a 3D point
2017-07-28 Alexis Laferrièregamnit: cache `GamnitDisplay::aspect_ratio`
2017-07-28 Alexis Laferrièrelib: misc typos
2017-07-18 Jean PrivatMerge: typing: new warning `useless-truism` to catch...
2017-07-18 Jean PrivatMerge: gamnit: scale text, add custom characters and...
2017-07-17 Alexis Laferrièregamnit: add new features to the fonts_showcase example
2017-07-17 Alexis Laferrièregamnit: add markdown-like links to `TextSprites` with...
2017-07-17 Jean Privatlib&contrib: remove some useless truisms.
2017-07-14 Alexis Laferrièregamnit: make `BMFontChar` more permissive to accept...
2017-07-14 Alexis Laferrièregamnit: intro `TextSprite::scale`
2017-07-14 Alexis Laferrièregamnit: intro `Sprite::draw_order`
2017-06-29 Alexis Laferrièregamnit: `flat` includes more optional modules
2017-06-29 Alexis Laferrièregamnit: move `flat` to a group
2017-06-28 Jean PrivatMerge: gamnit: fix integer overflow when there's more...
2017-06-28 Alexis Laferrièregamnit: don't overflow `short int` used as vertices...
2017-06-28 Alexis Laferrièregamnit: use API 19 services to fix premultiplied textur...
2017-06-28 Alexis Laferrièregamnit: leave it up to the clients to set premultiplied...
2017-06-28 Alexis Laferrièregamnit: use premultiplied alpha
2017-06-28 Alexis Laferrièregamnit: by default, use the generated mipmap for minifi...
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