Services to load and play Sound and Music from the assets folder

Get a handle to a sound using new Sound or new Music at any time. Call load at or after App::on_create or leave it to be loaded on demand by the first call to play.

Introduced classes

class Music

app :: Music

Long sound that can bee looped
abstract class PlayableAudio

app :: PlayableAudio

Abstraction of a playable Audio
class Sound

app :: Sound

Short sound

Redefined classes

redef class Sys

app :: audio $ Sys

The main class of the program.

All class definitions

class Music

app $ Music

Long sound that can bee looped
abstract class PlayableAudio

app $ PlayableAudio

Abstraction of a playable Audio
class Sound

app $ Sound

Short sound
redef class Sys

app :: audio $ Sys

The main class of the program.
package_diagram app::audio audio app::app_base app_base app::audio->app::app_base core core app::app_base->core ...core ... ...core->core android::audio audio android::audio->app::audio gamnit::flat flat gamnit::flat->app::audio ios::audio audio ios::audio->app::audio linux::audio audio linux::audio->app::audio a_star-m a_star-m a_star-m->android::audio a_star-m->ios::audio a_star-m->linux::audio a_star-m... ... a_star-m...->a_star-m gamnit::more_materials more_materials gamnit::more_materials->gamnit::flat gamnit::virtual_gamepad virtual_gamepad gamnit::virtual_gamepad->gamnit::flat gamnit::more_materials... ... gamnit::more_materials...->gamnit::more_materials gamnit::virtual_gamepad... ... gamnit::virtual_gamepad...->gamnit::virtual_gamepad

Ancestors

module abstract_collection

core :: abstract_collection

Abstract collection classes and services.
module abstract_text

core :: abstract_text

Abstract class for manipulation of sequences of characters
module array

core :: array

This module introduces the standard array structure.
module bitset

core :: bitset

Services to handle BitSet
module bytes

core :: bytes

Services for byte streams and arrays
module circular_array

core :: circular_array

Efficient data structure to access both end of the sequence.
module codec_base

core :: codec_base

Base for codecs to use with streams
module codecs

core :: codecs

Group module for all codec-related manipulations
module collection

core :: collection

This module define several collection classes.
module core

core :: core

Standard classes and methods used by default by Nit programs and libraries.
module environ

core :: environ

Access to the environment variables of the process
module error

core :: error

Standard error-management infrastructure.
module exec

core :: exec

Invocation and management of operating system sub-processes.
module file

core :: file

File manipulations (create, read, write, etc.)
module fixed_ints

core :: fixed_ints

Basic integers of fixed-precision
module fixed_ints_text

core :: fixed_ints_text

Text services to complement fixed_ints
module flat

core :: flat

All the array-based text representations
module gc

core :: gc

Access to the Nit internal garbage collection mechanism
module hash_collection

core :: hash_collection

Introduce HashMap and HashSet.
module iso8859_1

core :: iso8859_1

Codec for ISO8859-1 I/O
module kernel

core :: kernel

Most basic classes and methods.
module list

core :: list

This module handle double linked lists
module math

core :: math

Mathematical operations
module native

core :: native

Native structures for text and bytes
module numeric

core :: numeric

Advanced services for Numeric types
module protocol

core :: protocol

module queue

core :: queue

Queuing data structures and wrappers
module range

core :: range

Module for range of discrete objects.
module re

core :: re

Regular expression support for all services based on Pattern
module ropes

core :: ropes

Tree-based representation of a String.
module sorter

core :: sorter

This module contains classes used to compare things and sorts arrays.
module stream

core :: stream

Input and output streams of characters
module text

core :: text

All the classes and methods related to the manipulation of text entities
module time

core :: time

Management of time and dates
module union_find

core :: union_find

union–find algorithm using an efficient disjoint-set data structure
module utf8

core :: utf8

Codec for UTF-8 I/O

Parents

module app_base

app :: app_base

Base of the app.nit framework, defines App

Children

module audio

android :: audio

Android audio services, wraps a part of android audio API
module audio

ios :: audio

iOS implementation of app::audio using AVAudioPlayer
module audio

linux :: audio

app::audio implementation for GNU/Linux using SDL2 mixer
module flat

gamnit :: flat

Simple API for 2D games, built around Sprite and App::update

Descendants

module a_star-m

a_star-m

module cardboard

gamnit :: cardboard

Update the orientation of world_camera at each frame using the head position given by android::cardboard
module depth

gamnit :: depth

Framework for 3D games in Nit
module more_materials

gamnit :: more_materials

Various material implementations
module more_models

gamnit :: more_models

Services to load models from the assets folder
module selection

gamnit :: selection

Select Actor from a screen coordinate
module stereoscopic_view

gamnit :: stereoscopic_view

Refine EulerCamera and App::frame_core_draw to get a stereoscopic view
module virtual_gamepad

gamnit :: virtual_gamepad

Virtual gamepad mapped to keyboard keys for quick and dirty mobile support
module vr

gamnit :: vr

VR support for gamnit depth, for Android only
# Services to load and play `Sound` and `Music` from the assets folder
#
# Get a handle to a sound using `new Sound` or `new Music` at any time.
# Call `load` at or after `App::on_create` or leave it to be loaded
# on demand by the first call to `play`.
module audio

import app_base
import core::error

# Platform variations
import linux::audio is conditional(linux)
import android::audio is conditional(android)
import ios::audio is conditional(ios)

# Abstraction of a playable Audio
abstract class PlayableAudio

	init do sounds.add self

	# Path to the audio file in the assets folder
	var path: String

	# Last error on this sound, if any
	fun error: nullable Error do return null

	# Load this playable audio
	fun load do end

	# Play the sound
	fun play do end

	# Pause the sound
	fun pause do end

	# Resume the sound
	fun resume do end
end

# Short sound
class Sound
	super PlayableAudio
end

# Long sound that can bee looped
class Music
	super PlayableAudio
end

redef class Sys

	# All instantiated sounds
	var sounds = new Array[PlayableAudio]
end
lib/app/audio.nit:17,1--70,3