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gamnit: move landscape & portrait from the android package to gamnit
[nit.git]
/
lib
/
glesv2
/
glesv2.nit
2017-12-20
Alexis Laferrière
glesv2: check for null pointers in glGetString
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2017-11-21
Alexis Laferrière
glesv2: optimize `GLfloatArray` by a custom implementat...
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2017-09-25
Alexis Laferrière
glesv2: don't report missing-doc warnings, for a faster...
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2017-08-19
Alexis Laferrière
glesv2 & gamnit: fix typos and minor issues
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2017-08-16
Alexis Laferrière
glesv2: intro glGetString
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2017-04-10
Alexis Laferrière
glesv2: intro param to get names of bound entities
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2017-04-10
Alexis Laferrière
glesv2: small (but important) fixes
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2017-03-23
Alexis Laferrière
gamnit: rewrite implementation to use VBOs
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2017-03-23
Alexis Laferrière
glesv2: add integer variants to operations on buffers
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2017-03-23
Alexis Laferrière
glesv2: intro buffer services
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2016-12-13
Alexis Laferrière
rename `NativeString` to `CString`
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2016-06-26
Alexis Laferrière
glesv2: intro parameter `offset` to glGet* function...
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2015-12-10
Alexis Laferrière
lib/glesv2: intro glGet* and GL_MAX_* macros
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2015-12-07
Alexis Laferrière
lib/glesv2: intro glDrawElements
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2015-12-07
Alexis Laferrière
lib/glesv2: allocate native strings with the GC instead...
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2015-12-07
Alexis Laferrière
lib/glesv2: add missing uniform functions
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2015-12-07
Alexis Laferrière
lib/glesv2: revamp the API to get logs
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2015-12-07
Alexis Laferrière
lib/glesv2: flatten hierarchy and update API style...
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2015-12-07
Alexis Laferrière
lib/glesv2: intro glGetProgramiv and glGetShaderiv...
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2015-10-05
Alexis Laferrière
lib/gamnit: fix constructor of `GLfloatArray`
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2015-09-28
Alexis Laferrière
lib/glesv2: update more misc services
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2015-09-28
Alexis Laferrière
lib/glesv2: update API style of glGetError
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2015-09-28
Alexis Laferrière
lib/glesv2: intro services to synchronize operations...
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2015-09-28
Alexis Laferrière
lib/glesv2: intro services to set the clear values...
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2015-09-28
Alexis Laferrière
lib/glesv2: move glClearColor and glViewport to the...
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2015-09-28
Alexis Laferrière
lib/glesv2: move more enums to the new API style
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2015-09-28
Alexis Laferrière
lib/glesv2: move some program related services with...
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2015-09-28
Alexis Laferrière
lib/glesv2: fix signature of glTexImage2D and accept...
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2015-09-28
Alexis Laferrière
lib/glesv2: move shaders services to the new API style
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2015-09-27
Alexis Laferrière
lib/glesv2: intro framebuffers services
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2015-09-27
Alexis Laferrière
lib/glesv2: intro renderbuffer services
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2015-09-27
Alexis Laferrière
lib/glesv2: intro texture related services
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glVertexAttribPointer
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glVertexAttrib*f and glUniform*i
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2015-09-14
Alexis Laferrière
lib/glesv2: move some services out of `VertexArray...
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2015-09-14
Alexis Laferrière
lib/glesv2: update GLTextureTarget to the new contructo...
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glTexImage2D
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glFramebufferTexture2D
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glPixelStorei
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glRenderbufferStorage
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glBindBuffer
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glGenerateMipmap
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2015-09-14
Alexis Laferrière
lib/glesv2: intro glIsTexture and glBindTexture
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2015-09-14
Alexis Laferrière
lib/glesv2: wrap glFramebufferRenderbuffer and GLAttachment
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2015-09-14
Alexis Laferrière
lib/glesv2: add a Nity wrapper to the NativeGLfloatArray
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2015-09-14
Alexis Laferrière
lib/glesv2: move some services out of `VertexArray...
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2015-09-12
Alexis Laferrière
lib/glesv2: fix read_pixels having hardcoded args
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2015-09-12
Alexis Laferrière
lib/glesv2: fix misplaced mipmap filters and update...
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2015-05-27
Alexis Laferrière
lib: update other libs to use `self` from C and C+...
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2015-04-10
Jean Privat
code: remove `protected` from top-level methods (now...
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2015-02-26
Jean Privat
glesv2: fix bad use of `lazy` annotation (fun instead...
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2015-02-08
Alexis Laferrière
lib/glesv2: add glCheckFramebufferStatus
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2015-02-08
Alexis Laferrière
lib/glesv2: add glHint
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2015-02-08
Alexis Laferrière
lib/glesv2: add glBindFramebuffer and glBindRenderbuffer
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2015-01-28
Alexis Laferrière
lib: update portable modules with ldflags specific...
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2015-01-14
Alexis Laferrière
lib/glesv2: fix ordering and compatibility in uses...
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2015-01-02
Alexis Laferrière
lib/glesv2: intro features related to glEnable and...
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2015-01-02
Alexis Laferrière
lib/glesv2: intro `read_pixels`
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2015-01-02
Alexis Laferrière
lib/glesv2: intro `blend_func` and `depth_func`
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2015-01-02
Alexis Laferrière
lib/glesv2: intro depth_range, depth_mask, polygon_offs...
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2015-01-02
Alexis Laferrière
lib/glesv2: add some doc to `GLError`
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2015-01-02
Alexis Laferrière
lib/glesv2: intro some glTexParameter related features
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2015-01-02
Alexis Laferrière
lib/glesv2: intro culling related features
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2015-01-02
Alexis Laferrière
lib/glesv2: use `GLES` to cleanly organize top level...
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2015-01-02
Alexis Laferrière
lib/glesv2: intro GLEnum and subclass GLError and GLFlo...
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2015-01-02
Alexis Laferrière
lib/glesv2: simplify implementation of `GLShader::source=`
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2014-12-08
Alexis Laferrière
lib/glesv2: wrap more features to query informations...
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2014-12-08
Alexis Laferrière
lib/glesv2: improve doc of `glesv2`
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2014-12-08
Alexis Laferrière
lib/glesv2: fix and simplify the implementation of...
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2014-12-04
Jean Privat
Merge: Check for errors in GLSL shaders using glslangVa...
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2014-12-02
Alexis Laferrière
lib/glesv2: declare the annotations for shader code
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2014-12-02
Alexis Laferrière
lib/glesv2: use the hex litteral instead of `to_hex`
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2014-12-01
Alexis Laferrière
lib/glesv2: fix `gl_get_bool`
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2014-12-01
Alexis Laferrière
lib/glesv2: remove broken methods `gl_vertex_attri_poin...
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2014-09-30
Jean Privat
lib: create directories for some lib (in order to prepa...
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