Cache the Matrix produced by Camera::mvp_matrix

Redefined classes

redef abstract class Camera

gamnit :: cameras_cache $ Camera

A camera with a point of view on the world
redef class EulerCamera

gamnit :: cameras_cache $ EulerCamera

Simple camera with perspective oriented with Euler angles (pitch, yaw, roll)
redef class UICamera

gamnit :: cameras_cache $ UICamera

Orthogonal camera to draw UI objects with services to work with screens of different sizes

All class definitions

redef abstract class Camera

gamnit :: cameras_cache $ Camera

A camera with a point of view on the world
redef class EulerCamera

gamnit :: cameras_cache $ EulerCamera

Simple camera with perspective oriented with Euler angles (pitch, yaw, roll)
redef class UICamera

gamnit :: cameras_cache $ UICamera

Orthogonal camera to draw UI objects with services to work with screens of different sizes
package_diagram gamnit::cameras_cache cameras_cache gamnit::cameras cameras gamnit::cameras_cache->gamnit::cameras geometry geometry gamnit::cameras->geometry matrix::projection projection gamnit::cameras->matrix::projection gamnit::display display gamnit::cameras->gamnit::display ...geometry ... ...geometry->geometry ...matrix::projection ... ...matrix::projection->matrix::projection ...gamnit::display ... ...gamnit::display->gamnit::display gamnit::flat_core flat_core gamnit::flat_core->gamnit::cameras_cache gamnit::font font gamnit::font->gamnit::flat_core gamnit::depth_core depth_core gamnit::depth_core->gamnit::flat_core gamnit::font... ... gamnit::font...->gamnit::font gamnit::depth_core... ... gamnit::depth_core...->gamnit::depth_core

Ancestors

module abstract_collection

core :: abstract_collection

Abstract collection classes and services.
module abstract_text

core :: abstract_text

Abstract class for manipulation of sequences of characters
module angles

geometry :: angles

Angle related service using Float to represent an angle in radians
module array

core :: array

This module introduces the standard array structure.
module aware

android :: aware

Android compatibility module
module bitset

core :: bitset

Services to handle BitSet
module boxes

geometry :: boxes

Provides interfaces and classes to represent basic geometry needs.
module bytes

core :: bytes

Services for byte streams and arrays
module c

c :: c

Structures and services for compatibility with the C language
module caching

serialization :: caching

Services for caching serialization engines
module circular_array

core :: circular_array

Efficient data structure to access both end of the sequence.
module codec_base

core :: codec_base

Base for codecs to use with streams
module codecs

core :: codecs

Group module for all codec-related manipulations
module collection

core :: collection

This module define several collection classes.
module core

core :: core

Standard classes and methods used by default by Nit programs and libraries.
module display

gamnit :: display

Abstract display services
module engine_tools

serialization :: engine_tools

Advanced services for serialization engines
module environ

core :: environ

Access to the environment variables of the process
module error

core :: error

Standard error-management infrastructure.
module exec

core :: exec

Invocation and management of operating system sub-processes.
module file

core :: file

File manipulations (create, read, write, etc.)
module fixed_ints

core :: fixed_ints

Basic integers of fixed-precision
module fixed_ints_text

core :: fixed_ints_text

Text services to complement fixed_ints
module flat

core :: flat

All the array-based text representations
module gc

core :: gc

Access to the Nit internal garbage collection mechanism
module geometry

geometry :: geometry

Provides interfaces and classes to represent basic geometry needs.
module glesv2

glesv2 :: glesv2

OpenGL graphics rendering library for embedded systems, version 2.0
module hash_collection

core :: hash_collection

Introduce HashMap and HashSet.
module input

mnit :: input

Defines abstract classes for user and general inputs to the application.
module inspect

serialization :: inspect

Refine Serializable::inspect to show more useful information
module iso8859_1

core :: iso8859_1

Codec for ISO8859-1 I/O
module kernel

core :: kernel

Most basic classes and methods.
module list

core :: list

This module handle double linked lists
module math

core :: math

Mathematical operations
module matrix

matrix :: matrix

Services for matrices of Float values
module meta

meta :: meta

Simple user-defined meta-level to manipulate types of instances as object.
module native

core :: native

Native structures for text and bytes
module numeric

core :: numeric

Advanced services for Numeric types
module points_and_lines

geometry :: points_and_lines

Interfaces and classes to represent basic geometry needs.
module projection

matrix :: projection

Services on Matrix to transform and project 3D coordinates
module protocol

core :: protocol

module queue

core :: queue

Queuing data structures and wrappers
module range

core :: range

Module for range of discrete objects.
module re

core :: re

Regular expression support for all services based on Pattern
module ropes

core :: ropes

Tree-based representation of a String.
module serialization

serialization :: serialization

General serialization services
module serialization_core

serialization :: serialization_core

Abstract services to serialize Nit objects to different formats
module sorter

core :: sorter

This module contains classes used to compare things and sorts arrays.
module stream

core :: stream

Input and output streams of characters
module text

core :: text

All the classes and methods related to the manipulation of text entities
module time

core :: time

Management of time and dates
module union_find

core :: union_find

union–find algorithm using an efficient disjoint-set data structure
module utf8

core :: utf8

Codec for UTF-8 I/O

Parents

module cameras

gamnit :: cameras

Camera services producing Model-View-Projection matrices

Children

module flat_core

gamnit :: flat_core

Core services for the flat API for 2D games

Descendants

module a_star-m

a_star-m

module bmfont

gamnit :: bmfont

Parse Angel Code BMFont format and draw text
module cardboard

gamnit :: cardboard

Update the orientation of world_camera at each frame using the head position given by android::cardboard
module depth

gamnit :: depth

Framework for 3D games in Nit
module depth_core

gamnit :: depth_core

Base entities of the depth 3D game framework
module flat

gamnit :: flat

Simple API for 2D games, built around Sprite and App::update
module font

gamnit :: font

Abstract font drawing services, implemented by bmfont and tileset
module model_dimensions

gamnit :: model_dimensions

Dimensions related services for Model and Mesh
module more_lights

gamnit :: more_lights

More implementations of Light
module more_materials

gamnit :: more_materials

Various material implementations
module more_meshes

gamnit :: more_meshes

More simple geometric meshes
module more_models

gamnit :: more_models

Services to load models from the assets folder
module particles

gamnit :: particles

Particle effects
module selection

gamnit :: selection

Select Actor from a screen coordinate
module shadow

gamnit :: shadow

Shadow mapping using a depth texture
module stereoscopic_view

gamnit :: stereoscopic_view

Refine EulerCamera and App::frame_core_draw to get a stereoscopic view
module tileset

gamnit :: tileset

Support for TileSet, TileSetFont and drawing text with TextSprites
module virtual_gamepad

gamnit :: virtual_gamepad

Virtual gamepad mapped to keyboard keys for quick and dirty mobile support
module vr

gamnit :: vr

VR support for gamnit depth, for Android only
# Cache the `Matrix` produced by `Camera::mvp_matrix`
module cameras_cache

import cameras

redef class Camera
	private var mvp_matrix_cache: nullable Matrix = null

	private var position_cache = new Point3d[Float](0.0, 0.0, 0.0)

	# Has `position` changed from `position_cache`? Update the cache at the same time
	private fun check_position_changed: Bool
	do
		if position.x != position_cache.x or
		   position.y != position_cache.y or
		   position.z != position_cache.z then
			position_cache.x = position.x
			position_cache.y = position.y
			position_cache.z = position.z
			return true
		end
		return false
	end
end

redef class EulerCamera
	# The returned matrix must not be modified as it is cached.
	redef fun mvp_matrix
	do
		var m = mvp_matrix_cache
		if m == null or check_position_changed then
			m = super
			mvp_matrix_cache = m
		end
		return m
	end

	redef fun pitch=(value)
	do
		super
		mvp_matrix_cache = null
	end

	redef fun yaw=(value)
	do
		super
		mvp_matrix_cache = null
	end

	redef fun roll=(value)
	do
		super
		mvp_matrix_cache = null
	end

	redef fun field_of_view_y=(value)
	do
		super
		mvp_matrix_cache = null
	end

	redef fun near=(value)
	do
		super
		mvp_matrix_cache = null
	end

	redef fun far=(value)
	do
		super
		mvp_matrix_cache = null
	end
end

redef class UICamera
	# The returned matrix must not be modified as it is cached.
	redef fun mvp_matrix
	do
		var m = mvp_matrix_cache
		if m == null or check_position_changed then
			m = super
			mvp_matrix_cache = m
		end
		return m
	end

	redef fun near=(value)
	do
		super
		mvp_matrix_cache = null
	end

	redef fun far=(value)
	do
		super
		mvp_matrix_cache = null
	end

	redef fun height=(value)
	do
		super
		mvp_matrix_cache = null
	end
end
lib/gamnit/cameras_cache.nit:15,1--118,3