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nitc: support iOS assets
2018-01-14
Alexis Laferrière
nitc: support iOS assets
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2018-01-14
Alexis Laferrière
glesv2: alternative include directive for iOS
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2018-01-14
Alexis Laferrière
lib/realtime: use our custom clock_gettime when targetting...
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2018-01-14
Alexis Laferrière
gamnit: document how to get glslangValidator on macOS
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2018-01-14
Alexis Laferrière
gamnit: don't delete simple_2d_program at on_stop,...
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2018-01-14
Alexis Laferrière
gamnit: don't check status of the FBO at 0, breaks...
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2018-01-14
Alexis Laferrière
gamnit: intro and use indirection to bind the screen...
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2018-01-14
Alexis Laferrière
gamnit: don't touch the dynamic_resolution FBO if it...
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2018-01-14
Alexis Laferrière
gamnit: reset the dynamic_resolution context when gamnit...
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2018-01-04
Alexis Laferrière
gamnit: fix parsing .obj models without an explicit...
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2018-01-04
Alexis Laferrière
docker: add zipalign to support compiling Android apps...
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2018-01-04
Alexis Laferrière
gamnit: print gl_MAX_TEXTURE_SIZE with other driver...
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2018-01-04
Alexis Laferrière
gamnit: fix draw order of the DPad background
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2018-01-04
Alexis Laferrière
gamnit: fix doc of `ModelAsset` to represent the current API
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2017-12-20
Alexis Laferrière
gamnit: lapse clock on resume, so `update` ignores...
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2017-12-20
Alexis Laferrière
gamnit: set resolution at 1080p for splash screens...
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2017-12-20
Alexis Laferrière
gamnit: don't delete uninitialized programs
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2017-12-20
Alexis Laferrière
glesv2: check for null pointers in glGetString
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2017-12-16
Alexis Laferrière
android: update example in audio
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2017-12-16
Alexis Laferrière
android: close file descriptors of sound & music after use
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2017-12-16
Alexis Laferrière
android: refactor music/sounds and fix trying to use...
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2017-11-28
Alexis Laferrière
android: kindly ask the GC to do its thing when the...
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2017-11-28
Alexis Laferrière
android: tweak the GC compilation flags
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2017-11-28
Alexis Laferrière
android: don't change metadata in debug mode
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2017-11-28
Alexis Laferrière
android: accept adaptive icons and other previous icon...
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2017-11-27
Alexis Laferrière
perf analysis: customize float precision in reports
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2017-11-27
Alexis Laferrière
realtime: avoid unnecessary mallocs
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2017-11-27
Alexis Laferrière
realtime: make native services private
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2017-11-27
Alexis Laferrière
gamnit: don't apply dynamic resolution to UI sprites
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2017-11-27
Alexis Laferrière
gamnit: dynamic_resolution_ratio should be writable
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2017-11-27
Alexis Laferrière
gamnit: free images pixel data from RAM after loading...
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2017-11-22
Alexis Laferrière
docker: update for the new Android toolchain and predownload...
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2017-11-22
Alexis Laferrière
benitlux: fix use of global references from Java FFI
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2017-11-22
Alexis Laferrière
android: use global references in `audio` implementation
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2017-11-22
Alexis Laferrière
android: fix pinning non-local ref to Nit objects from...
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2017-11-22
Alexis Laferrière
android: avoid callbacks in audio implementation
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2017-11-22
Alexis Laferrière
android: update native_app_glue
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2017-11-22
Alexis Laferrière
android: update host setup guide
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2017-11-22
Alexis Laferrière
android: activate the GC
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2017-11-22
Alexis Laferrière
android: rewrite of the Android support to use the...
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2017-11-21
Alexis Laferrière
gamnit: don't limit fps by default as most mobile system...
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2017-11-21
Alexis Laferrière
gamnit: remove duplicated perf stats in shadow
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2017-11-21
Alexis Laferrière
gamnit: use shorter names to avoid unpredictable truncation
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2017-11-21
Alexis Laferrière
gamnit: fix name of parameters visible in free constructor
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2017-11-21
Alexis Laferrière
gamnit: allow modification of CustomTextures after...
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2017-11-21
Alexis Laferrière
gamnit: keep source data for CustomTexture to support...
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2017-11-21
Alexis Laferrière
gamnit: fix subtexture references to the parent's GL...
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2017-11-21
Alexis Laferrière
matrix: optimize matrix multiplication
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2017-11-21
Alexis Laferrière
matrix: optimize loops
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2017-11-21
Alexis Laferrière
matrix: optimize the creation of the `gamnit_rotation_matrix`
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2017-11-21
Alexis Laferrière
matrix: cache the last `gamnit_euler_rotation` matrix...
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2017-11-21
Alexis Laferrière
gamnit: fix camera anchors left and right
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2017-11-21
Alexis Laferrière
gamnit: tweak doc of Mesh
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2017-11-21
Alexis Laferrière
gamnit: tweak BlinPhongProgram to support drawing many...
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2017-11-21
Alexis Laferrière
gamnit: remove unused parameters to `SmoothMaterial...
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2017-11-21
Alexis Laferrière
gamnit: rename versatile_program to blinn_phong_program
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2017-11-21
Alexis Laferrière
gamnit: intro `ParticleSystem::clear`
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2017-11-21
Alexis Laferrière
glesv2: optimize `GLfloatArray` by a custom implementation...
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2017-11-21
Alexis Laferrière
egl: intro `EGLConfigChooser::samples` and fix a constant
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2017-11-21
Alexis Laferrière
asteronits: larger controls
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2017-11-21
Alexis Laferrière
gamnit: fix error between comment and code in template...
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2017-11-21
Alexis Laferrière
gamnit: move camera default settings to create_scene
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2017-11-21
Alexis Laferrière
gamnit: check for more errors
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2017-11-21
Alexis Laferrière
gamnit: split use of App::on_create between create_gamnit...
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2017-11-21
Alexis Laferrière
gamnit: reset SpriteSet at create to support recreating...
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2017-11-21
Alexis Laferrière
gamnit: fix sprite set management in flat_core
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2017-11-21
Alexis Laferrière
gamnit: fix propagation of on_stop
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2017-11-14
Alexis Laferrière
calculator: add the scientific variant to the `all...
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2017-11-14
Alexis Laferrière
app.nit examples: fix dependencies by adding the missing...
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2017-11-14
Alexis Laferrière
app.nit examples: update http_request_example to correctly...
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2017-11-01
Alexis Laferrière
share: update bdwgc sources for Android and drop the...
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2017-11-01
Alexis Laferrière
share: intro gradle wrapper for Android
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2017-10-03
Alexis Laferrière
core: implement Float::to_precision in C without callbacks
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2017-09-28
Alexis Laferrière
json::dynamic: update doc
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2017-09-28
Alexis Laferrière
json::dynamic: add array index support to `get`
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2017-09-28
Alexis Laferrière
json::dynamic: remove to_parse_error redundant of to_error
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2017-09-28
Alexis Laferrière
json::dynamic: fix warning
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2017-09-25
Alexis Laferrière
gamnit: fix "mismatching precision qualifiers" error...
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2017-09-25
Alexis Laferrière
gamnit: disable our premultiplication on Android
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2017-09-25
Alexis Laferrière
gamnit: compute a more precise `TextSprites::height`
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2017-09-25
Alexis Laferrière
gamnit: fix code duplication in BMFont
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2017-09-25
Alexis Laferrière
gamnit: add size info to font_showcase
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2017-09-25
Alexis Laferrière
gamnit: cache the light mvp_matrix
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2017-09-25
Alexis Laferrière
serialization: generate one less warning
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2017-09-25
Alexis Laferrière
glesv2: don't report missing-doc warnings, for a faster...
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2017-09-25
Alexis Laferrière
gamnit: fix crash on character missing from font
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2017-09-25
Alexis Laferrière
gamnit: more precise error when a texture is too large
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2017-09-25
Alexis Laferrière
gamnit: `CustomTexture::fill` returns self for easier...
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2017-09-25
Alexis Laferrière
gamnit: keep the named sub-object composing an obj...
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2017-09-25
Alexis Laferrière
gamnit: virtual gamepad services return the created...
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2017-09-18
Alexis Laferrière
msgpack: fixme interpreter bug in constructors with...
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2017-09-18
Alexis Laferrière
jwrapper: don't serialize cached attributes
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2017-09-18
Alexis Laferrière
jwrapper: use msgpack
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2017-09-18
Alexis Laferrière
gamnit: use the msgpack engines instead of binary
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2017-09-18
Alexis Laferrière
msgpack: test the msgpack serialization engines
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2017-09-18
Alexis Laferrière
msgpack: intro msgpack_to_json tool
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2017-09-18
Alexis Laferrière
msgpack: intro entrypoint and package doc
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2017-09-18
Alexis Laferrière
msgpack: intro deserialization services
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2017-09-18
Alexis Laferrière
msgpack: intro serialization services
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2017-09-18
Alexis Laferrière
msgpack: intro read services
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