tests: add some runtime error in nitin.input
[nit.git] / lib / gamnit /
2017-04-11 Jean PrivatMerge: gamnit: virtual gamepad
2017-04-11 Jean PrivatMerge: gamnit: abstract camera scroll and zoom service
2017-04-10 Alexis Laferrièregamnit: world_camera position defaults to 1080 pixels...
2017-04-10 Alexis Laferrièregamnit: intro dynamic resolution support
2017-04-06 Alexis Laferrièregamnit: implement `camera_control` for linux
2017-04-06 Alexis Laferrièregamnit: intro `camera_control` an abstraction of `accep...
2017-04-06 Alexis Laferrièresdl2 & gamnit: add mouse wheel events
2017-04-05 Alexis Laferrièregamnit: fix clearing reference to context in sprites too
2017-04-05 Alexis Laferrièregamnit: add example to `gamnit::keys`
2017-04-04 Alexis Laferrièregamnit: intro virtual gamepad
2017-04-04 Alexis Laferrièregamnit: intro more anchor points
2017-04-04 Alexis Laferrièregamnit: fix Y axis un `screen_to_ui`
2017-03-27 Alexis Laferrièregamnit: make SpriteSet behave more like a Set
2017-03-23 Alexis Laferrièregamnit: intro a template project for 2D games
2017-03-23 Alexis Laferrièregamnit: fix standalone triangle
2017-03-23 Alexis Laferrièregamnit: intro color services to `Sprite`
2017-03-23 Alexis Laferrièregamnit: rewrite implementation to use VBOs
2017-03-23 Alexis Laferrièregamnit: time the performance of the core services
2017-02-27 Alexis Laferrièregamnit: update doc
2017-02-27 Alexis Laferrièregamnit: use SDL2
2017-02-27 Alexis Laferrièregamnit: don't use `texture` as it may be a std function
2017-02-26 Alexis Laferrièreegl: standardize the name of the 2 different handles
2016-09-05 Alexis Laferrièregamnit: the magic number has been fixed by the fovy
2016-09-05 Alexis Laferrièregamnit: fix setting camera field of view
2016-08-07 Alexis Laferrièregamnit: flat imports android_two_fingers_motion with...
2016-08-07 Alexis Laferrièregamnit: intro two fingers motion service on EulerCamera
2016-07-08 Alexis Laferrièrelib/gamnit: intro tileset (partial copy of mnit::tileset)
2016-06-27 Jean PrivatMerge: gamnit: intro selection services using pixel...
2016-06-26 Alexis Laferrièregamnit: intro selection services, `visible_at` and...
2016-06-26 Alexis Laferrièregamnit: update users of glGet* functions
2016-06-26 Alexis Laferrièregamnit: intro `Model::dimensions & center`
2016-06-26 Alexis Laferrièregamnit: rewrite `Mesh::dimensions & center` and move...
2016-06-25 Alexis Laferrièregamnit: don't abort when failing to load a texture
2016-05-24 Jean PrivatMerge: Revamp Clock to return float values for easier...
2016-05-22 Alexis Laferrièrelib/gamnit: intro EulerCamera::camera_to_world
2016-05-21 Alexis Laferrièrelib & contrib: update users of Clock
2016-05-20 Alexis Laferrièrelib/gamnit: intro draw_mode
2016-05-20 Alexis Laferrièrelib/gamnit & egl: extract number of color bits as attri...
2016-05-20 Alexis Laferrièrelib/gamnit: fix order on the color bits count
2016-05-20 Alexis Laferrièrelib/gamnit: rename GamnitAssetTexture to TextureAsset
2016-05-20 Alexis Laferrièrelib/gamnit: fix wrap of subtextures on models
2016-05-20 Alexis Laferrièrelib/gamnit: move texture_atlas_parser
2016-05-20 Alexis Laferrièrelib/gamnit: intro GamnitProgram::diagnose
2016-05-20 Alexis Laferrièrelib/gamnit: fix `cube::tex_coords`
2016-05-20 Alexis Laferrièrelib/gamnit: improve doc of subtexture with a vital...
2016-05-20 Alexis Laferrièrelib/gamnit: extract placeholder model
2016-05-20 Alexis Laferrièrelib/gamnit: initialize `current_fps` to `maximum_fps`
2016-05-16 Alexis Laferrièrelib/android: revamp entrypoint
2016-02-05 Alexis Laferrièrelib/gamnit flat: rotation follows the right hand rule...
2016-02-05 Alexis Laferrièrelib/gamnit: invert Y axis so higher values are higher...
2016-02-03 Alexis Laferrièrelib/gamnit: fix clock starting at first usage, not...
2016-02-03 Alexis Laferrièrelib/gamnit: intro `Sprite::invert_x`
2016-02-02 Alexis Laferrièrelib/gamnit: intro `Sprite::tint`
2016-02-02 Alexis Laferrièrelib/gamnit: divide frame_core_flat in 2 parts to draw...
2016-02-02 Alexis Laferrièrelib/gamnit: intro static particles, the default most...
2016-01-25 Alexis Laferrièrelib/gamnit flat: intro `show_splash_screen`
2016-01-25 Alexis Laferrièrelib/gamnit depth: intro particle systems
2016-01-25 Alexis Laferrièrelib/gamnit depth: discard fragments with a low alpha...
2016-01-25 Alexis Laferrièrelib/gamnit depth: fix ambient color, multiply with...
2016-01-25 Alexis Laferrièrelib/gamnit depth: intro `Plane::repeat_x|y`
2016-01-25 Alexis Laferrièrelib/gamnit depth: make colors in SmoothMaterial writable
2016-01-25 Alexis Laferrièrelib/gamnit depth: TextureMaterial supports subtexture
2016-01-25 Alexis Laferrièrelib/gamnit depth: solve the mysterious bug "Why is...
2016-01-25 Alexis Laferrièrelib/gamnit: intro `GamnitRootTexture::pixelated=`
2016-01-25 Alexis Laferrièrelib/gamnit: intro `EulerCamera::center`
2016-01-25 Alexis Laferrièrelib/gamnit: solve the mysterious bug "camera is 2 times...
2016-01-25 Alexis Laferrièrelib/gamnit: fix `Subtexture::gl_texture` not being set
2016-01-21 Jean PrivatMerge: Small improvements to the gamnit README
2016-01-21 Jean PrivatMerge: contrib/model_viewer: refactor the globe standal...
2016-01-21 Jean PrivatMerge: gamnit VR: steroscopic view and head tracking...
2016-01-20 Alexis Laferrièrelib/gamnit: improve the gamnit README and fix the typo...
2016-01-20 Alexis Laferrièrelib/gamnit: intro `keys` to keep track of pressed keys
2016-01-20 Alexis Laferrièrelib/gamnit depth: intro VR for Android with head tracking
2016-01-19 Alexis Laferrièrecontrib/model_viewer: move the globe example as a custo...
2016-01-19 Alexis Laferrièrelib/gamnit depth: add stereoscopic view module
2016-01-19 Alexis Laferrièrelib/gamnit depth&flat: extract implementations of frame...
2016-01-19 Alexis Laferrièrelib/gamnit flat: set array_enabled at each draw
2016-01-19 Alexis Laferrièrelib/gamnit depth: make scale and translation uniforms
2016-01-19 Alexis Laferrièrelib/gamnit depth: add texture_coords to Cube
2016-01-19 Alexis Laferrièrelib/gamnit depth: fix Plane drawing using indices for...
2016-01-18 Alexis Laferrièrelib/gamnit: intro gamnit depth
2016-01-17 Alexis Laferrièrelib/gamnit: intro `EulerCamera::look_at`
2016-01-17 Alexis Laferrièrelib/gamnit flat: set array_enabled settings at each...
2016-01-17 Alexis Laferrièrelib/gamnit flat: extract `App::frame_core_draw`
2016-01-17 Alexis Laferrièrelib/gamnit: rename simple_2d to flat
2016-01-16 Alexis Laferrièrelib/gamnit: add support for map_Ka in the .mtl parser
2016-01-16 Alexis Laferrièrelib/gamnit: move `Texture::checker` to its own class...
2016-01-16 Alexis Laferrièrelib/gamnit: document `offset` methods
2016-01-14 Alexis Laferrièrelib/gamnit: intro parsers for .obj and .mtl files
2016-01-14 Alexis Laferrièrelib/gamnit: intro new services and refine `StringProces...
2015-12-14 Alexis Laferrièrelib/gamnit: fix not executing gamnit programs when...
2015-12-14 Alexis Laferrièrecontrib: move lib/gamnit/examples/asteronits to contrib/
2015-12-14 Alexis Laferrièrelib/gamnit: tweak the world_camera to support devices...
2015-12-14 Alexis Laferrièrelib/gamnit: make controls larger in asteronits
2015-12-14 Alexis Laferrièrelib/gamnit: intro README.md
2015-12-14 Alexis Laferrièrelib/gamnit: intro the asteronit example
2015-12-14 Alexis Laferrièrelib/gamnit: intro `accept_events` and other input relat...
2015-12-14 Alexis Laferrièrelib/gamnit: intro `simple_2d` and API for easy 2D games...
2015-12-14 Alexis Laferrièrelib/gamnit: intro `EulerCamera::reset_to_fit`
2015-12-14 Alexis Laferrièrelib/gamnit: intro `UICamera`
next