core :: union_find
union–find algorithm using an efficient disjoint-set data structurebucketed_game :: bucketed_game
Game framework with an emphasis on efficient event coordinationaccept_scroll_and_zoom
			gamnit :: camera_control_android
Two fingers camera manipulation, pinch to zoom and slide to scrollgamnit :: camera_control_linux
Mouse wheel and middle mouse button to control camerapthreads :: concurrent_array_and_barrier
A basic usage example of the modulespthreads and pthreads::cocurrent_collections
			pthreads :: concurrent_collections
Introduces thread-safe concurrent collectionsserialization :: custom_serialization
Example of an ad hoc serializer that is tailored to transform business specific objects into customized representation.egl, sdl and x11
			FileServer action, which is a standard and minimal file server
			cocoa :: foundation
The Foundation Kit provides basic Objective-C classes and structuresfunctional_types.nit
			functional :: functional_types
This module provides functional type to represents various function forms.gtk :: gtk_assistant
gtk :: gtk_dialogs
HttpRequest class and services to create it
			app::http_request main service AsyncHttpRequest
			Serializable::inspect to show more useful information
			Iterator.
			actors :: mandelbrot
Example implemented from "The computer Language Benchmarks Game" - Mandelbrotmarkdown2 :: markdown_html_rendering
HTML rendering of Markdown documentsmarkdown2 :: markdown_latex_rendering
LaTeX rendering of Markdown documentsmarkdown2 :: markdown_man_rendering
Manpages rendering of Markdown documentsmarkdown2 :: markdown_md_rendering
Markdown rendering of Markdown documentsmore_collections :: more_collections
Highly specific, but useful, collections-related classes.mpi :: mpi_simple
curl :: native_curl
Binding of C libCurl which allow us to interact with network.app.nit on Android using a custom Java entry point
			nitcc_runtime :: nitcc_runtime
Runtime library required by parsers and lexers generated by nitccnlp :: nlp_server
glesv2 :: opengles2_hello_triangle
Basic example of OpenGL ES 2.0 usage using SDL 2performance_analysis :: performance_analysis
Services to gather information on the performance of events by categoriesrestful annotation documented at lib/nitcorn/restful.nit
			sax :: sax_locator
Interface for associating a SAX event with a document location.Locator.
			msgpack :: serialization_common
Serialization services forserialization_write and serialization_read
			serialization :: serialization_core
Abstract services to serialize Nit objects to different formatsdeserialize_json and JsonDeserializer
			msgpack :: serialization_write
Serialize full Nit objects to MessagePack formatserialize_to_json and JsonSerializer
			root to execute
			agent_simulation by refining the Agent class to make
			socket :: socket_simple_server
Simple server example using a non-blockingTCPServer
			EulerCamera and App::frame_core_draw to get a stereoscopic view
			gamnit :: texture_atlas_parser
Tool to parse XML texture atlas and generated Nit code to access subtextures
# Group module for all codec-related manipulations
module codecs
import codec_base
import utf8
import iso8859_1
lib/core/codecs/codecs.nit:15,1--20,16