Support for gamepad events (over Bluetooth or USB)

Redefined classes

redef extern class AndroidKeyEvent

android :: gamepad $ AndroidKeyEvent

An hardware key event

All class definitions

redef extern class AndroidKeyEvent

android :: gamepad $ AndroidKeyEvent

An hardware key event
package_diagram android::gamepad gamepad android::input_events input_events android::gamepad->android::input_events mnit::input input android::input_events->mnit::input android::game game android::input_events->android::game ...mnit::input ... ...mnit::input->mnit::input ...>android::game a_star-m a_star-m a_star-m->android::gamepad


module abstract_collection

core :: abstract_collection

Abstract collection classes and services.
module abstract_text

core :: abstract_text

Abstract class for manipulation of sequences of characters
module activities

android :: activities

Android Activities wrapper
module app

app :: app

app.nit is a framework to create cross-platform applications
module app_base

app :: app_base

Base of the app.nit framework, defines App
module array

core :: array

This module introduces the standard array structure.
module assets

android :: assets

Implementation of app::assets
module assets

app :: assets

Portable services to load resources from the assets folder
module assets_and_resources

android :: assets_and_resources

Android Assets and Resources Management
module aware

android :: aware

Android compatibility module
module bitset

core :: bitset

Services to handle BitSet
module bytes

core :: bytes

Services for byte streams and arrays
module circular_array

core :: circular_array

Efficient data structure to access both end of the sequence.
module codec_base

core :: codec_base

Base for codecs to use with streams
module codecs

core :: codecs

Group module for all codec-related manipulations
module collection

core :: collection

This module define several collection classes.
module collections

java :: collections

Basic Java collections
module core

core :: core

Standard classes and methods used by default by Nit programs and libraries.
module dalvik

android :: dalvik

Java related services specific to Android and its Dalvik VM
module environ

core :: environ

Access to the environment variables of the process
module error

core :: error

Standard error-management infrastructure.
module exec

core :: exec

Invocation and management of operating system sub-processes.
module ffi_support

java :: ffi_support

Core supporting services for the FFI with Java
module file

core :: file

File manipulations (create, read, write, etc.)
module fixed_ints

core :: fixed_ints

Basic integers of fixed-precision
module fixed_ints_text

core :: fixed_ints_text

Text services to complement fixed_ints
module flat

core :: flat

All the array-based text representations
module game

android :: game

Android services and implementation of app.nit for gamnit and mnit
module gc

core :: gc

Access to the Nit internal garbage collection mechanism
module hash_collection

core :: hash_collection

Introduce HashMap and HashSet.
module input

mnit :: input

Defines abstract classes for user and general inputs to the application.
module io

java :: io

Services from the package
module iso8859_1

core :: iso8859_1

Codec for ISO8859-1 I/O
module java

java :: java

Supporting services for the FFI with Java and to access Java libraries
module jvm

jvm :: jvm

Java Virtual Machine invocation API and others services from the JNI C API
module kernel

core :: kernel

Most basic classes and methods.
module list

core :: list

This module handle double linked lists
module log

android :: log

Advanced Android logging services
module math

core :: math

Mathematical operations
module native

core :: native

Native structures for text and bytes
module native_app_glue

android :: native_app_glue

Wrapper of the Android native_app_glue framework to implement app.nit
module numeric

core :: numeric

Advanced services for Numeric types
module platform

android :: platform

Triggers compilation for the android platform
module protocol

core :: protocol

module queue

core :: queue

Queuing data structures and wrappers
module range

core :: range

Module for range of discrete objects.
module re

core :: re

Regular expression support for all services based on Pattern
module ropes

core :: ropes

Tree-based representation of a String.
module sorter

core :: sorter

This module contains classes used to compare things and sorts arrays.
module stream

core :: stream

Input and output streams of characters
module text

core :: text

All the classes and methods related to the manipulation of text entities
module time

core :: time

Management of time and dates
module union_find

core :: union_find

union–find algorithm using an efficient disjoint-set data structure
module utf8

core :: utf8

Codec for UTF-8 I/O


module input_events

android :: input_events

Pointer and hardware key events


module a_star-m


# Support for gamepad events (over Bluetooth or USB)
module gamepad

import input_events

redef class AndroidKeyEvent

	# Was `self` raised by the A button?
	fun is_a: Bool do return key_code == 96

	# Was `self` raised by the B button?
	fun is_b: Bool do return key_code == 97

	# Was `self` raised by the X button?
	fun is_x: Bool do return key_code == 99

	# Was `self` raised by the Y button?
	fun is_y: Bool do return key_code == 100

	# Was `self` raised by the directional pad?
	fun is_dpad: Bool
		return is_dpad_up or is_dpad_down or is_dpad_left or is_dpad_right

	# Was `self` raised by the up key on the directional pad?
	fun is_dpad_up: Bool do return key_code == 19

	# Was `self` raised by the down key on the directional pad?
	fun is_dpad_down: Bool do return key_code == 20

	# Was `self` raised by the left key on the directional pad?
	fun is_dpad_left: Bool do return key_code == 21

	# Was `self` raised by the right key on the directional pad?
	fun is_dpad_right: Bool do return key_code == 22

	# Was `self` raised by the start button?
	fun is_start: Bool do return key_code == 108

	# Was `self` raised by the select button?
	fun is_select: Bool do return key_code == 109

	# Was `self` raised by the right bumper button?
	fun is_bumper_right: Bool do return key_code == 103

	# Was `self` raised by the right trigger?
	fun is_trigger_right: Bool do return key_code == 105

	# Was `self` raised by the left bumper?
	fun is_bumper_left: Bool do return key_code == 102

	# Was `self` raised by the left trigger?
	fun is_trigger_left: Bool do return key_code == 101

	# Was `self` raised by the media button 'previous'?
	fun is_media_previous: Bool do return key_code == 87

	# Was `self` raised by the media button 'pause'?
	fun is_media_pause: Bool do return key_code == 85

	# Was `self` raised by the media button 'next'?
	fun is_media_next: Bool do return key_code == 88