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Merge: Wrapper of ICU's UTF-16 encoded strings and conversion
2018-01-25
Alexis Laferrière
lib: delete the `sdl` package (there's still SDL2)
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2018-01-25
Alexis Laferrière
lib: delete most of the mnit package (keeping input...
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2018-01-25
Alexis Laferrière
tinks: delete the old 2D mnit client
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2018-01-24
Alexis Laferrière
examples: delete the `shoot` game
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2018-01-24
Alexis Laferrière
contrib: delete the friendz game
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2018-01-24
Alexis Laferrière
contrib: delete the memory game
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2018-01-24
Alexis Laferrière
examples: delete mnit_ballz
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2018-01-24
Alexis Laferrière
examples: remove mnit_dino
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2018-01-24
Alexis Laferrière
contrib: remove crazy_moles
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2018-01-24
Alexis Laferrière
contrib: remove mnit_test
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2018-01-23
Alexis Laferrière
nitc: document the phase detecting the annots `platform...
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2018-01-19
Alexis Laferrière
tests: don't use the readlink option -f when not available...
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2018-01-19
Alexis Laferrière
tests: use en_US.UTF-8 locale on macOS
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2018-01-19
Alexis Laferrière
tests: fix superfluous option in call to xargs, was...
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2018-01-18
Alexis Laferrière
tests: nitce crashes compiling test_platform_ios on...
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2018-01-18
Alexis Laferrière
ios: accept spaces in path to the Nit project
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2018-01-18
Alexis Laferrière
tests: skip some tests failing weirdly on macOS
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2018-01-18
Alexis Laferrière
gamnit: import gamnit_android from android19 for a...
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2018-01-18
Alexis Laferrière
asteronits, action_nitro & model_viewer: use gamnit...
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2018-01-17
Alexis Laferrière
tests: test_platform_ios produces an empty assets folder
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2018-01-17
Alexis Laferrière
share: use BASH_SOURCE to reliably detect the script...
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2018-01-17
Alexis Laferrière
pthreads: fix thread/gc support on iOS
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2018-01-17
Alexis Laferrière
asteronits, action_nitro & model_view: add makefile...
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2018-01-17
Alexis Laferrière
iOS: add support for bdgwc/libgc
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2018-01-17
Alexis Laferrière
nitc ios: xcode support per file cflags
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2018-01-17
Alexis Laferrière
gamnit: intro basic input event supports for iOS
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2018-01-17
Alexis Laferrière
ios: implement app::audio for iOS
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2018-01-17
Alexis Laferrière
ios: implement TextAsset for iOS
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2018-01-17
Alexis Laferrière
gamnit: intro core gamnit graphics services for iOS
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2018-01-17
Alexis Laferrière
gamnit: move landscape & portrait from the android...
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2018-01-17
Alexis Laferrière
nitc: use GMT as numeric version instead of local time
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2018-01-17
Alexis Laferrière
gamnit: request 4x antialiasing
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2018-01-17
Alexis Laferrière
gamnit: rewrite android support
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2018-01-17
Alexis Laferrière
gamnit: differentiate create_display and recreate_gamnit...
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2018-01-17
Alexis Laferrière
android: add poll_looper_pause
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2018-01-17
Alexis Laferrière
android: use the gcc toolchain
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2018-01-14
Alexis Laferrière
ios: intro GLKit services
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2018-01-14
Alexis Laferrière
nitc: support iOS assets
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2018-01-14
Alexis Laferrière
glesv2: alternative include directive for iOS
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2018-01-14
Alexis Laferrière
lib/realtime: use our custom clock_gettime when targetting...
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2018-01-14
Alexis Laferrière
gamnit: document how to get glslangValidator on macOS
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2018-01-14
Alexis Laferrière
gamnit: don't delete simple_2d_program at on_stop,...
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2018-01-14
Alexis Laferrière
gamnit: don't check status of the FBO at 0, breaks...
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2018-01-14
Alexis Laferrière
gamnit: intro and use indirection to bind the screen...
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2018-01-14
Alexis Laferrière
gamnit: don't touch the dynamic_resolution FBO if it...
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2018-01-14
Alexis Laferrière
gamnit: reset the dynamic_resolution context when gamnit...
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2018-01-04
Alexis Laferrière
gamnit: fix parsing .obj models without an explicit...
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2018-01-04
Alexis Laferrière
docker: add zipalign to support compiling Android apps...
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2018-01-04
Alexis Laferrière
gamnit: print gl_MAX_TEXTURE_SIZE with other driver...
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2018-01-04
Alexis Laferrière
gamnit: fix draw order of the DPad background
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2018-01-04
Alexis Laferrière
gamnit: fix doc of `ModelAsset` to represent the current API
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2017-12-20
Alexis Laferrière
gamnit: lapse clock on resume, so `update` ignores...
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2017-12-20
Alexis Laferrière
gamnit: set resolution at 1080p for splash screens...
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2017-12-20
Alexis Laferrière
gamnit: don't delete uninitialized programs
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2017-12-20
Alexis Laferrière
glesv2: check for null pointers in glGetString
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2017-12-16
Alexis Laferrière
android: update example in audio
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2017-12-16
Alexis Laferrière
android: close file descriptors of sound & music after use
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2017-12-16
Alexis Laferrière
android: refactor music/sounds and fix trying to use...
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2017-11-28
Alexis Laferrière
android: kindly ask the GC to do its thing when the...
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2017-11-28
Alexis Laferrière
android: tweak the GC compilation flags
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2017-11-28
Alexis Laferrière
android: don't change metadata in debug mode
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2017-11-28
Alexis Laferrière
android: accept adaptive icons and other previous icon...
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2017-11-27
Alexis Laferrière
perf analysis: customize float precision in reports
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2017-11-27
Alexis Laferrière
realtime: avoid unnecessary mallocs
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2017-11-27
Alexis Laferrière
realtime: make native services private
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2017-11-27
Alexis Laferrière
gamnit: don't apply dynamic resolution to UI sprites
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2017-11-27
Alexis Laferrière
gamnit: dynamic_resolution_ratio should be writable
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2017-11-27
Alexis Laferrière
gamnit: free images pixel data from RAM after loading...
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2017-11-22
Alexis Laferrière
docker: update for the new Android toolchain and predownload...
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2017-11-22
Alexis Laferrière
benitlux: fix use of global references from Java FFI
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2017-11-22
Alexis Laferrière
android: use global references in `audio` implementation
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2017-11-22
Alexis Laferrière
android: fix pinning non-local ref to Nit objects from...
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2017-11-22
Alexis Laferrière
android: avoid callbacks in audio implementation
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2017-11-22
Alexis Laferrière
android: update native_app_glue
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2017-11-22
Alexis Laferrière
android: update host setup guide
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2017-11-22
Alexis Laferrière
android: activate the GC
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2017-11-22
Alexis Laferrière
android: rewrite of the Android support to use the...
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2017-11-21
Alexis Laferrière
gamnit: don't limit fps by default as most mobile system...
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2017-11-21
Alexis Laferrière
gamnit: remove duplicated perf stats in shadow
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2017-11-21
Alexis Laferrière
gamnit: use shorter names to avoid unpredictable truncation
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2017-11-21
Alexis Laferrière
gamnit: fix name of parameters visible in free constructor
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2017-11-21
Alexis Laferrière
gamnit: allow modification of CustomTextures after...
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2017-11-21
Alexis Laferrière
gamnit: keep source data for CustomTexture to support...
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2017-11-21
Alexis Laferrière
gamnit: fix subtexture references to the parent's GL...
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2017-11-21
Alexis Laferrière
matrix: optimize matrix multiplication
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2017-11-21
Alexis Laferrière
matrix: optimize loops
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2017-11-21
Alexis Laferrière
matrix: optimize the creation of the `gamnit_rotation_matrix`
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2017-11-21
Alexis Laferrière
matrix: cache the last `gamnit_euler_rotation` matrix...
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2017-11-21
Alexis Laferrière
gamnit: fix camera anchors left and right
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2017-11-21
Alexis Laferrière
gamnit: tweak doc of Mesh
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2017-11-21
Alexis Laferrière
gamnit: tweak BlinPhongProgram to support drawing many...
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2017-11-21
Alexis Laferrière
gamnit: remove unused parameters to `SmoothMaterial...
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2017-11-21
Alexis Laferrière
gamnit: rename versatile_program to blinn_phong_program
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2017-11-21
Alexis Laferrière
gamnit: intro `ParticleSystem::clear`
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2017-11-21
Alexis Laferrière
glesv2: optimize `GLfloatArray` by a custom implementation...
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2017-11-21
Alexis Laferrière
egl: intro `EGLConfigChooser::samples` and fix a constant
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2017-11-21
Alexis Laferrière
asteronits: larger controls
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2017-11-21
Alexis Laferrière
gamnit: fix error between comment and code in template...
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2017-11-21
Alexis Laferrière
gamnit: move camera default settings to create_scene
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2017-11-21
Alexis Laferrière
gamnit: check for more errors
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