Merge: Gamnit on iOS
[nit.git] / lib / glesv2 / glesv2.nit
2018-01-25 Jean PrivatMerge: Gamnit on iOS
2018-01-25 Alexis Laferrièrelib: clear all references to mnit from memory
2018-01-14 Alexis Laferrièreglesv2: alternative include directive for iOS
2017-12-20 Alexis Laferrièreglesv2: check for null pointers in glGetString
2017-11-21 Alexis Laferrièreglesv2: optimize `GLfloatArray` by a custom implementat...
2017-09-25 Alexis Laferrièreglesv2: don't report missing-doc warnings, for a faster...
2017-08-19 Alexis Laferrièreglesv2 & gamnit: fix typos and minor issues
2017-08-16 Alexis Laferrièreglesv2: intro glGetString
2017-04-10 Alexis Laferrièreglesv2: intro param to get names of bound entities
2017-04-10 Alexis Laferrièreglesv2: small (but important) fixes
2017-03-23 Alexis Laferrièregamnit: rewrite implementation to use VBOs
2017-03-23 Alexis Laferrièreglesv2: add integer variants to operations on buffers
2017-03-23 Alexis Laferrièreglesv2: intro buffer services
2016-12-13 Alexis Laferrièrerename `NativeString` to `CString`
2016-06-26 Alexis Laferrièreglesv2: intro parameter `offset` to glGet* function...
2015-12-10 Alexis Laferrièrelib/glesv2: intro glGet* and GL_MAX_* macros
2015-12-07 Alexis Laferrièrelib/glesv2: intro glDrawElements
2015-12-07 Alexis Laferrièrelib/glesv2: allocate native strings with the GC instead...
2015-12-07 Alexis Laferrièrelib/glesv2: add missing uniform functions
2015-12-07 Alexis Laferrièrelib/glesv2: revamp the API to get logs
2015-12-07 Alexis Laferrièrelib/glesv2: flatten hierarchy and update API style...
2015-12-07 Alexis Laferrièrelib/glesv2: intro glGetProgramiv and glGetShaderiv...
2015-10-05 Alexis Laferrièrelib/gamnit: fix constructor of `GLfloatArray`
2015-09-28 Alexis Laferrièrelib/glesv2: update more misc services
2015-09-28 Alexis Laferrièrelib/glesv2: update API style of glGetError
2015-09-28 Alexis Laferrièrelib/glesv2: intro services to synchronize operations...
2015-09-28 Alexis Laferrièrelib/glesv2: intro services to set the clear values...
2015-09-28 Alexis Laferrièrelib/glesv2: move glClearColor and glViewport to the...
2015-09-28 Alexis Laferrièrelib/glesv2: move more enums to the new API style
2015-09-28 Alexis Laferrièrelib/glesv2: move some program related services with...
2015-09-28 Alexis Laferrièrelib/glesv2: fix signature of glTexImage2D and accept...
2015-09-28 Alexis Laferrièrelib/glesv2: move shaders services to the new API style
2015-09-27 Alexis Laferrièrelib/glesv2: intro framebuffers services
2015-09-27 Alexis Laferrièrelib/glesv2: intro renderbuffer services
2015-09-27 Alexis Laferrièrelib/glesv2: intro texture related services
2015-09-14 Alexis Laferrièrelib/glesv2: intro glVertexAttribPointer
2015-09-14 Alexis Laferrièrelib/glesv2: intro glVertexAttrib*f and glUniform*i
2015-09-14 Alexis Laferrièrelib/glesv2: move some services out of `VertexArray...
2015-09-14 Alexis Laferrièrelib/glesv2: update GLTextureTarget to the new contructo...
2015-09-14 Alexis Laferrièrelib/glesv2: intro glTexImage2D
2015-09-14 Alexis Laferrièrelib/glesv2: intro glFramebufferTexture2D
2015-09-14 Alexis Laferrièrelib/glesv2: intro glPixelStorei
2015-09-14 Alexis Laferrièrelib/glesv2: intro glRenderbufferStorage
2015-09-14 Alexis Laferrièrelib/glesv2: intro glBindBuffer
2015-09-14 Alexis Laferrièrelib/glesv2: intro glGenerateMipmap
2015-09-14 Alexis Laferrièrelib/glesv2: intro glIsTexture and glBindTexture
2015-09-14 Alexis Laferrièrelib/glesv2: wrap glFramebufferRenderbuffer and GLAttachment
2015-09-14 Alexis Laferrièrelib/glesv2: add a Nity wrapper to the NativeGLfloatArray
2015-09-14 Alexis Laferrièrelib/glesv2: move some services out of `VertexArray...
2015-09-12 Alexis Laferrièrelib/glesv2: fix read_pixels having hardcoded args
2015-09-12 Alexis Laferrièrelib/glesv2: fix misplaced mipmap filters and update...
2015-05-27 Alexis Laferrièrelib: update other libs to use `self` from C and C+...
2015-04-10 Jean Privatcode: remove `protected` from top-level methods (now...
2015-02-26 Jean Privatglesv2: fix bad use of `lazy` annotation (fun instead...
2015-02-08 Alexis Laferrièrelib/glesv2: add glCheckFramebufferStatus
2015-02-08 Alexis Laferrièrelib/glesv2: add glHint
2015-02-08 Alexis Laferrièrelib/glesv2: add glBindFramebuffer and glBindRenderbuffer
2015-01-28 Alexis Laferrièrelib: update portable modules with ldflags specific...
2015-01-14 Alexis Laferrièrelib/glesv2: fix ordering and compatibility in uses...
2015-01-02 Alexis Laferrièrelib/glesv2: intro features related to glEnable and...
2015-01-02 Alexis Laferrièrelib/glesv2: intro `read_pixels`
2015-01-02 Alexis Laferrièrelib/glesv2: intro `blend_func` and `depth_func`
2015-01-02 Alexis Laferrièrelib/glesv2: intro depth_range, depth_mask, polygon_offs...
2015-01-02 Alexis Laferrièrelib/glesv2: add some doc to `GLError`
2015-01-02 Alexis Laferrièrelib/glesv2: intro some glTexParameter related features
2015-01-02 Alexis Laferrièrelib/glesv2: intro culling related features
2015-01-02 Alexis Laferrièrelib/glesv2: use `GLES` to cleanly organize top level...
2015-01-02 Alexis Laferrièrelib/glesv2: intro GLEnum and subclass GLError and GLFlo...
2015-01-02 Alexis Laferrièrelib/glesv2: simplify implementation of `GLShader::source=`
2014-12-08 Alexis Laferrièrelib/glesv2: wrap more features to query informations...
2014-12-08 Alexis Laferrièrelib/glesv2: improve doc of `glesv2`
2014-12-08 Alexis Laferrièrelib/glesv2: fix and simplify the implementation of...
2014-12-04 Jean PrivatMerge: Check for errors in GLSL shaders using glslangVa...
2014-12-02 Alexis Laferrièrelib/glesv2: declare the annotations for shader code
2014-12-02 Alexis Laferrièrelib/glesv2: use the hex litteral instead of `to_hex`
2014-12-01 Alexis Laferrièrelib/glesv2: fix `gl_get_bool`
2014-12-01 Alexis Laferrièrelib/glesv2: remove broken methods `gl_vertex_attri_poin...
2014-09-30 Jean Privatlib: create directories for some lib (in order to prepa...