core :: union_find
union–find algorithm using an efficient disjoint-set data structurebucketed_game :: bucketed_game
Game framework with an emphasis on efficient event coordinationaccept_scroll_and_zoom
gamnit :: camera_control_android
Two fingers camera manipulation, pinch to zoom and slide to scrollgamnit :: camera_control_linux
Mouse wheel and middle mouse button to control camerapthreads :: concurrent_array_and_barrier
A basic usage example of the modulespthreads
and pthreads::cocurrent_collections
pthreads :: concurrent_collections
Introduces thread-safe concurrent collectionsserialization :: custom_serialization
Example of an ad hoc serializer that is tailored to transform business specific objects into customized representation.egl
, sdl
and x11
FileServer
action, which is a standard and minimal file server
cocoa :: foundation
The Foundation Kit provides basic Objective-C classes and structuresfunctional_types.nit
functional :: functional_types
This module provides functional type to represents various function forms.gtk :: gtk_assistant
gtk :: gtk_dialogs
HttpRequest
class and services to create it
app::http_request
main service AsyncHttpRequest
Serializable::inspect
to show more useful information
Iterator
.
actors :: mandelbrot
Example implemented from "The computer Language Benchmarks Game" - Mandelbrotmarkdown2 :: markdown_html_rendering
HTML rendering of Markdown documentsmarkdown2 :: markdown_latex_rendering
LaTeX rendering of Markdown documentsmarkdown2 :: markdown_man_rendering
Manpages rendering of Markdown documentsmarkdown2 :: markdown_md_rendering
Markdown rendering of Markdown documentsmore_collections :: more_collections
Highly specific, but useful, collections-related classes.mpi :: mpi_simple
curl :: native_curl
Binding of C libCurl which allow us to interact with network.app.nit
on Android using a custom Java entry point
nitcc_runtime :: nitcc_runtime
Runtime library required by parsers and lexers generated by nitccnlp :: nlp_server
glesv2 :: opengles2_hello_triangle
Basic example of OpenGL ES 2.0 usage using SDL 2performance_analysis :: performance_analysis
Services to gather information on the performance of events by categoriesrestful
annotation documented at lib/nitcorn/restful.nit
sax :: sax_locator
Interface for associating a SAX event with a document location.Locator
.
msgpack :: serialization_common
Serialization services forserialization_write
and serialization_read
serialization :: serialization_core
Abstract services to serialize Nit objects to different formatsdeserialize_json
and JsonDeserializer
serialize_to_json
and JsonSerializer
msgpack :: serialization_write
Serialize full Nit objects to MessagePack formatroot
to execute
agent_simulation
by refining the Agent class to make
socket :: socket_simple_server
Simple server example using a non-blockingTCPServer
EulerCamera
and App::frame_core_draw
to get a stereoscopic view
gamnit :: texture_atlas_parser
Tool to parse XML texture atlas and generated Nit code to access subtextures
# File manipulations (create, read, write, etc.)
module file
intrude import stream
intrude import text::ropes
import text
import time
import gc
in "C Header" `{
#include <dirent.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <stdio.h>
#include <errno.h>
#ifndef _WIN32
#include <poll.h>
#endif
`}
in "C" `{
#ifdef _WIN32
#include <windows.h>
#endif
`}
# `Stream` used to interact with a File or FileDescriptor
abstract class FileStream
super Stream
# The path of the file.
var path: nullable String = null
# The FILE *.
private var file: nullable NativeFile = null
# The status of a file. see POSIX stat(2).
#
# var f = new FileReader.open("/etc/issue")
# assert f.file_stat.is_file
#
# Return null in case of error
fun file_stat: nullable FileStat
do
var stat = _file.as(not null).file_stat
if stat.address_is_null then return null
return new FileStat(stat)
end
# File descriptor of this file
fun fd: Int do return _file.as(not null).fileno
redef fun close
do
var file = _file
if file == null then return
if file.address_is_null then
if last_error != null then return
last_error = new IOError("Cannot close unopened file")
return
end
var i = file.io_close
if i != 0 then
last_error = new IOError("Close failed due to error {sys.errno.strerror}")
end
_file = null
end
# Sets the buffering mode for the current FileStream
#
# If the buf_size is <= 0, its value will be 512 by default
#
# The mode is any of the buffer_mode enumeration in `Sys`:
#
# * `buffer_mode_full`
# * `buffer_mode_line`
# * `buffer_mode_none`
fun set_buffering_mode(buf_size, mode: Int) do
if buf_size <= 0 then buf_size = 512
if _file.as(not null).set_buffering_type(buf_size, mode) != 0 then
last_error = new IOError("Error while changing buffering type for FileStream, returned error {sys.errno.strerror}")
end
end
end
# `Stream` that can read from a File
class FileReader
super FileStream
super PollableReader
# Misc
# Open the same file again.
# The original path is reused, therefore the reopened file can be a different file.
#
# var f = new FileReader.open("/etc/issue")
# var l = f.read_line
# f.reopen
# assert l == f.read_line
fun reopen
do
var fl = _file
if fl != null and not fl.address_is_null then close
last_error = null
_file = new NativeFile.io_open_read(path.as(not null).to_cstring)
if _file.as(not null).address_is_null then
last_error = new IOError("Cannot open `{path.as(not null)}`: {sys.errno.strerror}")
return
end
end
redef fun raw_read_byte
do
var nb = _file.as(not null).io_read(write_buffer, 1)
if last_error == null and _file.as(not null).ferror then
last_error = new IOError("Cannot read `{path.as(not null)}`: {sys.errno.strerror}")
end
if nb == 0 then return -1
return write_buffer[0].to_i
end
redef fun raw_read_bytes(cstr, max)
do
var nb = _file.as(not null).io_read(cstr, max)
if last_error == null and _file.as(not null).ferror then
last_error = new IOError("Cannot read `{path.as(not null)}`: {sys.errno.strerror}")
end
return nb
end
redef fun eof do
var fl = _file
if fl == null then return true
if fl.address_is_null then return true
if last_error != null then return true
if super then
if last_error != null then return true
return fl.feof
end
return false
end
# Open the file at `path` for reading.
#
# var f = new FileReader.open("/etc/issue")
# assert not f.eof
# f.close
#
# In case of error, `last_error` is set
#
# f = new FileReader.open("/fail/does not/exist")
# assert f.eof
# assert f.last_error != null
init open(path: String)
do
self.path = path
_file = new NativeFile.io_open_read(path.to_cstring)
if _file.as(not null).address_is_null then
last_error = new IOError("Cannot open `{path}`: {sys.errno.strerror}")
end
end
# Creates a new File stream from a file descriptor
#
# This is a low-level method.
init from_fd(fd: Int) do
self.path = ""
_file = fd.fd_to_stream(read_only)
if _file.as(not null).address_is_null then
last_error = new IOError("Error: Converting fd {fd} to stream failed with '{sys.errno.strerror}'")
end
end
redef fun poll_in
do
var res = native_poll_in(fd)
if res == -1 then
last_error = new IOError(errno.to_s)
return false
else return res > 0
end
private fun native_poll_in(fd: Int): Int `{
#ifndef _WIN32
struct pollfd fds = {(int)fd, POLLIN, 0};
return poll(&fds, 1, 0);
#else
return 0;
#endif
`}
end
# `Stream` that can write to a File
class FileWriter
super FileStream
super Writer
redef fun write_bytes_from_cstring(cs, len) do
if last_error != null then return
if not _is_writable then
last_error = new IOError("cannot write to non-writable stream")
return
end
write_native(cs, 0, len)
end
redef fun write(s)
do
if last_error != null then return
if not _is_writable then
last_error = new IOError("cannot write to non-writable stream")
return
end
s.write_native_to(self)
end
redef fun write_byte(value)
do
if last_error != null then return
if not _is_writable then
last_error = new IOError("Cannot write to non-writable stream")
return
end
if _file.as(not null).address_is_null then
last_error = new IOError("Writing on a null stream")
_is_writable = false
return
end
var err = _file.as(not null).write_byte(value)
if err != 1 then
# Big problem
last_error = new IOError("Problem writing a byte: {err}")
end
end
redef fun close
do
super
_is_writable = false
end
redef var is_writable = false
# Write `len` bytes from `native`.
private fun write_native(native: CString, from, len: Int)
do
if last_error != null then return
if not _is_writable then
last_error = new IOError("Cannot write to non-writable stream")
return
end
if _file.as(not null).address_is_null then
last_error = new IOError("Writing on a null stream")
_is_writable = false
return
end
var err = _file.as(not null).io_write(native, from, len)
if err != len then
# Big problem
last_error = new IOError("Problem in writing : {err} {len} \n")
end
end
# Open the file at `path` for writing.
init open(path: String)
do
_file = new NativeFile.io_open_write(path.to_cstring)
self.path = path
_is_writable = true
if _file.as(not null).address_is_null then
last_error = new IOError("Cannot open `{path}`: {sys.errno.strerror}")
is_writable = false
end
end
# Creates a new File stream from a file descriptor
init from_fd(fd: Int) do
self.path = ""
_file = fd.fd_to_stream(wipe_write)
_is_writable = true
if _file.as(not null).address_is_null then
last_error = new IOError("Error: Opening stream from file descriptor {fd} failed with '{sys.errno.strerror}'")
_is_writable = false
end
end
end
redef class Int
# Creates a file stream from a file descriptor `fd` using the file access `mode`.
#
# NOTE: The `mode` specified must be compatible with the one used in the file descriptor.
private fun fd_to_stream(mode: CString): NativeFile `{
return fdopen((int)self, mode);
`}
# Does the file descriptor `self` refer to a terminal?
fun isatty: Bool `{ return isatty(self); `}
end
# Constant for read-only file streams
private fun read_only: CString do return once "r".to_cstring
# Constant for write-only file streams
#
# If a stream is opened on a file with this method,
# it will wipe the previous file if any.
# Else, it will create the file.
private fun wipe_write: CString do return once "w".to_cstring
###############################################################################
# Standard input stream.
#
# The class of the default value of `sys.stdin`.
class Stdin
super FileReader
init do
_file = new NativeFile.native_stdin
path = "/dev/stdin"
end
end
# Standard output stream.
#
# The class of the default value of `sys.stdout`.
class Stdout
super FileWriter
init do
_file = new NativeFile.native_stdout
path = "/dev/stdout"
_is_writable = true
set_buffering_mode(256, sys.buffer_mode_line)
end
end
# Standard error stream.
#
# The class of the default value of `sys.stderr`.
class Stderr
super FileWriter
init do
_file = new NativeFile.native_stderr
path = "/dev/stderr"
_is_writable = true
end
end
###############################################################################
redef class Writable
# Like `write_to` but take care of creating the file
fun write_to_file(filepath: String)
do
var stream = new FileWriter.open(filepath)
write_to(stream)
stream.close
end
end
# Utility class to access file system services.
#
# Usually created with `Text::to_path`.
#
# `Path` objects does not necessarily represent existing files in a file system.
# They are sate-less objects that efficiently represent path information.
# They also provide an easy to use API on file-system services and are used to store their error status (see `last_error`)
class Path
private var path: String
# Path to this file
redef fun to_s do return path
# Short name of the file at `to_s`
#
# ~~~
# var path = "/tmp/somefile".to_path
# assert path.filename == "somefile"
# ~~~
#
# The result does not depend of the file system, thus is cached for efficiency.
var filename: String = path.basename is lazy
# The path simplified by removing useless `.`, removing `//`, and resolving `..`
#
# ~~~
# var path = "somedir/./tmp/../somefile".to_path
# assert path.simplified.to_s == "somedir/somefile"
# ~~~
#
# See `String:simplify_path` for details.
#
# The result does not depend of the file system, thus is cached for efficiency.
var simplified: Path is lazy do
var res = path.simplify_path.to_path
res.simplified = res
return res
end
# Return the directory part of the path.
#
# ~~~
# var path = "/foo/bar/baz".to_path
# assert path.dir.to_s == "/foo/bar"
# assert path.dir.dir.to_s == "/foo"
# assert path.dir.dir.dir.to_s == "/"
# ~~~
#
# See `String:dirname` for details.
#
# The result does not depend of the file system, thus is cached for efficiency.
var dir: Path is lazy do
return path.dirname.to_path
end
# Last error produced by I/O operations.
#
# ~~~
# var path = "/does/not/exists".to_path
# assert path.last_error == null
# path.read_all
# assert path.last_error != null
# ~~~
#
# Since `Path` objects are stateless, `last_error` is reset on most operations and reflect its status.
var last_error: nullable IOError = null is writable
# Does the file at `path` exists?
#
# If the file does not exists, `last_error` is set to the information.
fun exists: Bool do return stat != null
# Information on the file at `self` following symbolic links
#
# Returns `null` if there is no file at `self`.
# `last_error` is updated to contains the error information on error, and null on success.
#
# assert "/etc/".to_path.stat.is_dir
# assert "/etc/issue".to_path.stat.is_file
# assert "/fail/does not/exist".to_path.stat == null
#
# ~~~
# var p = "/tmp/".to_path
# var stat = p.stat
# if stat != null then # Does `p` exist?
# print "It's size is {stat.size}"
# if stat.is_dir then print "It's a directory"
# else
# print p.last_error.to_s
# end
# ~~~
fun stat: nullable FileStat
do
var stat = path.to_cstring.file_stat
if stat.address_is_null then
last_error = new IOError("Cannot open `{path}`: {sys.errno.strerror}")
return null
end
last_error = null
return new FileStat(stat)
end
# Information on the file or link at `self`
#
# Do not follow symbolic links.
fun link_stat: nullable FileStat
do
var stat = path.to_cstring.file_lstat
if stat.address_is_null then
last_error = new IOError("Cannot open `{path}`: {sys.errno.strerror}")
return null
end
last_error = null
return new FileStat(stat)
end
# Delete a file from the file system.
#
# `last_error` is updated to contains the error information on error, and null on success.
fun delete
do
var res = path.to_cstring.file_delete
if not res then
last_error = new IOError("Cannot delete `{path}`: {sys.errno.strerror}")
else
last_error = null
end
end
# Copy content of file at `path` to `dest`.
#
# `last_error` is updated to contains the error information on error, and null on success.
fun copy(dest: Path)
do
last_error = null
var input = open_ro
var output = dest.open_wo
var buffer = new CString(4096)
while not input.eof do
var read = input.read_bytes_to_cstring(buffer, 4096)
output.write_bytes_from_cstring(buffer, read)
end
input.close
output.close
last_error = input.last_error or else output.last_error
end
# Open this file for reading.
#
# ~~~
# var file = "/etc/issue".to_path.open_ro
# print file.read_line
# file.close
# ~~~
#
# Note that it is the user's responsibility to close the stream.
# Therefore, for simple use case, look at `read_all` or `each_line`.
#
# ENSURE `last_error == result.last_error`
fun open_ro: FileReader
do
var res = new FileReader.open(path)
last_error = res.last_error
return res
end
# Open this file for writing
#
# ~~~
# var file = "bla.log".to_path.open_wo
# file.write "Blabla\n"
# file.close
# ~~~
#
# Note that it is the user's responsibility to close the stream.
# Therefore, for simple use case, look at `Writable::write_to_file`.
#
# ENSURE `last_error == result.last_error`
fun open_wo: FileWriter
do
var res = new FileWriter.open(path)
last_error = res.last_error
return res
end
# Read all the content of the file as a string.
#
# ~~~
# var content = "/etc/issue".to_path.read_all
# print content
# ~~~
#
# `last_error` is updated to contains the error information on error, and null on success.
# In case of error, the result might be empty or truncated.
#
# See `Reader::read_all` for details.
fun read_all: String do return read_all_bytes.to_s
# Read all the content on the file as a raw sequence of bytes.
#
# ~~~
# var content = "/etc/issue".to_path.read_all_bytes
# print content.to_s
# ~~~
#
# `last_error` is updated to contains the error information on error, and null on success.
# In case of error, the result might be empty or truncated.
fun read_all_bytes: Bytes
do
var s = open_ro
var res = s.read_all_bytes
s.close
last_error = s.last_error
return res
end
# Read all the lines of the file
#
# ~~~
# var lines = "/etc/passwd".to_path.read_lines
#
# print "{lines.length} users"
#
# for l in lines do
# var fields = l.split(":")
# print "name={fields[0]} uid={fields[2]}"
# end
# ~~~
#
# `last_error` is updated to contains the error information on error, and null on success.
# In case of error, the result might be empty or truncated.
#
# See `Reader::read_lines` for details.
fun read_lines: Array[String]
do
var s = open_ro
var res = s.read_lines
s.close
last_error = s.last_error
return res
end
# Return an iterator on each line of the file
#
# ~~~
# for l in "/etc/passwd".to_path.each_line do
# var fields = l.split(":")
# print "name={fields[0]} uid={fields[2]}"
# end
# ~~~
#
# Note: the stream is automatically closed at the end of the file (see `LineIterator::close_on_finish`)
#
# `last_error` is updated to contains the error information on error, and null on success.
#
# See `Reader::each_line` for details.
fun each_line: LineIterator
do
var s = open_ro
var res = s.each_line
res.close_on_finish = true
last_error = s.last_error
return res
end
# Correctly join `self` with `subpath` using the directory separator.
#
# Using a standard "{self}/{path}" does not work in the following cases:
#
# * `self` is empty.
# * `path` starts with `'/'`.
#
# This method ensures that the join is valid.
#
# var hello = "hello".to_path
# assert (hello/"world").to_s == "hello/world"
# assert ("hel/lo".to_path / "wor/ld").to_s == "hel/lo/wor/ld"
# assert ("".to_path / "world").to_s == "world"
# assert (hello / "/world").to_s == "/world"
# assert ("hello/".to_path / "world").to_s == "hello/world"
fun /(subpath: String): Path do return new Path(path / subpath)
# Lists the files contained within the directory at `path`.
#
# var files = "/etc".to_path.files
# assert files.has("/etc/issue".to_path)
#
# `last_error` is updated to contains the error information on error, and null on success.
# In case of error, the result might be empty or truncated.
#
# var path = "/etc/issue".to_path
# files = path.files
# assert files.is_empty
# assert path.last_error != null
fun files: Array[Path]
do
last_error = null
var res = new Array[Path]
var d = new NativeDir.opendir(path.to_cstring)
if d.address_is_null then
last_error = new IOError("Cannot list directory `{path}`: {sys.errno.strerror}")
return res
end
loop
var de = d.readdir
if de.address_is_null then
# readdir cannot fail, so null means end of list
break
end
var name = de.to_s
if name == "." or name == ".." then continue
res.add self / name
end
d.closedir
return res
end
# Is `self` the path to an existing directory ?
#
# ~~~nit
# assert ".".to_path.is_dir
# assert not "/etc/issue".to_path.is_dir
# assert not "/should/not/exist".to_path.is_dir
# ~~~
fun is_dir: Bool do
var st = stat
if st == null then return false
return st.is_dir
end
# Recursively delete a directory and all of its content
#
# Does not go through symbolic links and may get stuck in a cycle if there
# is a cycle in the file system.
#
# `last_error` is updated with the first encountered error, or null on success.
# The method does not stop on the first error and tries to remove the most files and directories.
#
# ~~~
# var path = "/does/not/exists/".to_path
# path.rmdir
# assert path.last_error != null
#
# path = "/tmp/path/to/create".to_path
# path.to_s.mkdir
# assert path.exists
# path.rmdir
# assert path.last_error == null
# ~~~
fun rmdir
do
var first_error = null
for file in self.files do
var stat = file.link_stat
if stat == null then
if first_error == null then first_error = file.last_error
continue
end
if stat.is_dir then
# Recursively rmdir
file.rmdir
else
file.delete
end
if first_error == null then first_error = file.last_error
end
# Delete the directory itself if things are fine
if first_error == null then
if not path.to_cstring.rmdir then
first_error = new IOError("Cannot remove `{self}`: {sys.errno.strerror}")
end
end
self.last_error = first_error
end
redef fun ==(other) do return other isa Path and simplified.path == other.simplified.path
redef fun hash do return simplified.path.hash
end
# Information on a file
#
# Created by `Path::stat` and `Path::link_stat`.
#
# The information within this class is gathered when the instance is initialized
# it will not be updated if the targeted file is modified.
class FileStat
super Finalizable
# TODO private init
# The low-level status of a file
#
# See: POSIX stat(2)
private var stat: NativeFileStat
private var finalized = false
redef fun finalize
do
if not finalized then
stat.free
finalized = true
end
end
# Returns the last access time in seconds since Epoch
fun last_access_time: Int
do
assert not finalized
return stat.atime
end
# Returns the last access time
#
# alias for `last_access_time`
fun atime: Int do return last_access_time
# Returns the last modification time in seconds since Epoch
fun last_modification_time: Int
do
assert not finalized
return stat.mtime
end
# Returns the last modification time
#
# alias for `last_modification_time`
fun mtime: Int do return last_modification_time
# Size of the file at `path`
fun size: Int
do
assert not finalized
return stat.size
end
# Is self a regular file and not a device file, pipe, socket, etc.?
fun is_file: Bool
do
assert not finalized
return stat.is_reg
end
# Alias for `is_file`
fun is_reg: Bool do return is_file
# Is this a directory?
fun is_dir: Bool
do
assert not finalized
return stat.is_dir
end
# Is this a symbolic link?
fun is_link: Bool
do
assert not finalized
return stat.is_lnk
end
# FIXME Make the following POSIX only? or implement in some other way on Windows
# Returns the last status change time in seconds since Epoch
fun last_status_change_time: Int
do
assert not finalized
return stat.ctime
end
# Returns the last status change time
#
# alias for `last_status_change_time`
fun ctime: Int do return last_status_change_time
# Returns the permission bits of file
fun mode: Int
do
assert not finalized
return stat.mode
end
# Is this a character device?
fun is_chr: Bool
do
assert not finalized
return stat.is_chr
end
# Is this a block device?
fun is_blk: Bool
do
assert not finalized
return stat.is_blk
end
# Is this a FIFO pipe?
fun is_fifo: Bool
do
assert not finalized
return stat.is_fifo
end
# Is this a UNIX socket
fun is_sock: Bool
do
assert not finalized
return stat.is_sock
end
end
redef class Text
# Access file system related services on the path at `self`
fun to_path: Path do return new Path(to_s)
private fun write_native_to(s: FileWriter)
do
for i in substrings do s.write_native(i.to_cstring, 0, i.byte_length)
end
# return true if a file with this names exists
fun file_exists: Bool do return to_cstring.file_exists
# The status of a file. see POSIX stat(2).
fun file_stat: nullable FileStat
do
var stat = to_cstring.file_stat
if stat.address_is_null then return null
return new FileStat(stat)
end
# The status of a file or of a symlink. see POSIX lstat(2).
fun file_lstat: nullable FileStat
do
var stat = to_cstring.file_lstat
if stat.address_is_null then return null
return new FileStat(stat)
end
# Remove a file, return true if success
fun file_delete: Bool do return to_cstring.file_delete
# Copy content of file at `self` to `dest`
fun file_copy_to(dest: String) do to_path.copy(dest.to_path)
# Remove the trailing `extension`.
#
# `extension` usually starts with a dot but could be anything.
#
# assert "file.txt".strip_extension(".txt") == "file"
# assert "file.txt".strip_extension("le.txt") == "fi"
# assert "file.txt".strip_extension("xt") == "file.t"
#
# If `extension == null`, the rightmost extension is stripped, including the last dot.
#
# assert "file.txt".strip_extension == "file"
#
# If `extension` is not present, `self` is returned unmodified.
#
# assert "file.txt".strip_extension(".tar.gz") == "file.txt"
fun strip_extension(extension: nullable String): String
do
if extension == null then
extension = file_extension
if extension == null then
return self.to_s
else extension = ".{extension}"
end
if has_suffix(extension) then
return substring(0, length - extension.length).to_s
end
return self.to_s
end
# Extract the basename of a path and strip the `extension`
#
# The extension is stripped only if `extension != null`.
#
# assert "/path/to/a_file.ext".basename(".ext") == "a_file"
# assert "path/to/a_file.ext".basename(".ext") == "a_file"
# assert "path/to/a_file.ext".basename == "a_file.ext"
# assert "path/to".basename(".ext") == "to"
# assert "path/to/".basename(".ext") == "to"
# assert "path/to".basename == "to"
# assert "path".basename == "path"
# assert "/path".basename == "path"
# assert "/".basename == "/"
# assert "".basename == ""
#
# On Windows, '\' are replaced by '/':
#
# ~~~nitish
# assert "C:\\path\\to\\a_file.ext".basename(".ext") == "a_file"
# assert "C:\\".basename == "C:"
# ~~~
fun basename(extension: nullable String): String
do
var n = self
if is_windows then n = n.replace("\\", "/")
var l = length - 1 # Index of the last char
while l > 0 and self.chars[l] == '/' do l -= 1 # remove all trailing `/`
if l == 0 then return "/"
var pos = chars.last_index_of_from('/', l)
if pos >= 0 then
n = substring(pos+1, l-pos)
end
if extension != null then
return n.strip_extension(extension)
else return n.to_s
end
# Extract the dirname of a path
#
# assert "/path/to/a_file.ext".dirname == "/path/to"
# assert "path/to/a_file.ext".dirname == "path/to"
# assert "path/to".dirname == "path"
# assert "path/to/".dirname == "path"
# assert "path".dirname == "."
# assert "/path".dirname == "/"
# assert "/".dirname == "/"
# assert "".dirname == "."
#
# On Windows, '\' are replaced by '/':
#
# ~~~nitish
# assert "C:\\path\\to\\a_file.ext".dirname == "C:/path/to"
# assert "C:\\file".dirname == "C:"
# ~~~
fun dirname: String
do
var s = self
if is_windows then s = s.replace("\\", "/")
var l = length - 1 # Index of the last char
while l > 0 and s.chars[l] == '/' do l -= 1 # remove all trailing `/`
var pos = s.chars.last_index_of_from('/', l)
if pos > 0 then
return s.substring(0, pos).to_s
else if pos == 0 then
return "/"
else
return "."
end
end
# Return the canonicalized absolute pathname (see POSIX function `realpath`)
#
# Require: `file_exists`
fun realpath: String do
var cs = to_cstring.file_realpath
assert file_exists
var res = cs.to_s
cs.free
return res
end
# Simplify a file path by remove useless `.`, removing `//`, and resolving `..`
#
# * `..` are not resolved if they start the path
# * starting `.` is simplified unless the path is empty
# * starting `/` is not removed
# * trailing `/` is removed
#
# Note that the method only work on the string:
#
# * no I/O access is performed
# * the validity of the path is not checked
#
# ~~~
# assert "some/./complex/../../path/from/../to/a////file//".simplify_path == "path/to/a/file"
# assert "../dir/file".simplify_path == "../dir/file"
# assert "dir/../../".simplify_path == ".."
# assert "dir/..".simplify_path == "."
# assert "//absolute//path/".simplify_path == "/absolute/path"
# assert "//absolute//../".simplify_path == "/"
# assert "/".simplify_path == "/"
# assert "../".simplify_path == ".."
# assert "./".simplify_path == "."
# assert "././././././".simplify_path == "."
# assert "./../dir".simplify_path == "../dir"
# assert "./dir".simplify_path == "dir"
# ~~~
#
# On Windows, '\' are replaced by '/':
#
# ~~~nitish
# assert "C:\\some\\.\\complex\\../../path/to/a_file.ext".simplify_path == "C:/path/to/a_file.ext"
# assert "C:\\".simplify_path == "C:"
# ~~~
fun simplify_path: String
do
var s = self
if is_windows then s = s.replace("\\", "/")
var a = s.split_with("/")
var a2 = new Array[String]
for x in a do
if x == "." and not a2.is_empty then continue # skip `././`
if x == "" and not a2.is_empty then continue # skip `//`
if x == ".." and not a2.is_empty and a2.last != ".." then
if a2.last == "." then # do not skip `./../`
a2.pop # reduce `./../` in `../`
else # reduce `dir/../` in `/`
a2.pop
continue
end
else if not a2.is_empty and a2.last == "." then
a2.pop # reduce `./dir` in `dir`
end
a2.push(x)
end
if a2.is_empty then return "."
if a2.length == 1 and a2.first == "" then return "/"
return a2.join("/")
end
# Correctly join two path using the directory separator.
#
# Using a standard "{self}/{path}" does not work in the following cases:
#
# * `self` is empty.
# * `path` starts with `'/'`.
#
# This method ensures that the join is valid.
#
# assert "hello".join_path("world") == "hello/world"
# assert "hel/lo".join_path("wor/ld") == "hel/lo/wor/ld"
# assert "".join_path("world") == "world"
# assert "hello".join_path("/world") == "/world"
# assert "hello/".join_path("world") == "hello/world"
# assert "hello/".join_path("/world") == "/world"
#
# Note: You may want to use `simplify_path` on the result.
#
# Note: This method works only with POSIX paths.
fun join_path(path: Text): String
do
if path.is_empty then return self.to_s
if self.is_empty then return path.to_s
if path.chars[0] == '/' then return path.to_s
if self.last == '/' then return "{self}{path}"
return "{self}/{path}"
end
# Convert the path (`self`) to a program name.
#
# Ensure the path (`self`) will be treated as-is by POSIX shells when it is
# used as a program name. In order to do that, prepend `./` if needed.
#
# assert "foo".to_program_name == "./foo"
# assert "/foo".to_program_name == "/foo"
# assert "".to_program_name == "./" # At least, your shell will detect the error.
fun to_program_name: String do
if self.has_prefix("/") then
return self.to_s
else
return "./{self}"
end
end
# Alias for `join_path`
#
# assert "hello" / "world" == "hello/world"
# assert "hel/lo" / "wor/ld" == "hel/lo/wor/ld"
# assert "" / "world" == "world"
# assert "/hello" / "/world" == "/world"
#
# This operator is quite useful for chaining changes of path.
# The next one being relative to the previous one.
#
# var a = "foo"
# var b = "/bar"
# var c = "baz/foobar"
# assert a/b/c == "/bar/baz/foobar"
fun /(path: Text): String do return join_path(path)
# Returns the relative path needed to go from `self` to `dest`.
#
# assert "/foo/bar".relpath("/foo/baz") == "../baz"
# assert "/foo/bar".relpath("/baz/bar") == "../../baz/bar"
#
# If `self` or `dest` is relative, they are considered relatively to `getcwd`.
#
# In some cases, the result is still independent of the current directory:
#
# assert "foo/bar".relpath("..") == "../../.."
#
# In other cases, parts of the current directory may be exhibited:
#
# var p = "../foo/bar".relpath("baz")
# var c = getcwd.basename
# assert p == "../../{c}/baz"
#
# For path resolution independent of the current directory (eg. for paths in URL),
# or to use an other starting directory than the current directory,
# just force absolute paths:
#
# var start = "/a/b/c/d"
# var p2 = (start/"../foo/bar").relpath(start/"baz")
# assert p2 == "../../d/baz"
#
#
# Neither `self` or `dest` has to be real paths or to exist in directories since
# the resolution is only done with string manipulations and without any access to
# the underlying file system.
#
# If `self` and `dest` are the same directory, the empty string is returned:
#
# assert "foo".relpath("foo") == ""
# assert "foo/../bar".relpath("bar") == ""
#
# The empty string and "." designate both the current directory:
#
# assert "".relpath("foo/bar") == "foo/bar"
# assert ".".relpath("foo/bar") == "foo/bar"
# assert "foo/bar".relpath("") == "../.."
# assert "/" + "/".relpath(".") == getcwd
fun relpath(dest: String): String
do
# TODO windows support
var cwd = getcwd
var from = (cwd/self).simplify_path.split("/")
if from.last.is_empty then from.pop # case for the root directory
var to = (cwd/dest).simplify_path.split("/")
if to.last.is_empty then to.pop # case for the root directory
# Remove common prefixes
while not from.is_empty and not to.is_empty and from.first == to.first do
from.shift
to.shift
end
# Result is going up in `from` with ".." then going down following `to`
var from_len = from.length
if from_len == 0 then return to.join("/")
var up = "../"*(from_len-1) + ".."
if to.is_empty then return up
var res = up + "/" + to.join("/")
return res
end
# Create a directory (and all intermediate directories if needed)
#
# The optional `mode` parameter specifies the permissions of the directory,
# the default value is `0o777`.
#
# Return an error object in case of error.
#
# assert "/etc/".mkdir != null
fun mkdir(mode: nullable Int): nullable Error
do
mode = mode or else 0o777
var s = self
if is_windows then s = s.replace("\\", "/")
var dirs = s.split_with("/")
var path = new FlatBuffer
if dirs.is_empty then return null
if dirs[0].is_empty then
# it was a starting /
path.add('/')
end
var error: nullable Error = null
for i in [0 .. dirs.length - 1[ do
var d = dirs[i]
if d.is_empty then continue
path.append(d)
path.add('/')
if path.file_exists then continue
var res = path.to_cstring.file_mkdir(mode)
if not res and error == null then
error = new IOError("Cannot create directory `{path}`: {sys.errno.strerror}")
end
end
var res = s.to_cstring.file_mkdir(mode)
if not res and error == null then
error = new IOError("Cannot create directory `{path}`: {sys.errno.strerror}")
end
return error
end
# Delete a directory and all of its content, return `true` on success
#
# Does not go through symbolic links and may get stuck in a cycle if there
# is a cycle in the filesystem.
#
# Return an error object in case of error.
#
# assert "/fail/does not/exist".rmdir != null
fun rmdir: nullable Error
do
var p = to_path
p.rmdir
return p.last_error
end
# Change the current working directory
#
# "/etc".chdir
# assert getcwd == "/etc"
# "..".chdir
# assert getcwd == "/"
#
# Return an error object in case of error.
#
# assert "/etc".chdir == null
# assert "/fail/does no/exist".chdir != null
# assert getcwd == "/etc" # unchanger
fun chdir: nullable Error
do
var res = to_cstring.file_chdir
if res then return null
var error = new IOError("Cannot change directory to `{self}`: {sys.errno.strerror}")
return error
end
# Return right-most extension (without the dot)
#
# Only the last extension is returned.
# There is no special case for combined extensions.
#
# assert "file.txt".file_extension == "txt"
# assert "file.tar.gz".file_extension == "gz"
#
# For file without extension, `null` is returned.
# Hoever, for trailing dot, `""` is returned.
#
# assert "file".file_extension == null
# assert "file.".file_extension == ""
#
# The starting dot of hidden files is never considered.
#
# assert ".file.txt".file_extension == "txt"
# assert ".file".file_extension == null
fun file_extension: nullable String
do
var last_slash = chars.last_index_of('.')
if last_slash > 0 then
return substring( last_slash+1, length ).to_s
else
return null
end
end
# Returns entries contained within the directory represented by self.
#
# var files = "/etc".files
# assert files.has("issue")
#
# Returns an empty array in case of error
#
# files = "/etc/issue".files
# assert files.is_empty
#
# TODO find a better way to handle errors and to give them back to the user.
fun files: Array[String]
do
var res = new Array[String]
var d = new NativeDir.opendir(to_cstring)
if d.address_is_null then return res
loop
var de = d.readdir
if de.address_is_null then break
var name = de.to_s
if name == "." or name == ".." then continue
res.add name
end
d.closedir
return res
end
end
redef class FlatString
redef fun write_native_to(s)
do
s.write_native(items, first_byte, byte_length)
end
redef fun file_extension do
var its = _items
var p = last_byte
var c = its[p]
var st = _first_byte
while p >= st and c != u'.' do
p -= 1
c = its[p]
end
if p <= st then return null
var ls = last_byte
return new FlatString.with_infos(its, ls - p, p + 1)
end
redef fun basename(extension) do
var s = self
if is_windows then s = s.replace("\\", "/").as(FlatString)
var bname
var l = s.last_byte
var its = s._items
var min = s._first_byte
var sl = u'/'
while l > min and its[l] == sl do l -= 1
if l == min then return "/"
var ns = l
while ns >= min and its[ns] != sl do ns -= 1
bname = new FlatString.with_infos(its, l - ns, ns + 1)
return if extension != null then bname.strip_extension(extension) else bname
end
end
redef class CString
private fun file_exists: Bool `{
#ifdef _WIN32
DWORD attribs = GetFileAttributesA(self);
return attribs != INVALID_FILE_ATTRIBUTES;
#else
FILE *hdl = fopen(self,"r");
if(hdl != NULL){
fclose(hdl);
}
return hdl != NULL;
#endif
`}
private fun file_stat: NativeFileStat `{
struct stat buff;
if(stat(self, &buff) != -1) {
struct stat* stat_element;
stat_element = malloc(sizeof(struct stat));
return memcpy(stat_element, &buff, sizeof(struct stat));
}
return 0;
`}
private fun file_lstat: NativeFileStat `{
#ifdef _WIN32
// FIXME use a higher level abstraction to support WIN32
return NULL;
#else
struct stat* stat_element;
int res;
stat_element = malloc(sizeof(struct stat));
res = lstat(self, stat_element);
if (res == -1) return NULL;
return stat_element;
#endif
`}
private fun file_mkdir(mode: Int): Bool `{
#ifdef _WIN32
return !mkdir(self);
#else
return !mkdir(self, mode);
#endif
`}
private fun rmdir: Bool `{ return !rmdir(self); `}
private fun file_delete: Bool `{
return remove(self) == 0;
`}
private fun file_chdir: Bool `{ return !chdir(self); `}
private fun file_realpath: CString `{
#ifdef _WIN32
DWORD len = GetFullPathName(self, 0, NULL, NULL);
char *buf = malloc(len+1); // FIXME don't leak memory
len = GetFullPathName(self, len+1, buf, NULL);
return buf;
#else
return realpath(self, NULL);
#endif
`}
end
# This class is system dependent ... must reify the vfs
private extern class NativeFileStat `{ struct stat * `}
# Returns the permission bits of file
fun mode: Int `{ return self->st_mode; `}
# Returns the last access time
fun atime: Int `{ return self->st_atime; `}
# Returns the last status change time
fun ctime: Int `{ return self->st_ctime; `}
# Returns the last modification time
fun mtime: Int `{ return self->st_mtime; `}
# Returns the size
fun size: Int `{ return self->st_size; `}
# Returns true if it is a regular file (not a device file, pipe, sockect, ...)
fun is_reg: Bool `{ return S_ISREG(self->st_mode); `}
# Returns true if it is a directory
fun is_dir: Bool `{ return S_ISDIR(self->st_mode); `}
# Returns true if it is a character device
fun is_chr: Bool `{ return S_ISCHR(self->st_mode); `}
# Returns true if it is a block device
fun is_blk: Bool `{ return S_ISBLK(self->st_mode); `}
# Returns true if the type is fifo
fun is_fifo: Bool `{ return S_ISFIFO(self->st_mode); `}
# Returns true if the type is a link
fun is_lnk: Bool `{
#ifdef _WIN32
return 0;
#else
return S_ISLNK(self->st_mode);
#endif
`}
# Returns true if the type is a socket
fun is_sock: Bool `{
#ifdef _WIN32
return 0;
#else
return S_ISSOCK(self->st_mode);
#endif
`}
end
# Instance of this class are standard FILE * pointers
private extern class NativeFile `{ FILE* `}
fun io_read(buf: CString, len: Int): Int `{
return fread(buf, 1, len, self);
`}
fun io_write(buf: CString, from, len: Int): Int `{
size_t res = fwrite(buf+from, 1, len, self);
#ifdef _WIN32
// Force flushing buffer because end of line does not trigger a flush
fflush(self);
#endif
return (long)res;
`}
fun write_byte(value: Int): Int `{
unsigned char b = (unsigned char)value;
return fwrite(&b, 1, 1, self);
`}
fun io_close: Int `{ return fclose(self); `}
fun file_stat: NativeFileStat `{
struct stat buff;
if(fstat(fileno(self), &buff) != -1) {
struct stat* stat_element;
stat_element = malloc(sizeof(struct stat));
return memcpy(stat_element, &buff, sizeof(struct stat));
}
return 0;
`}
fun ferror: Bool `{ return ferror(self); `}
fun feof: Bool `{ return feof(self); `}
fun fileno: Int `{ return fileno(self); `}
# Flushes the buffer, forcing the write operation
fun flush: Int `{ return fflush(self); `}
# Used to specify how the buffering will be handled for the current stream.
fun set_buffering_type(buf_length, mode: Int): Int `{
return setvbuf(self, NULL, (int)mode, buf_length);
`}
new io_open_read(path: CString) `{ return fopen(path, "r"); `}
new io_open_write(path: CString) `{ return fopen(path, "w"); `}
new native_stdin `{ return stdin; `}
new native_stdout `{ return stdout; `}
new native_stderr `{ return stderr; `}
end
# Standard `DIR*` pointer
private extern class NativeDir `{ DIR* `}
# Open a directory
new opendir(path: CString) `{ return opendir(path); `}
# Close a directory
fun closedir `{ closedir(self); `}
# Read the next directory entry
fun readdir: CString `{
struct dirent *de;
de = readdir(self);
if (!de) return NULL;
return de->d_name;
`}
end
redef class Sys
# Standard input
var stdin: PollableReader = new Stdin is protected writable, lazy
# Standard output
var stdout: Writer = new Stdout is protected writable, lazy
# Standard output for errors
var stderr: Writer = new Stderr is protected writable, lazy
# Enumeration for buffer mode full (flushes when buffer is full)
fun buffer_mode_full: Int `{ return _IOFBF; `}
# Enumeration for buffer mode line (flushes when a `\n` is encountered)
fun buffer_mode_line: Int `{ return _IONBF; `}
# Enumeration for buffer mode none (flushes ASAP when something is written)
fun buffer_mode_none: Int `{ return _IOLBF; `}
# returns first available stream to read or write to
# return null on interruption (possibly a signal)
protected fun poll( streams : Sequence[FileStream] ) : nullable FileStream
do
var in_fds = new Array[Int]
var out_fds = new Array[Int]
var fd_to_stream = new HashMap[Int,FileStream]
for s in streams do
var fd = s.fd
if s isa FileReader then in_fds.add( fd )
if s isa FileWriter then out_fds.add( fd )
fd_to_stream[fd] = s
end
var polled_fd = intern_poll( in_fds, out_fds )
if polled_fd == null then
return null
else
return fd_to_stream[polled_fd]
end
end
private fun intern_poll(in_fds: Array[Int], out_fds: Array[Int]): nullable Int
import Array[Int].length, Array[Int].[], Int.as(nullable Int) `{
#ifndef _WIN32
// FIXME use a higher level abstraction to support WIN32
int in_len, out_len, total_len;
struct pollfd *c_fds;
int i;
int first_polled_fd = -1;
int result;
in_len = (int)Array_of_Int_length( in_fds );
out_len = (int)Array_of_Int_length( out_fds );
total_len = in_len + out_len;
c_fds = malloc( sizeof(struct pollfd) * total_len );
/* input streams */
for ( i=0; i<in_len; i ++ ) {
int fd = (int)Array_of_Int__index( in_fds, i );
c_fds[i].fd = fd;
c_fds[i].events = POLLIN;
}
/* output streams */
for ( i=0; i<out_len; i ++ ) {
int fd = (int)Array_of_Int__index( out_fds, i );
c_fds[i].fd = fd;
c_fds[i].events = POLLOUT;
}
/* poll all fds, unlimited timeout */
result = poll( c_fds, total_len, -1 );
if ( result > 0 ) {
/* analyse results */
for ( i=0; i<total_len; i++ )
if ( c_fds[i].revents & c_fds[i].events || /* awaited event */
c_fds[i].revents & POLLHUP ) /* closed */
{
first_polled_fd = c_fds[i].fd;
break;
}
return Int_as_nullable( first_polled_fd );
}
else if ( result < 0 )
fprintf( stderr, "Error in Stream:poll: %s\n", strerror( errno ) );
#endif
return null_Int();
`}
end
# Print `objects` on the standard output (`stdout`).
fun printn(objects: Object...)
do
sys.stdout.write(objects.plain_to_s)
end
# Print an `object` on the standard output (`stdout`) and add a newline.
fun print(object: Object)
do
sys.stdout.write(object.to_s)
sys.stdout.write("\n")
end
# Print `object` on the error output (`stderr` or a log system)
fun print_error(object: Object)
do
sys.stderr.write object.to_s
sys.stderr.write "\n"
end
# Read a character from the standard input (`stdin`).
fun getc: Char
do
var c = sys.stdin.read_char
if c == null then return '\1'
return c
end
# Read a line from the standard input (`stdin`).
fun gets: String
do
return sys.stdin.read_line
end
# Return the working (current) directory
fun getcwd: String do return native_getcwd.to_s
private fun native_getcwd: CString `{ return getcwd(NULL, 0); `}
lib/core/file.nit:15,1--1726,64